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tom.tucka

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Everything posted by tom.tucka

  1. have you got the terrain in game at all yet if so any screenshots
  2. Hello Guys so i have set out to create a new map based off Stanford Training Area, this will not be geographically correct as this is my first ever map but maybe in the future now i keep geting a error while trying to import my maplegend.png and here is the Layers.cfg setup and my folder setup Thanks Tom
  3. tom.tucka

    Vistor Problem

    Okay so done that and wheni get to this part http://i1319.photobucket.com/albums/t663/tomtucka/Screenshot_1_zpse543a247.png (367 kB) i go onto my vistor click add and the box is empty?? any ideas?
  4. tom.tucka

    Custom Patches

    very nice keep up the work
  5. tom.tucka

    Vistor Problem

    Okay so now when i go to do this Tools >> Roads and do all the settings and add the road in vistor comes up with a error saying Object doesn't follow requirements for road object (are there all named points present?) this happens for multiple roads and non that i have tried work
  6. tom.tucka

    Vistor Problem

    i have the most up-to-date tools and i also followed those tuts EDIT: Okay so its working now thanks for the help guys
  7. tom.tucka

    Vistor Problem

    Okay so i got working, the problem was in project preferences. my new problem is when i start bulldozer it says No entry '.CfgWorlds'. and then it says Shaders not valid (mismatch of exe and data?) could anybody help on this
  8. tom.tucka

    Vistor Problem

    Layers.cfg class Layers { class grass { texture = "p:\TRS_stanta\data\TRS_grass_detail_co.paa"; material= "p:\TRS_stanta\data\TRS_grass.rvmat"; }; }; class Legend { picture="p:\TRS_stanta\source\mapLegend.png"; class Colors { grass[] = {{0,255,0}}; }; };
  9. tom.tucka

    Vistor Problem

    okay so i sorted that problem and now when the bar runs visitor just crashes i have also tried running it as admin but my P:\ doesn't show up
  10. tom.tucka

    Vistor Problem

    Tried that and its still not working any ideas
  11. oh my god my dream is there a link kind sir or hasn't this been released yet, this looks very nice, me and me and the 2 other guys wanted something like this for training
  12. tom.tucka

    Photoshop .PAA plugin

    you could open the file up in texview2 save it as a .tga and the open that up in PS do what you want, then resave as a .tga open that up in texview2 and the save a a .paa thats what i do simple and fast
  13. tom.tucka

    Jet Retexture

    would you be so kind to release a PSD so other people like me can have ago a retexturing the same plane??
  14. if this is aimed at arma 3 devs then never as i dont think they are going to do that
  15. i have to say i completely agree with @tyl3r99 i would have paid triple the price for arma 2 in the rv4 engine, it was ment to be a realism game and now its lost that in my opinion as we have jumped from like 2010 to 2035 or whatever the new date is
  16. tom.tucka

    New to modelling , advice needed

    is there a tut you could point me in
  17. tom.tucka

    New to modelling , advice needed

    Could someone suggest something for me to create for a first go?
  18. Is there a ETA on the arma 3 versions
  19. Hello Guys i am new to terrain making and i would like to create a 50x50 sea map for a campaign mission i am doing, I have my P drive set up, would someone be kinda and pointy me in a direction of how to do this Thanks Tom
  20. Hello guys is there anyway to make the Canopy stay open while no player is inside the aircraft
  21. Hello Gents I was wondering if i can alter the start up times of helicopters to make them more realistic, i would personally love this as i am in a MILSIM group and having ugly 5-1 (Apache) airborne in less the 30 seconds is un-realistic this could apply to arma 2 & 3 Thanks Tom
  22. Moderator please delete wrong place
  23. will this have been the last update for dev branch until the final release??
  24. tom.tucka

    Altis - Info & Discussion

    Hello guys is there anyway to place the Research domes or military container like things in the editor
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