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disco.modder

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Everything posted by disco.modder

  1. Regarding BLUFOR's contingent name, do you have any alternatives in mind? The ISAF name originated from the fact that NATO were helping local friendly forces - in which case was Afghanistan's national Armed Forces. I just thought since the story says that BLUFOR are actually fighting the local forces, the entitlement Security Assistance given to the International forces is rather misleading.
  2. disco.modder

    What rigs are the devs running?

    Something along the lines of this: http://lpc.pcgamer.com/ will allow you to comfortably play this game on 3 screens.
  3. Im not Massi, but I just want to chip in here. A while ago there were complaints that the weapons are too underpowered against CSAT, and now you're bringing up its too overpowered?
  4. I hope this wont get buried under the many suggestions and bugs that have been found/said, but I notice that: - on all M4A1, HK416, HK417 foregrip variants, soldiers hold the grip rather awkwardly, - all M4A1's foregrips seem to be too far to the front. Look forward to these getting fixed massi!
  5. disco.modder

    Ivory Aircraft

    The rainbow on the background of the aircraft's youtube video @ 0:16 is very beautiful. I suggest that moment be the cover screenshot of this plane on download pages! :D Cheers mate.
  6. Is there such an entry in A3? I noticed in A2 replacement packs, for example a weapons replacement pack, theres a US_Soldier_Base_EP1 which then all of the different guys in the US Army faction are based off. Example class US_Soldier_Base_EP1; class US_Soldier_EP1: US_Soldier_Base_EP1 class US_Soldier_B_EP1: US_Soldier_EP1{}; class US_Soldier_AMG_EP1: US_Soldier_EP1{}; class US_Soldier_AAR_EP1: US_Soldier_EP1{}; class US_Soldier_AHAT_EP1: US_Soldier_EP1{}; class US_Soldier_AAT_EP1: US_Soldier_EP1{}; class US_Soldier_Light_EP1: US_Soldier_Base_EP1
  7. disco.modder

    Kaelies' South Zagorian Army Mod

    Perhaps something along the lines of the image below? I guess the officers and generals of the said nations in this mod would somehow want to distinguish themselves from regular infantry, so besides wearing the common beret they'd carry a revolver as their weapon and probably some aviators shades and a moustache. :D
  8. disco.modder

    Kaelies' South Zagorian Army Mod

    Im not Dalai Lamar, but may I suggest a chest holster?
  9. disco.modder

    STS24 MedEvac

    Oh sorry, thought you also added a couple of things into the update. Perhaps put a version number next to the changelog like bolded above? ;) Thanks anyways m8, very useful to fill in the gap the Blackhawk Medevac left.
  10. Whats the camouflage the guy on the right is wearing? Curious on this one. Great job mate.
  11. disco.modder

    STS24 MedEvac

    Changelog?
  12. disco.modder

    Kaelies' South Zagorian Army Mod

    This + Aggressors + A3MP = Arma Heaven! Thanks mate.
  13. Could you make another variant of them that's not for night ops then? I know mission makers could just swap out their uniforms out for cammies, but it'd be great to see non-night ops variants of these guys included in the mod by default as Im sure others and myself are under the impression that these guys weren't going to be night ops dudes.
  14. Tbh, this mods black MX's are far better quality than vanilla ones. There's that shiny metallic coat of black that makes the gun appealing. Look forward to the release of the .PSD's Pomi!
  15. disco.modder

    FHQ M4 for Arma 3 (Prerelease)

    Look forward to the updates coming out m8. I really enjoy these guns as there are different camouflages to suit a variety of war theaters. Would you perhaps in the future be looking at adding more complex camo Like Multicam, A-TACS, MARPAT, AOR, etc.
  16. 10th SFG are supposed to be in all-black coverals? I thought they'd be in some sort of camouflage instead.
  17. disco.modder

    Sham's US Armament Pack

    I just did a bit of evaluation with a couple of weapon mods and found these M4s and M16s to be rather skinny. Perhaps fatten them up a bit? Also Iansky's Leupold Deltapoint isnt properly calibrated on this gun.
  18. disco.modder

    FHQ M4 for Arma 3 (Prerelease)

    Just did a weapon mods evaluation for a co-op campaign and I found that the hand position/grip on the foregrip and grenade launcher variants are a bit weird. Could you please have a look at this Alwarren?
  19. disco.modder

    Russians

    Thanks for the list Jman! Should be frontpaged by Sudden. :)
  20. Regarding US Army 10th SF Group, I get this error when I spawn them: Which causes them to look like so: Missing texture file?
  21. disco.modder

    SOC WIP Thread

    I always like variations in units. Will you guys run a randomization script to give each soldier a unique look?
  22. I say try it out with both then see which one works, since the dev team are mostly British and Australians they would probably use S, but since they're trying to make a standard for the international community they would've probably gone for the Z.
  23. disco.modder

    EricJ Release thread

    Eric, since every 50cal sniper addon does the M107, have you thought of downgrading to the M82 for variety's sake? Also are you planning to do multiple colors of the L115 (tan, black, green)?
  24. Looking forward to the updates for your mods massi! Specially interested if you're going to be bringing in custom vests and helmets. :)
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