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George_Smiley

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About George_Smiley

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    Sergeant

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  • Location
    New Zealand.
  • Interests
    Making Flight Controls for virtual flying. Love flying the AH-6 in ArmA 2 OA.
    ArmA 3 is good and Reforger is not too bad either. Still come back the A2OA...
    Old but Gold !

    Cheers!

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  1. George_Smiley

    How do I : make an AH-6 addon ...

    Can I make an AH-6 Addon ( with a cool name ) from all the parts in Arma ? No making files just reuse the ones already available. That seems like common sense to me. If at some stage I wanted to modify the actual model, all I have to do is swap the old model out and the new one in. ( which means making a new .pbo but that is easy...) Do you think ? There is something weird about addon dependencies. Like is it possible to make an addon that requires files from elsewhere to make it work. If it is not "self contained". I guess that is where all those errors are ? Maybe? The system seems very ... um... untidy. Or at least has the high possibility of untidiness. Addons nested in addons that require other addons... it's quite mad really. :- )
  2. George_Smiley

    How do I : make an AH-6 addon ...

    Yeah, I'm simply looking at the "addon" part of the mod. Like what you have to do to make the mod. Put these files in here, wrap in .pbo... make a folder called @ whatever and then create line in short cut -mod=@ whatever ... I'm not talking about making the files in the mod. For instance the LEAST stuff you need to make an "addon" mod. I see mods with huge amounts of files and then some are quite tiny. The AH-6 .p3d etc files I looked at. so could I take those and the relevant other files, and put them into a new mod folder called @GerogesMod ? Imagine a kitset mod where all the correct files are ready and I put them all together to make the mod. I need this, and this and this and do this etc etc. So no "making files" just putting together other files. Every modder must have done this at some stage to test the process. :- )
  3. Hi. So. lets just, for one small time, imagine that I have some cool thing I have added to the Ah-6 ( I don't yet...) . What exactly is needed to make an addon ? What steps are needed etc. ( not the making things from scratch but using existing files...) I have looked in the .pbos of other addon helicopters ... do I just copy that? Is that all ? No I haven't looked on youtube etc etc and prefer a more direct to the point solution. If it is simply putting things into a folder and then making that into a .pbo and then making the @ mod folder structure. That seems simple enough. Or did I do it wrong ? At this juncture I only wish to make an addon that works. Not the stuff inside it. At some point I would like to modify a model etc etc but right now getting the basics organised seems more rational. A guide that explains the basics ( for this operation ) would be great but I am tired of reading overly verbose manuals that start by listing controls... Thanks ! George.
  4. Ugh. It's the stupid model makers. They probably never did basic Technical Drawing, and probably "traced" diagrams to make models etc etc If all these models etc were made using a decent CAD program in mm... with consistency across the world. Hecking darn. Which is one of the reasons why I am not keen on learning Oxygen. or whatever the "model" makers use. This is so daft. I guess the human model department and the vehicle department will not agree on a standard unit.... The more I look at People sitting in the Humming bird the more they look laughable too big... * eye roll * I am glad the Unsung Oh-6 and occupants looks acceptable. There is that small mercy. Thanks for the input. :- )
  5. George_Smiley

    Flying Videos - AH-6 - Getting artisitic...

    Music = Chasing Shadows by me. ( yes darn it, it is short... ! )
  6. George_Smiley

    Chernarus. Mad Mikes map. Thoughts?

    Hi there. No I have not tried it. I did see a bunch of Chernarus maps.... in the steam workshop thing... sigh. The trees ... I was hoping the trees etc would be better. Enterable buildings are not really a big deal as I am flying ... I don't hold out much hope. It is quite vexing. Some trees are fine, others... well they are not so fine. and the ground clutter. ArmA 2 OA does have the "wave of grass" growing as I speed a long but in Chern 2035 there is a definite hard edge and it ;looks bad. Well thanks for replying. I will try it out. :- )
  7. I recently tried out Mad Mikes Chenarus 2035. Yes it is the map. It is post apoc. Or something... The trees... look bad. I have tried everything to make them look ok but ... no. Also the grass grows as I speed along in the heli. It looks daft. I do lot of flying around, I like the trees etc to not change as I get nearer to them etc. This burns me that it's still a thing. I am picking it's a LoD thing... I go back to A2 and the map is overall very good. It has LoD issues... but hey it's old. ( every fracking thing should have the same LoD levels... darn it ! ) The map, well it's probably fine if you are ground based. and you like negotiating wrecks... but for flying... it's not stellar. If only I knew how to make these maps... ( yes I know RTFM...) ... The upside of the map is I get to fly with AFM in an OH-6 ( Unsung Mod ) . The down side is the grass is pacing me and the trees morph as I get near them, not to mention I can see the different images in the trees... the XYZ thing. sigh. It is OK for boots. Is there a better version ? I noted there were a plethora of them.... hijacked mods ? Cheers. George.
  8. ha I didn't think this was going to get any traction but... I went back to check my findings... and there is some weird stuff going on with the models. ( none of this would be a big deal if my view out of the the Humming Bird was not clipped by the door frame. ...) So yeah, just what is going on here? The Ah-9 looks too small for the characters models. and the Oh-6 looks like the characters has sunk into the seats... And this is where I get crabby about "modeling". in a "world" there should be uniform height. 1000mm is the same regardless of where you are in the world. On the ground or in a vehicle. Having two separate modelling worlds with different UNIT measurements is daft. ( Third person, first person, inside a vehicle etc... ) So either the Pilot model is too BIG or the Heli model is too SMALL, either way there is something wrong. It's just nuts. Have fun ! :- )
  9. I am not sure where to post this so here will do I guess. Yesterday I compared the Oh-6 ( from the Unsung Mod ) to the Pawnee/Humming bird. I placed them side by side and inspected them. To me they look almost the same size. My pilot figure stands the same height against both vehicles. They look the same size... BUT. When I got into the Pawnee/Hummingbird all that changes. In the Pawnee/Humming Bird the pilots eye level is WAY TOO HIGH, if you look left while bank turning hard you will be staring at the door frame. ( this is really really bad... ) In the Oh-6 the pilots eye level is lower than the door frame and consequently when looking left you can see UNDER the door frame. GOOD. You can see this problem in third person and in first. From inside the vehicle and outside. So how did this pass quality control ? In the Pawnee/Humming bird the pilot is either too BIG or the vehicle is TOO SMALL. Either way it looks and feels WRONG. In the OH-6 ( Unsung ), it feels GOOD. The pilot size and vehicle size are complimentary. ( This problem with the Pawnee/Humming bird has always made me vaguely concerned but I never had anything to compare it too in game. and I just thought I was being picky... so I just sucked it up. ) Then I then went back to ArmA 2 OA and got in the AH-6 and yes, it's OK. I can look left out the door while banking no problem. Feels good. ArmA 2 -Mod=@Still_Rocking. Also the pilots FOV : In the OH-6 the FOV is good. From standing next to the heli to sitting in it I feel that it is "real", sane, normal. In the Humming BIrd the pilots FOV is zoomed in slightly. ( ???? WTF... ) Being particular about FOV while flying I tend to take note of changes. Obviously the standing character model and the sitting in the heli character model are two separate models and have two separate FoV's. Why they would be different... ? This to me is a basic modelling consistency issue and should have been sorted out back in the very beginning. ( another example is looking down the sights of a weapon, and the FoV changes... *eye roll * ...) I shake my head. This is so dumb. Yes, a strong word, but having created the THIRD iteration of the SAME GAME. You would think that certain things would be nailed down. and no, I do not think this is trivial thing. I think it is quite stupid and should have been fixed long ago. ( let me guess it's been talked to death and I missed the party. ) It makes me sad to see such a basic problem. It's a massive step backwards in quality. The upside is the OH-6 works fine . :- ) Yey ! George.
  10. Oh you are just talking about ArmA 2. The "standalone" bit was strange. I never paid any attention to the silly names they give "sets" of titles ( combined arms, combined operations etc..) I'm totally 100% legal. Do own both A2 and A2 OA ... gave BI my hard earned cash. I thought it was a very good from the start. Blew my tiny mind... Right then, fiddle around and things might work. neat. Cheers. George.
  11. I did read the first page of the linked thread. So you can't run this map on A2 OA, but you can. ? We played Dayz Taviana on A2 OA... regardless of how we did it this was a thing. We can still do this? What the heck is ArmA 2 Standalone ? Fun ! :- )
  12. ahem. I seemed to get JoytoKey to work properly . So you can map to mouse getting rid of the dead zone and you can adjust how sensitive your pitch and roll controls are. Worth a crack mate. :- ) George.
  13. It's WORKING ! I uninstalled JoytoKey , restarted pc, installed old Joytokey ( had bad deadzone built in... duh... ) uninstalled, then reinstalled the latest version ( the first one I installed...) and it now works. The controls do not freeze up when flying over that Church in Chernogorsk... No idea what that was all about but it seems to work now. Long range sniping with the AH-6 is a GO ! Just spent the evening hosing down the enemy tanks with the miniguns till they "cook off". Still no turrets tossed.... is that a mod yet ? Big explosions with the hydras. Boom ! and don't come back... So... bottom line: JoytoKey maps the joy stick to the mouse ( assign mouse to heli controls ) which then bypasses the deadzone built into the game. I'm using Joytokey version 7 on a windows 7 machine. AND the mouse controls in ArmA 2 control the joy to mouse effect so you can have FAST or SlOW response by fiddling the mouse controls. Even smoothing ! ha ha ha ha... happy landings ! Fun ! So far so good. Fingers crossed. Cool. No idea why it works now... magic? George. PS Oh my I'm a sergeant now... will I get commissioned ... ?
  14. Hmm... that can't be right as I was playing DayZ on ArmA 2 OA back in the day.... in Taviana. so yeah... dunno what is up there. George.
  15. hmmm.... will have a look. If I can get the old AH-6 flying in Cherno in A3... then heck. Thanks!
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