In Sitrep 00097 it reads:
As mentioned in the livestream, the last work on AI Suppression (for Marksmen DLC), is about to be released on Dev-Branch. Now that AI can detect projectiles flying near them, and avoid crossing impact zones, they will also receive an accuracy penalty. When under fire, the AI's 'dynamic aiming error' is increased, making them less quick and accurate in their reaction.
Will that also be available for players in the form of an event, for example, so we can attach a handler to it?
Regards,
Alonso.