Jump to content

quaggles

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

10 Good

About quaggles

  • Rank
    Private

core_pfieldgroups_3

  • Occupation
    Studying Games and Interactive Entertainment
  1. I just noticed that the Titan Launchers now have different colours for each faction type, I didn't remember seeing it in the patch notes either. Looks great as I was sick of seeing Tan Coloured Launchers against Green Digi Camo. The AA Launchers have a full textured camo while the AT Launchers are the same colour as the infantry. AA Titan Launchers: http://i.imgur.com/HprLeqdh.jpg (137 kB) AT Titan Launchers: http://i.imgur.com/17YEUkGh.jpg (131 kB) Edit: Opfor also has some new Navy Blue Wetsuits: http://i.imgur.com/gNRO1l3.jpg (289 kB)
  2. Uh I'm pretty sure it's already ingame, I was holding an MK18 and grabbed a Katiba off a dead soldier with the hand icon and I instantly grabbed the gun and I could fire it, it doesn't pick up the mags from the soldier, only the one magazine already in the gun which is good as it leads to tight situations where you run out of ammo in a gunfight and it's viable to quickly find another primary weapon on the ground instead of switching to your sidearm.
  3. I have a GTX670 and In my case my FPS goes down to about 50 from around 70 average when I get into a vehicle with PiP. On my laptop which has a GTX675mx I get absolutely no frame drop so it is pretty gpu dependent.
  4. Yeah I also noticed this, they used to be limited to like 15 FPS but now it looks like they run at an unlocked framerate. The PiP screens on the boats are still laggy though.
  5. If you look down a little bit with the Binocs before entering optics then hold alt and look up above them you actually get a pretty good view. Not a great solution but that is a workaround in the meantime.
  6. Considering there aren't even any radio sounds in yet for HC and some of the action menu's have blank options which can be selected but do nothing I wouldn't judge this as final product, especially while it's in the dev build of a game in Beta. I'm guessing that BI is readding this now to tie in with the new unmanned vehicles in the next content patch and they still have to add some stuff. Would be great fun to control a few squads from a UAV using High Command.
  7. Did anyone else notice that the Katiba now has a much smoother reload animation in the latest Development Branch patch? The soldiers hands moving around are smoother, he flattens his hand as he puts the magazine in and he actually grabs the bolt when charging the weapon instead of missing it by 20cm and grabbing the air. Loving these little changes guys, the F2000 reload animation from a few patches ago also looks amazing :D
  8. Probably more like because the 3d scopes and their reticules are now models which you zoom into instead of a separate image when you aim down sights so it inherits the standard sight properties, if you use the SOS scope you still can't use NVG's as it uses the old scope method.
×