Brisse
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Posts posted by Brisse
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Still downloading... It raised the download size to 11GiB after a while. Takes a few hours on my slow connection.
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Okay, 1.78 released for Windows, and my Steam on Ubuntu is currently downloading 8.3GiB for Arma 3. Day one ports patch? Exciting stuff :D
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I did eventually finish the campaign, and only ran into minor frustrations later on. It's a good idea for a DLC which obviously takes inspiration from some recent walking sims and adventure games, but the clunkiness and bugginess of Arma holds it back from being something great.
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Restarted from scratch and picked a different drop location. Managed to get through the mission now.
Sadly, these kind of issues are very frequent in Arma (all of them) single player. Very frustrating. Wasted hours on it, and it really takes all the fun out of it. Basically ruined this campaign and DLC for me. Not even sure I want to keep playing now for fear of running into similar issues again.
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Currently using 17.2.2 from the official repo.
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Hi!
With the MacOS and Linux ports recently (yesterday) being updated to 1.76, I can finally play Laws of War DLC.
However!
I already got stuck in the supply drop mission.
I get to the point where I have inspected all the crates.
Then a new task pops up which tells me to defend against guerilla ambush, but nothing actually happens. There's no ambush. It doesn't seem to trigger.
Anyone else had this?
Tried reloading a save from just before the crates are dropped, but same thing happened again and I can't progress further :(
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Just a heads up mesa users.
mesa_glthread=true
Increased my performance in YAAB by 3%.
Ryzen 1700X
32GiB DDR4-2400
R9 Fury
Ubuntu 17.10
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2 hours ago, jonekone said:"SuperKey" takes me back to Desktop on Ubuntu 17.10 Gnome (On Sa-Matra missions it is used to view info on other players)
This behaviour might depend on if you are running Wayland or Xorg. I assume you are running Wayland, so I suggest you try Xorg and see if that changes things.
From what I've seen so far, pressing the SuperKey with GNOME on Wayland always takes you to GNOME's activities view, no matter what game you are running. There's no exclusive fullscreen with Wayland and I don't think apps can take control of the SuperKey like they can in an Xorg session.
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Hey! Thanks for the update. Finally I get to have a go at Laws of War DLC which I missed out on after ditching Windows early 2017. Downloading as we speak :)
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Hey! Thanks for the update. Finally I get to have a go at Laws of War DLC which I missed out on after ditching Windows early 2017. Downloading as we speak :)
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Running 2560x1440p@120hz on Ubuntu-GNOME 17.04, no problem. Anyone else with MacOS seeing the same issue as fraczek?
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Looks like they fixed it.
Yesterday I installed the game after the update came out. No Apex at the time.
This morning I got another 5GiB download and now Apex works fine :)
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Thanks BI and VP for todays update to 1.70. Still way behind Windows, but better than nothing. Longing for the day where the ports are on par with Windows and when it isn't marketed as 'experimental'.
Ditched Windows early 2017 so I haven't really played Arma in a while. Going to try this on my Ubuntu-GNOME 17.04 machine as soon as Steam finishes downloading. Briefly tried 1.64 as well. Was very surprised to see performance rival and even surpass the Windows version, but there were other problems, not to mention that the version was becoming so very old and lacking recent DLC.
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Just tried the Jets DLC showcase and I just have to share a though about the clouds. They start at about 2500m asl and they go on until 10 000m asl. That's not right! :D
Clouds like that I'd expect to see at 500 - 2000m asl.
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I'm not convinced it's a worthwhile upgrade in your case. Yes, R7 Ryzen's are great for video encoding, but I'm not entirely sure about the streaming argument. If you are an amateur streamer, then AMD VCE is going to be good enough. It's very fast and energy efficient compared to CPU encoding, but it needs about 50% more bitrate to be the same quality, although it depends on your settings and how powerful CPU you are comparing to. You can play around with the settings to improve the quality a bit. You should at least try it for yourself before you dismiss it. If you are a professional, then you most likely already have a separate machine for capture, encode and upload.
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54 minutes ago, domokun said:The first video (A3 perf with R7) is indeed a month old but IMHO performance is unlikely to have changed by +/- 10%.
My 1700X-system (R9 Fury @1440p and 64GB @2400MT CL14) is currently doing 16-17% better in YAAB compared to when Ryzen launched. That's without any overclocking. The biggest individual gain came after Windows 10 Creators Update. That alone did 9%.
Keep in mind that this is a lot higher than the average gains if you look at other games and applications. Arma 3 is actually one of the games which has gained the most from all the OS and BIOS-updates.
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27 minutes ago, darksidesixofficial said:I like the green, it's just the size of some icons for me. That green gives it a... mean look.
But actually, alot of the Hud's ive seen IRL have this green tint, at least modern aircraft like the Gripen.
What you see from that angle is nothing what it looks like from the pilots perspective. The green tint on devbranch looks very unrealistic and does indeed make the HUD much harder to use than it should be.
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Gryphon HUD problem:
Flight path marker/velocity vector does not line up with artificial horizon when in level flight. I think the artificial horizon is sitting too low.
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16 hours ago, heavygunner said:I guess it's the same thing which the Steam Audio is trying to do?
Yes, and no.
Think of Steam Audio as a third party library which the game engine can hook into to make use of certain environmental and spatial sound effects. You can almost think of it like the PhysX of audio. It can do headphone spatialization, but it's only one of many things it can do.
Windows Sonic takes the output stream (which can be object based, or use old fashioned pre-defined channels) from the application, and mixes it according to how you configured your sound system in the Windows settings. This way, the game doesn't have to care about what type of speaker setup you have. It can be just normal stereo speakers, 5.1 surround or some crazy surround setup with many channels, including vertical ones. The game doesn't have to care, because Windows takes responsibility of mixing it correctly for your particular setup. The game outputs a sound together with positional data, and then Windows Sonic decides which speakers that sound is sent to, based on the positional data. It will also do headphone spatialization if you are using headphones. I guess that's the one thing that both Windows Sonic and Steam Audio does. Except for that, they are completely different things.
You could take advantage of both and use them at the same time as long as you make sure both aren't doing headphone spatialization at the same time which would double the effect and sound very bad.
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BIOS updated for my PRIME X370-PRO and 1700X. Version number is now 0604 and this update contains the new AGESA from AMD which promises important fixes and better performance.
Windows 10 Creators Update previously gave me a 9% boost in YAAB, and this new BIOS gave me another 4% better performance over my previous run.
Overall, I'm seeing about 15% better results in YAAB since Ryzen launch. Pretty good if I may say so!
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Windows 10 Creators Update adds spatial audio support on API-level which can be leveraged by win32 and UWP programs. I think Arma 3 could make good use of it's 7.1 virtual surround for headphones if Arma was patched to make use of it.
QuoteWindows Sonic is Microsoft’s audio platform for more immersive audio. It includes integrated spatial sound on Xbox and Windows, with support for both surround and elevation (above or below the listener) audio cues. Spatial sound can be leveraged by Windows desktop (Win32) apps as well as Universal Windows Platform (UWP) apps on both Windows and Xbox One. The spatial sound APIs allows developers to create audio objects that emit audio from positions in 3D space. Dynamic audio objects allow you to emit audio from an arbitrary position in space, which can change over time. You can also specify that audio objects emit sound from one of 17 pre-defined static channels (8.1.4.4) that can represent real or virtualized speakers. The actual output format is selected by the user, and can be abstracted from Windows Sonic implementations; audio will be presented to speakers, headphones, and home theater receivers without needing any code or content changes. For V1., the platform fully supports real-time Dolby Atmos encoding for both HDMI and stereo headphone output, as well as Windows Sonic for Headphones encoding for stereo headphones. Finally, Windows Sonic apps abide by system mixing policy, and their audio can also be mixed with non-spatially aware apps. Windows Sonic support is also integrated into Media Foundation; apps that use media foundation can successfully play Dolby Atmos content with no additional implementation.
Spatial sound with Windows Sonic supports TVs, home theaters, and sound bars that support Dolby Atmos. Spatial sound can also be used with any pair of headphones via Windows Sonic for Headphones or Dolby Atmos for Headphones.
https://msdn.microsoft.com/en-us/library/windows/desktop/mt807491(v=vs.85).aspx
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I installed Windows 10 Creators Update today, and my YAAB-result went up 9% on my 1700X-machine :)
Not sure if it's some Ryzen optimization, Game Mode or anything else.
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For CPU-Z benchmark I can answer right away, but only for stock CPU clock speeds.
BIOS 0504 (2133mt 14-14-14-35-50-2)
ST: 2010
MT: 18067
BIOS 0507 (BETA) (2400mt 14-14-14-35-56-2)
ST: 2010
MT: 17938
Multithreaded CPU-Z bench is down very slightly, but game performance seem noticeably better across the board. Sorry I don't have more benchmarks at this time. Should have done a few more for reference before updating the BIOS.
And yes, they did add an SMT switch in the new BIOS :)
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I've been in contact with Asus regarding some BIOS feedback, and they sent me a beta version to try out. Not only does it contain some really useful fixes and enhances, but it also lets me run my memory at full XMP speed, which was a bit of a surprise considering I run four 16GB dual rank modules for a total of 64GB which is worst case scenario if you want high memory speed. Official support is only 1866mt with such a configuration, but I could previously run them at 2133mt with the latest public bios version 0504. Now, with the beta (0507), I can run them at their full speed of 2400mt.
YAAB gains with new bios and full memory speed: 9% better average frame-rate.
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1.78 Is around the corner and we will be left behind.... Plea to get the 1.78 earlier
in ARMA 3 - PORTS
Posted
Done. Still says 1.76 at the menu though, and I don't see no new DLC so I suppose the big download may have been just decrypted Apex DLC?