-
Content Count
37 -
Joined
-
Last visited
-
Medals
Everything posted by SagJangi
-
A simple modification that adds a non-visible battle belt "backpack" to the game. This allows for continued use of a backpack's functionality (primarily passing equipment in MP) without everyone in the unit having a visible backpack. The carrying capacity is intentionally kept low (can carry a single Toolkit or PCML round, for example). Class Name; B_Battle_Belt_F Feel free to modify, re-upload or fold into existing mod packs. Direct Download Steam changelog v3 -minor code changes -updated bikey v2 -signed with bikey v1 -initial
-
An option for the MM to define which object would be great.
-
Great looking mod! I haven't played with it yet but what about requiring an item, like a tool kit, to enable towing capability?
-
Arma 3: Community wishes & ideas- NO DISCUSSION
SagJangi replied to Maio's topic in ARMA 3 - GENERAL
These's are a few ideas for expanding Arma 3 in a future update. 1. The ability to FFV from an ATV's passenger seat. As well as from the driver's seat if the engine is off (or just stopped if possible). 2. Medevac variants of the Ghosthawk, Wildcat, Orca, Hunter, Strider, Punisher and Offroad (Civilian and FIA). 3. 12.7mm RCWS variants of the HEMTT, Kamaz and Tempest trucks. 4. The Eden update changed the default gait when a character walks. Indicating that there is more that one animation. Could it be possible to choose from multiple gait options in your profile similar to how you choose your appearance? 5. A static .50 cal with hi and low tripods for the FIA (the one mounted on the offroad). -
ALiVE - Advanced Light Infantry Virtual Environment
SagJangi replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My group used ALiVE last night with pretty good results. After using the Asymmetric AI Commander two things came to my mind; The addition of a "Civilian Stop" command if you are within a certain distance of a civilian. Running them down for intel is very annoying and time consuming. Maybe even have a percentage chance they will not stop tied to their current aggression level. The ability for AI controlled by the Asymmetric Commander to "go quiet/civilian" if there are to many enemy forces in the area and then the ability to return to insurgents when the enemy passes. Maybe they create a cache with their weapons in the nearest house they can recover later. Love this mod guys. -
Good deal. What about a base station radio that has to be assembled and carried like a crew weapon (2+ backpacks). Could be interesting for TvTs. Maybe a SATCOM system that doesn't have terrain interference.
-
I've been out of the loop for a few months. Just brain storming. And here I was thinkin' I had an original thought. Dammit! Awesome. Thanks for the heads up!
-
Not sure if this is possible from a technical standpoint but what about the ability, via optional module, to make direct and radio speech incomprehensible from faction to faction. i.e. an INDEP player can still hear an OPFOR player speaking but they cannot understand what is being said. Additionally, add an option to make specific players/slots capable of understanding two, three or four factions (BLU, RED, IND and CIV) so they can serve as interpreters.
-
ALiVE - Advanced Light Infantry Virtual Environment
SagJangi replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome. Thanks for the tip! -
ALiVE - Advanced Light Infantry Virtual Environment
SagJangi replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I figured out the IND_G_F "problem". IND_G_F in the MIL/CIV Placement Module is controlled by the AAF faction the AI Commander Module. I was putting IND_G_F in the AI Commander Module. ---------- Post added at 00:48 ---------- Previous post was at 23:06 ---------- Does this already happen with different TAORs? The Population Module simply sets starting hostility while different TAORs gain/lose hostility independently over time? -
ALiVE - Advanced Light Infantry Virtual Environment
SagJangi replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question about Civilian Placement/Population. Is it possible to have multiple TAORs that have different faction hostility? i.e. The civilians in Oreokestro will shoot/attack BLUFOR on sight but the civilians in Kavala are friendly to BLUFOR. Thanks for the input on the IND_G_F question. -
FatTrack - GPS positioning system
SagJangi replied to fett_li's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cannot wait to see similar functionality in ACE. Great mod. -
ALiVE - Advanced Light Infantry Virtual Environment
SagJangi replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, that has been my experience as well. ---------- Post added at 01:53 ---------- Previous post was at 01:49 ---------- Any plans for this ALiVE guys?! -
ALiVE - Advanced Light Infantry Virtual Environment
SagJangi replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there support for the INDEPENDENT Guerrilla faction? Something like IND_G_F? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
SagJangi replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This shit just keeps getting better and better... Awesome. -
Such a great mod. Its a little thing but the camo scheme is so much better than the vanilla camouflage. Glad to see it got an update.
-
Same issue here.
-
player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
SagJangi replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the feed back. Will do -
player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
SagJangi replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mod effect AI at all? I'm guessing that would be difficult to pull off but it would be awesome for COOPs. Great mod man -
This guy. "B_Plane_CAS_01_F" I think its called a class name. I could be wrong.
-
This is a great mod! Looks incredible. What are the class names? Trying to add it to my cTab list. Thanks!
-
Trying to add these guys to my ASR AI mod. Do they have a name similar to ones below or are they still under the OPF_G_F? Thanks! BLU_F - NATO BLU_G_F - FIA CIV_F - Civilians IND_F - AAF IND_G_F - FIA OPF_F - Iran / CSAT OPF_G_F - FIA
-
@Ares - Modules expanding Zeus functionality - Release Thread
SagJangi replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What about the ability to remove all optics by faction similar to the remove NVGs/Thermals option? Also, I understand this may be difficult but is it possible to change class (i.e. medic, repair, engineer, etc...) and faction (i.e. CSAT to NATO or vice verse) on the fly? -
What about a base station radio that can be mounted, assembled and disassembled like a crew weapon (i.e. two backpacks)?!?!?!
-
L_armFatigue - Because keeping your weapon raised is a bad idea!
SagJangi replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You're not alone. Your mods are awesome. Keep it up.