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GoverningLaw

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Everything posted by GoverningLaw

  1. I'm trying to set up 2 ungrouped choppers to drop off reinforcments at two nearby areas. I am using this allowfleeing 0; this disableAI "Target" to get them to land under fire. These areas are designated using (invisible helo pad) named pad1 and pad2. I have the the choppers named h1 and h2. In the waypoints ACT for each I have: h1 land "pad1" and h2 land "pad2." The issue I am having is that the chopper h2 will always try to land on pad1 first and then it will eventually move over to pad2. Any way to remedy this? Thanks
  2. GoverningLaw

    Reinforcments by chopper problem

    They are such a pain in the butt! Moving the landing spots and removing the "pads" value has worked! 400m distance between them and they don't share.
  3. GoverningLaw

    Reinforcments by chopper problem

    Cliché? Uh oh..:p No, it's an AI reinforcement mid mission. I will keep that in mind though.
  4. GoverningLaw

    Reinforcments by chopper problem

    They are supposed to drop troops and leave. Will the 'unload' waypoint be enough so I wont need any form of h1 land "xx"? I'll move the pads further away as well. I'll see if I can find a minimum distance for future reference. Under 200m is too close atm. Thanks again kylania!
  5. GoverningLaw

    PIP on/off switch?

    PIP idea is very cool. I've tried incorporating it, but the FPS hit is just too much. 15 FPS loss on average in editor. Would it be possible to have an in game key stroke option to turn it on and off? Or is there one already that I don't know about?
  6. GoverningLaw

    PIP on/off switch?

    I was speaking more to do with the Live Camera Feed in the editor modules. It works great at showing what another player is seeing real time. It's such a huge drain on FPS. If there was a toggle it still could be used for key moments. I'd prefer that over never.
  7. Hello again, I am currently using this condition for AI helo to pick us up: ((!alive unit1) OR (unit1 in helicopter)) AND ((!alive unit2) OR (unit2 in helicopter)) AND ((!alive unit3) OR (unit3 in helicopter)) How would I add an 'if spawned' variable? If I disable an AI in lobby then the helo wont take off as its dependent on all units being present. Thanks for any help.
  8. GoverningLaw

    Question about helo extraction

    Thanks kylania.
  9. I've noticed when attaching gamelogic to buildings the object ID numbers keep changing in DEV version. Anyone know when the ID's will be permanent? Thanks
  10. GoverningLaw

    ID's changing on Stratis

    Cant say I wasn't warned. :) Why do they change them? Curious minds want to know...
  11. GoverningLaw

    General Discussion (dev branch)

    Are the task notifications bugged in latest patch? When task is completed or assigned there is no text and the background area does not fade away. Anyone else seeing this? Sorry, missed the dev post about this. disregard.
  12. Hello, new poster here and currently learning editor functions. :) This was included in todays update for Arma3.. •Added: Respawn Position module - adds respawn point for specific side and unit/vehicle type •Added: Vehicle Respawn module - set vehicle respawn, including customizable position, delay, notification, etc. This no longer works in editor: ( description.ext) respawn = "instant"; respawndelay = xx; I need information on how the new system works. I want an instant respawn or on group respawn. Help? Thanks.
  13. GoverningLaw

    New Respawn System

    That makes sense. Moving on to something else. Thanks!
  14. GoverningLaw

    New Respawn System

    I realize that and appreciate your response. Consider it a learning experience. The missions are just for me and friends to run around in. Having no respawn options is a killer.
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