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Everything posted by tom.tucka
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31st Normandy Mod: World War II for ArmA3
tom.tucka replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
have you got the terrain in game at all yet if so any screenshots -
Hello Guys so i have set out to create a new map based off Stanford Training Area, this will not be geographically correct as this is my first ever map but maybe in the future now i keep geting a error while trying to import my maplegend.png and here is the Layers.cfg setup and my folder setup Thanks Tom
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Okay so done that and wheni get to this part http://i1319.photobucket.com/albums/t663/tomtucka/Screenshot_1_zpse543a247.png (367 kB) i go onto my vistor click add and the box is empty?? any ideas?
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Custom Patches
tom.tucka replied to Alpha Whiskey Romeo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
very nice keep up the work -
Okay so now when i go to do this Tools >> Roads and do all the settings and add the road in vistor comes up with a error saying Object doesn't follow requirements for road object (are there all named points present?) this happens for multiple roads and non that i have tried work
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i have the most up-to-date tools and i also followed those tuts EDIT: Okay so its working now thanks for the help guys
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Okay so i got working, the problem was in project preferences. my new problem is when i start bulldozer it says No entry '.CfgWorlds'. and then it says Shaders not valid (mismatch of exe and data?) could anybody help on this
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Layers.cfg class Layers { class grass { texture = "p:\TRS_stanta\data\TRS_grass_detail_co.paa"; material= "p:\TRS_stanta\data\TRS_grass.rvmat"; }; }; class Legend { picture="p:\TRS_stanta\source\mapLegend.png"; class Colors { grass[] = {{0,255,0}}; }; };
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So, is anyone interested in helping me set out towns and villages on my terrain?
tom.tucka replied to daringd's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I would lend you a hand mate PM me -
okay so i sorted that problem and now when the bar runs visitor just crashes i have also tried running it as admin but my P:\ doesn't show up
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Tried that and its still not working any ideas
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UKSF - Brecon Beacons (Beta 0.1)
tom.tucka replied to UKSF's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
oh my god my dream is there a link kind sir or hasn't this been released yet, this looks very nice, me and me and the 2 other guys wanted something like this for training -
Photoshop .PAA plugin
tom.tucka replied to disco.modder's topic in ARMA 2 & OA : Community Made Utilities
you could open the file up in texview2 save it as a .tga and the open that up in PS do what you want, then resave as a .tga open that up in texview2 and the save a a .paa thats what i do simple and fast -
would you be so kind to release a PSD so other people like me can have ago a retexturing the same plane??
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Chernarus + new Assault and Sniper Rifles
tom.tucka replied to DocSnug's topic in ARMA 3 - QUESTIONS & ANSWERS
if this is aimed at arma 3 devs then never as i dont think they are going to do that -
Disapointed with the full release content
tom.tucka replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
i have to say i completely agree with @tyl3r99 i would have paid triple the price for arma 2 in the rv4 engine, it was ment to be a realism game and now its lost that in my opinion as we have jumped from like 2010 to 2035 or whatever the new date is -
New to modelling , advice needed
tom.tucka replied to tom.tucka's topic in ARMA 2 & OA : MODELLING - (O2)
is there a tut you could point me in -
New to modelling , advice needed
tom.tucka replied to tom.tucka's topic in ARMA 2 & OA : MODELLING - (O2)
Could someone suggest something for me to create for a first go? -
F/A 18 Super Hornet for Arma 2 OA
tom.tucka replied to John Spartan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a ETA on the arma 3 versions -
Hello Guys i am new to terrain making and i would like to create a 50x50 sea map for a campaign mission i am doing, I have my P drive set up, would someone be kinda and pointy me in a direction of how to do this Thanks Tom
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F/A 18 Super Hornet for Arma 2 OA
tom.tucka replied to John Spartan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello guys is there anyway to make the Canopy stay open while no player is inside the aircraft -
Hello Gents I was wondering if i can alter the start up times of helicopters to make them more realistic, i would personally love this as i am in a MILSIM group and having ugly 5-1 (Apache) airborne in less the 30 seconds is un-realistic this could apply to arma 2 & 3 Thanks Tom
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Moderator please delete wrong place
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will this have been the last update for dev branch until the final release??
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Hello guys is there anyway to place the Research domes or military container like things in the editor