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PrienU24

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Everything posted by PrienU24

  1. I think that it was closed because de mod AiA Terrain Pack. This mod have de same maps and it is supported by 3 or 4 people. Alduric was alone and It was a hard work to do.
  2. Hi Sorry but now I am in a new house and I am bussy cleaning and empty boxes. And my computer arrive on November.... But I think I could work on it in a few days. Enviado desde mi GT-P3110 mediante Tapatalk
  3. Phronk, it easy retraslate to english the vesion. I am going to do that but you must correct it. I am not an english spoken. This version is played in a dedicated internal server of my clan (www.clangir.es) and works fine. Try to work in your own english version, with or without the script that you want and I can help you. I am not going to be operative until november but I can help you with the scripts. I not have my gaming computer but I have a laptop. Enviado desde mi GT-P3110 mediante Tapatalk
  4. Phronk, give me one email by pm and I send you my version with some bug fixed. I resolve the left corner and some other things. Enviado desde mi GT-P3110 mediante Tapatalk
  5. Hi Phronk, I send you a mp. I have some improvement that I want share with you. xj solve the sw corner cache. Enviado desde mi GT-P3110 mediante Tapatalk
  6. Alduric, thx to you too. We had been playing more time in Takistan than in Altis, and all for your work.
  7. Phronk, Have you seen this new script in Armaholic? [TAA] Realistic Repair I am going to try it and tell you how it works. I have only to coment the "zlt_fieldrepair.sqf" exec line, is it OK?
  8. Hi, look at this script: http://www.armaholic.com/page.php?id=26424 I put: // ADD CUSTOM SCRIPTS TO UNIT HERE if (side _unit != civilian) then { [_unit,2] execVM "eos\functions\randomize.sqf"; }; I have randomize.sqf inthe same directory as EOS setskill.sqf. You can take the classnames from BIS Wiki, and for example, do the enemies like "Resistance": _civ_clothes = ["U_OG_Guerilla2_1", "U_OG_Guerilla2_2", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_BG_Guerilla3_1", "U_BG_Guerilla3_2", "U_BG_leader", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3" ]; _civ_hats = ["H_Shemag_olive", "H_ShemagOpen_khk", "H_ShemagOpen_tan","H_Beret_ocamo","H_Bandanna_khk","H_BandMask_blk","H_MilCap_gry"];
  9. Yes you can. Look at: http://www.armaholic.com/page.php?id=26424. You can put a script similar instead of: _unit addWeapon "hlc_rifle_ak47"; _unit addMagazine "hlc_30Rnd_762x39_t_ak"; _unit addMagazine "hlc_30Rnd_762x39_t_ak"; _unit addMagazine "hlc_30Rnd_762x39_t_ak"; _unit addMagazine "hlc_30Rnd_762x39_t_ak"; You must launch the script as "[_unit,2] execVM "randomize.sqf" (take care where you put the script, you must write all the addr) The script can teach you to create your own one with the weapons. Thx to djotacon I have "civils" armed in my missions.
  10. Hi, I think that custom scripts or sentences must be before "} forEach (units _grp);". The setSkill.sqf take the group and change unit per unit the information. ______________________ _grp=(_this select 0); _skillArray=(_this select 1); _skillset = server getvariable _skillArray; { _unit = _x; { _skillvalue = (_skillset select _forEachIndex) + (random 0.2) - (random 0.2); _unit setSkill [_x,_skillvalue]; } forEach ['aimingAccuracy','aimingShake','aimingSpeed','spotDistance','spotTime','courage','reloadSpeed','commanding','general']; if (EOS_DAMAGE_MULTIPLIER != 1) then {_unit removeAllEventHandlers "HandleDamage";_unit addEventHandler ["HandleDamage",{_damage = (_this select 2)*EOS_DAMAGE_MULTIPLIER;_damage}];}; if (EOS_KILLCOUNTER) then {_unit addEventHandler ["killed", "null=[] execVM ""eos\functions\EOS_KillCounter.sqf"""]}; // ADD CUSTOM SCRIPTS TO UNIT HERE _unit addBackpack "B_Carryall_ocamo"; _unit addMagazine "Titan_AT"; } forEach (units _grp);
  11. Hi, This weekend we play the missions. We were more than 12 people and the missions works great. The people made me some questions: -Can two teams works separately in order to search two caches?. How the markers works?. I think that in that version the markers always point to only one cache. It could be a upgrade, that markers point randomly two or three caches or point to the closer. -When we play with TFR, the short range radios have different frequencies for different teams. I suggest to put this sentences "tf_same_sw_frequencies_for_side = true;" in the TFR script an then SR Radios has the same frequencies in the same channels. -One upgrade that I test in the last missions (vanilla version), and seems to work. I discover in the EOS foro that you can put some personal script in the "setskill" script (EOS folder). I put a script that dress opfor units as "civils". First I dress all units, and then I put "random 1 < 0.3, in order to have 30% of the units as "civils" with guns. It works and it made the mission more challenging. In the CCQ you have to think if it is armed or not. If you want I can explain it to you more detailed. - Do you know how the missions works in a persistent server?. We want to put it in a close persistent server to try finish it. I think I have more comments but now I do not remember it... ---------- Post added at 16:27 ---------- Previous post was at 15:09 ---------- http://forums.bistudio.com/showthread.php?153100-Enemy-occupation-system-(eos)/page93
  12. Phronk, My mates run the missions this afternoon and they said to me some error like: [_gamelogic,"Adhan"] I can not say more because I did not play the missions. If it repeats I try to take one screenshot. Other issue, Code34, the editor who made "War in Takistan" in Arma2, public this script: http://forums.bistudio.com/showthread.php?168619-Real-Weather-dynamic-weather-for-MP-games Have you try it? I used it in some missions and it works fine. I now thay Code34 use it in their "Harcore Insurgency".
  13. Hi, I've voted to Zargabad. It is in the default A3MP. Enviado desde mi GT-P3110 mediante Tapatalk
  14. Hi, I was trying in my server and the mission gave me two errors: http://gyazo.com/f826ea009099bdd01c86d2cdda3cf2a7
  15. Phronk, Great changes! We are going to test it this weekend. Thx from Spanish Clan GIR.
  16. Hi, We were playing the missions this weekend intensively. Up to 10 players were playing and it works fine. Smooth and fast. Without problems. As we play in a close server I did some change to the missions: - I put the tag name of the players. It is a system that put the name only if the player is close and in front of you. - I change the number of enemies and their skills, in the EOS config file. - I put one new huge marker that cover all Takinstan in order to spawn random patrols between towns (it can affect the performance, but we usually play less than 20 players). It is a way to have random encounters when you hare travelling, and some times a shock for pilots. - And more random IEDs. - Also I change some of the wound system, I was working about mantain the weapons in a respawn or change de system to de BTC Revive. I think thay the best way its a mixcture. Both have good ideas. I am thinking to port the missions to Zargabad, any tip?. Do you think that COS works well?. I only have to make a new base and change the markers? ALIVE scripts works there? I think that the mission its a good way to train and my Clan and I play a lot! If we found something I will post it to you. Thx again!
  17. Phronk I preferred aim the shot to vanilla version, and then make a Agressor Version. Have one perfect insurgency it's a long way and pass to and Agressor Version is an easy thing. I was trying to solve the problem of the gear and the respawn. The wound system is beautiful but I think that it must change to afford a respawn with the same gear. I was working with that script: http://www.armaholic.com/page.php?id=21334
  18. Phronk, Looking at OpenMe.sqf I find this two lines: null = [["mkr43"],[4,1,95],[1,1,75],[1,3,60],[0,0],[0,0],[1,2,30],[4,0,500,INDEPENDENT,FALSE]] call EOS_Spawn; (I think it must be: 0,0,500,EAST) null = [["mkr38"],[5,1,95],[2,2,75],[1,3,60],[1,30],[2,30],[1,30],[0,0,500,EAST,FALSE]] call EOS_Spawn; (Here needs I think [1,2,30])
  19. we have to try this new version! Thx! Enviado desde mi GT-S5830M usando Tapatalk 2
  20. Phronk, read this: If you are using a***Killer network card***(these can be on your motherboard), and you experience multiplayer BSODs, please try updating the drivers for this hardware. http://dev.arma3.com/post/sitrep-00065 I hope it helps. Enviado desde mi GT-P3110 mediante Tapatalk
  21. Hi, Yes, I know you have EOS and COS works together, but I am not sure that COS detects well the towns in A3MP Takistan. It seems like it spawns far away the town. For example, in Rasman COS only detects a little part of the town, and in the last game, we attacked Bastam, and civils were out of the town at east. Before I found your great missions I was working in something similar. I use EOS and COS, and in Altis it does works well, but I had problems with COS in Takistan, then I decided to use EOS for all spawns, and control the spawns zones better. I am looking for one error in the server log, I think it's the helicopters in EOS but I am not sure. When I have something about that issue I post it to you. JCae2798, with the new update (1.24) there is a problem with aggressors and I do not know if moders can fix it, because Ohally was angry (http://forums.bistudio.com/showthread.php?172069-Arma3-AGGRESSORS/page48), and I think he give up. When I edit I usually put one Zeus (civilian or BLUEFOR, with teleport and invunerable) on the missions for, test. I have one sentence than periodically check objects and assing it to Zeus. It is a way to check were the objects, IAs, etc spawns. Please, take my opinions only as a suggestions, I think that missions is a great job.
  22. Hi, I was playing the mission again. I am not sure, but I think that EOS and Helicopters doesn't works. And COS in Takistan I am not sure if are 100% compatible. I tried it in some missions, but I prefer to use EOS, with civilians as a new factions and spawn it in the same makers than enemies. About Ghost's scripts, I agree with you, it's better to ask. For the rest we are going to do more test.
  23. Hello, First sorry for my english I am not and english spoken. We had played the missions and it works fine. We only play 3 players in a dedicated server. The missions runs smooth and nothing strange happened. I have here a list of things that I saw that it can helps you: - The only annoying thing is that when you respawns soldier lost all the load. - We found one Intel and the title was “Insurgency ALIVE" - I use one script from Ghost, that can spawn civils empty cars in the roads near the markers that you want. And one or two have IED. (http://forums.bistudio.com/showthread.php?150173-Ghost-Missions) (ghst_civcars.sqf) - I usually put the tag name in the friendly units. I have the script if you want. It can helps to know where yours mates are. It is a script from "Marker and Melbo" for A2 and it works in A3. For the rest I thinks is the first missions that we can call "Real insurgency". My clan and I are going to play a lot! (www.clangir.es)
  24. Hello, I am agree with you that script version is more accesible, and I prefer it. But.... I have a problem: When I try to run the last version of the mission in a dedicated server it gave me the next error in server side: "Picture images\sign.jpg not found" And close the missions. :-(
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