PrienU24
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[CLOSED] FFAA V6 (Spanish Army Mod)
PrienU24 replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great Job! -
@A3MP - ArmA 3 Map Pack - Additional Pack
PrienU24 replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think that it was closed because de mod AiA Terrain Pack. This mod have de same maps and it is supported by 3 or 4 people. Alduric was alone and It was a hard work to do. -
Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Sorry but now I am in a new house and I am bussy cleaning and empty boxes. And my computer arrive on November.... But I think I could work on it in a few days. Enviado desde mi GT-P3110 mediante Tapatalk- 606 replies
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Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Phronk, it easy retraslate to english the vesion. I am going to do that but you must correct it. I am not an english spoken. This version is played in a dedicated internal server of my clan (www.clangir.es) and works fine. Try to work in your own english version, with or without the script that you want and I can help you. I am not going to be operative until november but I can help you with the scripts. I not have my gaming computer but I have a laptop. Enviado desde mi GT-P3110 mediante Tapatalk- 606 replies
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Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Phronk, give me one email by pm and I send you my version with some bug fixed. I resolve the left corner and some other things. Enviado desde mi GT-P3110 mediante Tapatalk- 606 replies
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Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Phronk, I send you a mp. I have some improvement that I want share with you. xj solve the sw corner cache. Enviado desde mi GT-P3110 mediante Tapatalk- 606 replies
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
PrienU24 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alduric, thx to you too. We had been playing more time in Takistan than in Altis, and all for your work. -
Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Phronk, Have you seen this new script in Armaholic? [TAA] Realistic Repair I am going to try it and tell you how it works. I have only to coment the "zlt_fieldrepair.sqf" exec line, is it OK?- 606 replies
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Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, look at this script: http://www.armaholic.com/page.php?id=26424 I put: // ADD CUSTOM SCRIPTS TO UNIT HERE if (side _unit != civilian) then { [_unit,2] execVM "eos\functions\randomize.sqf"; }; I have randomize.sqf inthe same directory as EOS setskill.sqf. You can take the classnames from BIS Wiki, and for example, do the enemies like "Resistance": _civ_clothes = ["U_OG_Guerilla2_1", "U_OG_Guerilla2_2", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_BG_Guerilla3_1", "U_BG_Guerilla3_2", "U_BG_leader", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3" ]; _civ_hats = ["H_Shemag_olive", "H_ShemagOpen_khk", "H_ShemagOpen_tan","H_Beret_ocamo","H_Bandanna_khk","H_BandMask_blk","H_MilCap_gry"];- 606 replies
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Enemy occupation system (eos)
PrienU24 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes you can. Look at: http://www.armaholic.com/page.php?id=26424. You can put a script similar instead of: _unit addWeapon "hlc_rifle_ak47"; _unit addMagazine "hlc_30Rnd_762x39_t_ak"; _unit addMagazine "hlc_30Rnd_762x39_t_ak"; _unit addMagazine "hlc_30Rnd_762x39_t_ak"; _unit addMagazine "hlc_30Rnd_762x39_t_ak"; You must launch the script as "[_unit,2] execVM "randomize.sqf" (take care where you put the script, you must write all the addr) The script can teach you to create your own one with the weapons. Thx to djotacon I have "civils" armed in my missions. -
Enemy occupation system (eos)
PrienU24 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I think that custom scripts or sentences must be before "} forEach (units _grp);". The setSkill.sqf take the group and change unit per unit the information. ______________________ _grp=(_this select 0); _skillArray=(_this select 1); _skillset = server getvariable _skillArray; { _unit = _x; { _skillvalue = (_skillset select _forEachIndex) + (random 0.2) - (random 0.2); _unit setSkill [_x,_skillvalue]; } forEach ['aimingAccuracy','aimingShake','aimingSpeed','spotDistance','spotTime','courage','reloadSpeed','commanding','general']; if (EOS_DAMAGE_MULTIPLIER != 1) then {_unit removeAllEventHandlers "HandleDamage";_unit addEventHandler ["HandleDamage",{_damage = (_this select 2)*EOS_DAMAGE_MULTIPLIER;_damage}];}; if (EOS_KILLCOUNTER) then {_unit addEventHandler ["killed", "null=[] execVM ""eos\functions\EOS_KillCounter.sqf"""]}; // ADD CUSTOM SCRIPTS TO UNIT HERE _unit addBackpack "B_Carryall_ocamo"; _unit addMagazine "Titan_AT"; } forEach (units _grp); -
Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, This weekend we play the missions. We were more than 12 people and the missions works great. The people made me some questions: -Can two teams works separately in order to search two caches?. How the markers works?. I think that in that version the markers always point to only one cache. It could be a upgrade, that markers point randomly two or three caches or point to the closer. -When we play with TFR, the short range radios have different frequencies for different teams. I suggest to put this sentences "tf_same_sw_frequencies_for_side = true;" in the TFR script an then SR Radios has the same frequencies in the same channels. -One upgrade that I test in the last missions (vanilla version), and seems to work. I discover in the EOS foro that you can put some personal script in the "setskill" script (EOS folder). I put a script that dress opfor units as "civils". First I dress all units, and then I put "random 1 < 0.3, in order to have 30% of the units as "civils" with guns. It works and it made the mission more challenging. In the CCQ you have to think if it is armed or not. If you want I can explain it to you more detailed. - Do you know how the missions works in a persistent server?. We want to put it in a close persistent server to try finish it. I think I have more comments but now I do not remember it... ---------- Post added at 16:27 ---------- Previous post was at 15:09 ---------- http://forums.bistudio.com/showthread.php?153100-Enemy-occupation-system-(eos)/page93- 606 replies
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Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Phronk, My mates run the missions this afternoon and they said to me some error like: [_gamelogic,"Adhan"] I can not say more because I did not play the missions. If it repeats I try to take one screenshot. Other issue, Code34, the editor who made "War in Takistan" in Arma2, public this script: http://forums.bistudio.com/showthread.php?168619-Real-Weather-dynamic-weather-for-MP-games Have you try it? I used it in some missions and it works fine. I now thay Code34 use it in their "Harcore Insurgency".- 606 replies
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Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I've voted to Zargabad. It is in the default A3MP. Enviado desde mi GT-P3110 mediante Tapatalk- 606 replies
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Takistan Insurgency [Dev Thread]
PrienU24 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I was trying in my server and the mission gave me two errors: http://gyazo.com/f826ea009099bdd01c86d2cdda3cf2a7- 606 replies
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