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Polygon

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Everything posted by Polygon

  1. Polygon

    Patch 1.02 - Time to say thank you

    are you one of the individuals who think their strict / short-sighted logic is correct? welcome to the real world - it involves more variables than just A or B. it's not that simple. IF A2 had no campaign at release, then it missing in A3 may be justifiable, but not in this case + A3 campaign delay was announced way too close to release date. Means there were lots of doubts and design choices, implying anything (bad quality? wrong direction? you name it).
  2. Polygon

    Patch 1.02 - Time to say thank you

    how can a release without a campaign (one of the main features in previous Arma games, essential part of OFP's spirits) be justifiable in any sane way? you're clearly the one who's being delusional.
  3. I remember Maruk having his word on BIF on RV engine performance and optimization possibilities. It was clearly stated that... - the number of threads avaiable for resource handling won't improve current RV's state (not possible even in theory?) - engineers / programmers are working hard on expanding RV (cannot recall specific stuff) however, nothing about efficiency improvement of resource handling in threads was mentioned. BI should simply assemble a tech team with an intent to improve/keep up to date and sell their technology in the future for market needs.
  4. Polygon

    The Attachments rant

    BIS = yet another proof of project leads incompetent at the highest levels. how else should we, the ones keeping the game alive, put it?
  5. Polygon

    Mission Failed

    http://community.bistudio.com/wiki/BIS_fnc_endMission check the examples!
  6. Will anyone fix currently terrible fatigue system? it's overdone, and whatnot.
  7. realtime immersive (based on cryengine tech) shows aerial vehicles and their control is possible (at least from their marketing videos). however, creating an actual functional simulation system real-time is a different matter from including in a video. by the way, RTI may be already dead. nobody conquers the niche VBS has taken long ago.
  8. Polygon

    Arma Mods on moddb.com

    A3: All in Arma (AiA) Mission control center (MCC) Taosenai's Realism (TAO_) tpw_mods (for SP) A2/A2CO: Cold War Rearmed 2 (CWR2) ACE2 Project RACS Unsung 2.5 Operation Frenchpoint (OFpr) A1: CWR1 ACE1
  9. snakes can still open doors (on Altis). spotted in NATO showcase. by bad mission design, BI refused to ditch the current flawed ambient life system for official missions. this breaks immersion as it looks weird.
  10. Polygon

    Erase diary records?

    does assigning a diary entry to a local object (_diary1) and using deleteVehicle works? (not tested, just speculation.)
  11. Polygon

    Tank destruction effects: some suggestions.

    Iron Front could've been much more without any publisher that only makes things worse (Deep Silver) and discontinues support of a game if it's not "too profitable". Even as a Steam exclusive, IF2 would be great for WW2 and war lovers alike.
  12. Polygon

    Why no SAM sites?

    I find Arma 3's lack of searchlight and other useful static entities disturbing.
  13. Polygon

    Ambient Life Modding

    @pedersen: nobody's working on such a mod, AFAIR. it will require new skeleton with correct animations for the best quality. loads of complex work, doing it for free? certainly an issue.
  14. Polygon

    Intro for an mission help!

    for playing a track, just use playMusic "trackName"; this way, you can control music's volume easily with fadeMusic command. more on that here: http://community.bistudio.com/wiki/fadeMusic
  15. Polygon

    Return locked target?

    does this hit close enough? http://community.bistudio.com/wiki/laserTarget
  16. Polygon

    How to add flares?

    try setvehicleammo: https://community.bistudio.com/wiki/setVehicleAmmo or setvehicleammodef: https://community.bistudio.com/wiki/setVehicleAmmoDef however, both may affect all types of ammunition. edit: or this: https://community.bistudio.com/wiki/addMagazineTurret
  17. Polygon

    KEYS: No action menu

    Sakura, will you add sounds to door opening action / anim? This heavily affects immersion for lots of people. Please do. Great work on the improvements, overall!
  18. Polygon

    ARMA 3 Addon Request Thread

    no, but Cold War Rearmed 2 (for Arma 2 Combined Ops) is what you're looking for. hopefully, we'll see CWR3 someday.
  19. Polygon

    which folde to find mission in?

    I haven't seen any campaigns for A3 yet, so is there any need for a campaign folder in your A3 directory? if you refer to missions downloaded in MP, you'll find them in AppData (hidden folder: must unhide it in Windows folder options) A3 folder.
  20. Polygon

    SHK_Taskmaster

    is shk_taskmaster reliable while using on dev build? I get a "#define FACTIONLIST..." error while launching the script with "call compile preprocessfilelinenumbers "shk_taskmaster.sqf";" in the editor. unable to figure out what's wrong.
  21. Just make this a ticket on the feedback tracker to get people's attention.
  22. No ability to edit loadouts on the briefing phase before the mission is one of the biggest A3 features missing. This makes scavenging in SP-based missions (for example, OFP Resistance campaign) useless. Bullshit, right? Is there any alternatives to this (made by community?)? Removing gear selection doesn't make any sense. BIS, if you can't handle enhanced inventory system for gear selection menu, just let us know. But DON'T remove the actual feature that was fully working in A2CO. Even partially functional it will be much more useful than nothing. Madness.
  23. Polygon

    STALKERGB's British Infantry

    Great stuff, STALKER. Hungry for more! ;)
  24. There should be a default function (besides Splendid tools) for ' Visual View ' with all vehicles simply spawned in lines and a white dialog with black text in it floating over all vehicles (using onEachFrame {}; ), so people with a couple simple edits could see all stuff for their own mods etc. BIS?
  25. Polygon

    Development Blog & Reveals

    I thought an official release of A2CO MLODs was an obvious thing for most people after BIS' excelllent move of presenting A1 content. Shall not be surprised. ---------- Post added at 16:07 ---------- Previous post was at 16:06 ---------- I thought an official release of A2CO MLODs was an obvious thing for most people after BIS' excelllent move of presenting A1 content. Shall not be surprised.
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