CJoke
Member-
Content Count
41 -
Joined
-
Last visited
-
Medals
Community Reputation
11 GoodAbout CJoke
-
Rank
Lance Corporal
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Preview release: Nimitz for Arma3 (0.103)
CJoke replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
me too, very blurry from the far -
Preview release: Nimitz for Arma3 (0.103)
CJoke replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tested the 0.93 few minutes ago, I get a error: "Cannot open object ca\water\zodiac.p3d" Do I need a additional mod that contain the zodiac.p3d? -
star wars 6 allready looks like a movie from disney, there is only one difference between lucas and disney, in disney films they allways sing some songs... so i am strained what song darth vader will sing in star wars 7...
-
Can anyone see why this isn't working?
CJoke replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what is "obj_5" ? if it is a marker it should be: getMarkerPos "obj_5" if it is a object it should be: getPos obj_5 -afaik ---------- Post added at 16:47 ---------- Previous post was at 16:45 ---------- but it should work like waitUntil{sleep 1;condition}; -
Arma 3 Cant launch at Windows Blue 8.1 x64
CJoke replied to accede's topic in ARMA 3 - TROUBLESHOOTING
if there are a dx10 for 8.1, try to put a dx10 dll in the steamfolder or in gamefolder http://forums.bistudio.com/showthread.php?147703-Forcing-DX10-instead-of-DX11 -
setObjetTexture for a vehicle (ship)
CJoke replied to Kommiekat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
when you say 64x64, I assume there is only the cstar in your bitmap and no camo texture background? setObjectTexture don't add textures to the vehicle, setObjectTexture change the whole texture. you need a 1024x1024 or 2048x2048 camo-texture and a paintprogramm to make a vehicletextures with flagsigns or other stickers. -
thats make sence, because there is no other game like arma. ;)
-
with this mashine you can't get more fps with terrain ulltra, pip on, maxed out vd etc I think there will be no fix for you, because "you want ultra" is no issue that everyone have. try overclock to 4,5+, buy a titan and a fast ssd I get 60fps in empty areas with 3.0Ghz, all settings to standard. ;)
-
there is a FPS that everyone have?
-
Game Lags when using init.sqf on misisons
CJoke replied to foxtrot1787's topic in ARMA 3 - TROUBLESHOOTING
imho waituntil asks 100s times a second for the condition, and that sleep command slows the things down. -
Game Lags when using init.sqf on misisons
CJoke replied to foxtrot1787's topic in ARMA 3 - TROUBLESHOOTING
try waituntil{sleep 2;tskobj_1}; -
same here (with dev-branch, play/scenario), happen after I hit myself with my own flashbang
-
"playSound3D" and customs files - HELP
CJoke replied to DarkRise's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i didn't found a way to the relative path too. To play sounds in 3d, I place a civ-ai and use the say command with that ai. -
the ppEffect WetDistortion is broken in latest dev-branch version code: _ppGrain = ppEffectCreate ["WetDistortion", 305]; _ppGrain ppEffectAdjust [1, [0,1], [1,2,5,2], [1,1,1,3], [2,2,5,6]]; _ppGrain ppEffectEnable true; in main-branch the effect is visible 360° around the player, in dev-branch it is only visible 180° around the player. If the player look to east the effect is visible, but if he turn to west the effect stops. edit: fixed today
-
great! I allready use the musket in my mission.