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marcatore

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Everything posted by marcatore

  1. @shay_gman after the last version update (r16 and next hotfixes) we're experiencing some problem. Aside the already different numbers of unity placed as CQB, we had in the past 2 clan events that some units disappeared after some minutes after the mission generation (I can't , at the moment, be more precise in term of time range because I didn't check it, the units were created and when we were near the hot zone we didn't see anyone and checked with the MCC console I saw that most of the half of the units disappeared). We also had the problem that the target to kill HVT was resolved by itself after some minutes. I don't know if it's related with the units disappearing. Just to report what we had. You say that you didn't touch anything at the mission generation code and obviously I believe this but in any case I haven't the same experience as the previous version. Just to report some further infos we use ASR, ACE, ACRE2, CBA. Thanks in advance.
  2. After the last update (also with hotfix) we experienced that the mission generator spawns less enemies. Usually creating the mission with about 12/15 players mission generator parameter we had about 60/80 enemies spawned. The last Tuesday, using 23 player parameter we had 40 enemies spawned. I have to add the the CQB setting ("CQB without civilian"), also in a zone inside an urban area, seems that doesn't work. Could you confirm?
  3. Hi @major_shepard first of all my compliments for your work and thanks a lot to give us this software that make our life easier managing mods and launching option. I've a question for you because it's not clear for me how could I do and if it possible. In few words, I'd like to upload a mod as I download from the (for example) Armaholic, with the same folders structure. Then, after the updating fo the repo on the arma3sync server, i'd like to download the update and move some file in a specific folder. I try to be more clear with an example. I download MCC from the Armaholic. The main mod folder contains some files and 2 directories. One of these is called "keys". I upload the @mcc_sandbox folder as it is. I update the repo. I update my client and , without any other operation, I'll have on my Arma3 root folder the @mcc_sandbox folder with some files inside and 2 directories ("keys" included). Now, if I want I can move the "keys" directory from the @mcc_sandbox folder to the Arma3 root . Ok, but, if I'd like to automate the "moving folder" process, is it possible? It could be really helpful. Our clan uses arma3sync a lot to avoid mod mismatches but some mods required extra actions that if could be automate will reduce the "helpdesking". Thanks in advance.
  4. marcatore

    ASR AI 3

    Thank you for the reply. Surely we will train us to be more efficient when AI attack us with grenades :)
  5. marcatore

    ASR AI 3

    As Clan we had same feeling...it seems that Ai throw a lot of Grenades. Beside what sargken asked, is ammo counted or AI can throw unlimited grenades?
  6. marcatore

    Forums migration/update status items

    Just a question about new forum and login process. From the update, I have a login error with Tapatalk. I know you're not Tapatalk developer, but do you know if it's a known problem due to the update or it's surely a Tapatalk problem I should solve in his Support forum? Anyone else had this login problem? Thanks in advance.
  7. Thank you shay_gman. We'll wait for the update.
  8. Hi Shay_Gman, I know that MCC is not a priority anymore but I'd like to show something that could interest you in case you evaluate that is a problem. As clan we use ACE3, ACRE2, ASR_AI,CBA and MCC (latest version). After the last Arma3 update, we had some bad game experiences with lag, low FPS that we didn't experienced before so checking the RPT logs we found big log files (for example log with 3 or 6 MB heavy). I opened it and found that at least the 80% of the file is made but this error: 2015/06/26, 21:38:05 Performance warning: SimpleSerialization::Write 'MCC_MWcityLocations' is using type of ',LOCATION' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types What we have before that line is: 2015/06/26, 21:38:04 "MCC MW: fn_MWbuildLocations city no type of location was selected" 2015/06/26, 21:38:04 "MCC MW: fn_MWbuildLocations mil no type of location was selected" 2015/06/26, 21:38:04 "MCC MW: fn_MWbuildLocations hill no type of location was selected" 2015/06/26, 21:38:05 "MCC MW: fn_MWbuildLocations nature no type of location was selected" 2015/06/26, 21:38:05 "MCC MW: fn_MWbuildLocations marine no type of location was selected" 2015/06/26, 21:38:05 Performance warning: SimpleSerialization::Write 'MCC_MWcityLocations' is using type of ',LOCATION' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types ...... ..... .... after many lines it changes in this way 2015/06/26, 21:38:05 Performance warning: SimpleSerialization::Write 'MCC_MWhillsLocations' is using type of ',LOCATION' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types and this... 2015/06/26, 21:38:16 Performance warning: SimpleSerialization::Write 'MCC_MWnatureLocations' is using type of ',LOCATION' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types and this... 2015/06/26, 21:38:16 Performance warning: SimpleSerialization::Write 'MCC_MWmarineLocations' is using type of ',LOCATION' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types I don't know if it's the reason of our problems, probably not but I prefer to show you because you're be able to understand it better than me. If you want to check all the RPT log, I can upload it somewhere and show you. There are other types of "warnings" seems related to MCC. I repeat, I know that MCC is not your priority anymore but I'm (and our clan too) feeling happy to have "at least" update releases. If not, we will accept and understand (obviously). Thanks in advance for what you have done until now and what you will do for us in the future.
  9. marcatore

    Sever-Log gets flooded by errors!

    I'm sorry but how did you solved? We're experimenting the same long loading time on our server (Nitrado Gameserver) and at the moment we don't have any apparently reason for this. We use latest mod versions of CBA, MCC, ACE3, ASR and ACRE2 and nothing else. So, how did you solved?
  10. marcatore

    ACRE2 Stable Release

    Congratulations for the stable version!
  11. Thank you very much!!!! Nice shot!!!!!
  12. @spirit6 thank you for your work. gaia is really really a beatiful AI system. It's a shame for us but I hope you and shay (and I'm sure of this) will have a successul projects. Thanks a lot again!!!
  13. @ shay_gman I know I'm overtime but probably I've found a way to reproduce a bug that affect mission generation by MCC mission generator. The problem is that someone it spawns some ai blufor inside the opfor area. To reproduce the bug (at least for me is a bug because I can reproduce): 1. enter with some mates inside a server. 2. someone login to mcc console as mission maker. set the enemy skills (our clan uses 20,20,90,80). press "confirm" 3. say to some of your mates to disconnet from the server and re-enter. 4. as they came back, choose CSAT faction->mission generator-> set a good number of player (to night we tested as 16 players) so it spawns a good numbers of enemy ai. 5. after the task creations, go to the MCC console and you'll find that there are some "rectangles" in the CSAT area that the opfor will try to kill. This is not good because sometimes the blufor stay alive and when we go near the objectives the blufor try to kill everyone, including us (we play as blufor). If one day you'll want to make a bug fixing release, I kindly ask you if take a look to this problem. Thanks in advance.
  14. I'm interested too knowing what map it is... :)
  15. As AGM thread is closed, where is possible to have infos about AGM compatibility with the last arma update?
  16. Thank you shay!!! You (and spirit6) did a great great job with MCC. You should work for BIS so you could continue to add features to Arma, they will be ethically authorized to take your ideas into arma, you will be paid for your work... A WIN-WIN situation... I really hope it will be in this way!!! All the best for your future!!! About MANW there isn't much to say... If something like MCC, ALIVE or AGM don't win or go to the podium, there is something wrong... I hope they will change something to reward better the developers. In any case.. Thank you again shay!!!!
  17. marcatore

    Authentic Gameplay Modification

    I hope that the near 1st of April drive you in this decision... I really hope in this...
  18. Congratulations for all the winners. From the start of this contest, I thought that this contest it was (and it's) a good idea to find a way to reward the big effort done by community modders. It 's the first one, and I hope that BIS continues with this kind of stuff trying to make things better every time. I think that collaboration from BIS and modders is one of the most important key for arma series success (from the past to the future) and it' s a value to maintain and help growing. Speaking about the results, I have to admit that not seeing MCC or Alive in any podium is a big negative surprise. As member of a clan, I have to say every day "Thank you MCC that give us the opportunity to play in a Coop mode every time with a really new mission without any editor master". I suppose it's the same for the Alive users. As a military sim-game, I found that Coop mode is a key aspect and mods like MCC are one of the best tools to play in this mode. Probably this mods are difficult to evaluate in a couple of tests and I prefer to think that this is the main reason about the results. In any case. Congrats again to all the winners!!! Good job!
  19. marcatore

    ASR AI 3

    @Robalo I've a question about the installation. If I download your update from the first page, I have a main directory with inside 3 directories: @ASR_AI3 keys userconfig In this way it seems that I need just to copy all the 3 directories inside the root of Arma3 and I'm ok. If I use PlayWith6, it places the @ASR_AI3 and userconfig in the right position (in the root of Arma3) but the keys directory still placed inside the @ASR_AI3 directory. Which of this 2 different directories placement is correct? Thanks in advance.
  20. marcatore

    ACRE2 Public Beta Release

    Tested yesterday night and it worked perfectly. Thank you ACRE devs!!!
  21. marcatore

    ASR AI 3

    Thank you. More clear.
  22. marcatore

    ASR AI 3

    Robalo I've a question. In a past post you wrote that is better to have mod installed both dedicated server and client but I didn't understand if this is required always or not. My clan and I play in Coop mode without friendly AI. In this case we need mod installed just on the server or also on clients? Thanks in advance and sorry for this, probably, repeated question....
  23. marcatore

    ACRE2 Public Beta Release

    Wow wow wow. Nice work!!! Thank you. We'll test as soon is possible
  24. @shay_gman Don't worry. In the AGM thread someone confirm that it happens also without MCC. Probably it's a problem related with an AGM medical option.
  25. marcatore

    Authentic Gameplay Modification

    Thank you. We use the simple injury mode like you and probably that is the reason. Could we call it as a bug? Or is it intentionally?
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