

tylerhimself
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reconstructing map from converted wrp missing ground texture
tylerhimself posted a topic in ARMA 3 - TERRAIN - (BUILDER)
I'm starting to mess around in terrain editing. I've started with a wrp successfully converted to pew, opened with terrain builder, done my edits, re exported. Using existing config.cpp etc, keeping naming intact. Ground texture is white/missing see below http://i.imgur.com/6MKRN4M.jpg (257 kB) And my rpt is spammed with Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material What causes this? I'm just trying to figure out WHERE this happens. Read so many outdated guides and like my brain is swollen 10x Thanks- 2 replies
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cant wait for this :)
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Architect's Debugging Panel - For all of your Mission Creation needs!
tylerhimself replied to terrence's topic in ARMA 3 - ADDONS & MODS: COMPLETE
// @file Version: 1.0 // @file Name: ADP_F_OpenPanel.sqf // @file Author: THumbert // @file Created: 12/14/2013 // @file Description: Opens the ADP _KeyNum = _this select 1; _KeyCheck = format ["%1", _KeyNum]; if (_KeyCheck == "24") then //Checks if Y is Pressed { for "_i" from 0 to (OpenID) do { disableSerialization; (findDisplay 46) displayRemoveEventHandler ["KeyDown",_i]; }; createDialog "ADPLoading"; }; v1.1 -
Architect's Debugging Panel - For all of your Mission Creation needs!
tylerhimself replied to terrence's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When I press 'y' I get "Resource ADBLoading Not Found" and nothing comes up. my cfgfunctions portion of description.ext class CfgFunctions { class ADP { class DialogControl { #include "ADP\Dialog\functions.hpp" }; }; #include "Functions.h" }; any ideas? -
how do you run A2OAPondfix with this? it always fails on missing A2 dependencies if i try to run it with A3MP. I saw this brought up a few pages ago and no one said anything. :confused: thanks
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any chance emita will be compatible in the next version? currently it works pretty decently except for the grey horizontal line issue sometimes, im guessing it's the "waterline" mentioned alot. This issue is not present in Allinarma btw. edit: gonna try A2OAPondFix
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Urban Life RPG -AKA- Island Life Arma 3 server ready for testing!
tylerhimself posted a topic in ARMA 3 - MULTIPLAYER
Sick of the countless Arma 3 life mod servers on Altis? Think all the Arma 3 maps are waay too big? Seem the same as wasteland to you? You came to the right place. Meet Urban Life RPG Here you'll find "Arma Life mod" on a much smaller city-like map, with more vehicles, weapons and features. Military gear has been removed. Game MASSIVELY tweaked to resemble more urban city oriented gameplay.We're looking for testers and devs as we roll into testing. This is by no means an 80 pop actively full server. This server is for testing and development. Interested in joining us and creating something fun? PM me or visit the site. Based on Tonic's Altis Life. http://i.imgur.com/XG5VDdS.png (187 kB) http://urbanliferpg.enjin.com/ -
any plans for a release yet?
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
tylerhimself replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is the server key the same as the one here? https://dev.withsix.com/projects/all-in-arma/files edit: guess not, is there a bikey available for the standalone? id likr to use this in multiplayer with verify signatures -
Terminator Rising (WIP)
tylerhimself replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
bump! any progress on this? -
2017 - Official Announcement!
tylerhimself replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
hot damn, i'll bite