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CJoke

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About CJoke

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  1. tested the 0.93 few minutes ago, I get a error: "Cannot open object ca\water\zodiac.p3d" Do I need a additional mod that contain the zodiac.p3d?
  2. CJoke

    Star Wars: Episode 7

    star wars 6 allready looks like a movie from disney, there is only one difference between lucas and disney, in disney films they allways sing some songs... so i am strained what song darth vader will sing in star wars 7...
  3. what is "obj_5" ? if it is a marker it should be: getMarkerPos "obj_5" if it is a object it should be: getPos obj_5 -afaik ---------- Post added at 16:47 ---------- Previous post was at 16:45 ---------- but it should work like waitUntil{sleep 1;condition};
  4. if there are a dx10 for 8.1, try to put a dx10 dll in the steamfolder or in gamefolder http://forums.bistudio.com/showthread.php?147703-Forcing-DX10-instead-of-DX11
  5. when you say 64x64, I assume there is only the cstar in your bitmap and no camo texture background? setObjectTexture don't add textures to the vehicle, setObjectTexture change the whole texture. you need a 1024x1024 or 2048x2048 camo-texture and a paintprogramm to make a vehicletextures with flagsigns or other stickers.
  6. CJoke

    FPS fix?

    thats make sence, because there is no other game like arma. ;)
  7. CJoke

    FPS fix?

    with this mashine you can't get more fps with terrain ulltra, pip on, maxed out vd etc I think there will be no fix for you, because "you want ultra" is no issue that everyone have. try overclock to 4,5+, buy a titan and a fast ssd I get 60fps in empty areas with 3.0Ghz, all settings to standard. ;)
  8. CJoke

    FPS fix?

    there is a FPS that everyone have?
  9. imho waituntil asks 100s times a second for the condition, and that sleep command slows the things down.
  10. try waituntil{sleep 2;tskobj_1};
  11. CJoke

    Flashbang

    same here (with dev-branch, play/scenario), happen after I hit myself with my own flashbang
  12. i didn't found a way to the relative path too. To play sounds in 3d, I place a civ-ai and use the say command with that ai.
  13. the ppEffect WetDistortion is broken in latest dev-branch version code: _ppGrain = ppEffectCreate ["WetDistortion", 305]; _ppGrain ppEffectAdjust [1, [0,1], [1,2,5,2], [1,1,1,3], [2,2,5,6]]; _ppGrain ppEffectEnable true; in main-branch the effect is visible 360° around the player, in dev-branch it is only visible 180° around the player. If the player look to east the effect is visible, but if he turn to west the effect stops. edit: fixed today
  14. CJoke

    Napoleonic Mod 0.1 Alpha

    great! I allready use the musket in my mission.
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