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10 GoodAbout Deceiver
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Deceiver replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
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Did anyone try pistol to rifle transition while crouching? Whenever you do that, some weird animation is played. You stand up, holster your pistol, crouch again and take T-800 arrival stance. Then, your rifle penetrates your body and slides into your hands. This doesn't happen if the transition is performed in adjusted stances, while moving(though you stop to do this) or through the action menu.
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Transition from kneeling/standing to urban prone is great. Good job BI! But.. that new ACP sound is not great. I thought it was muffled.
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Like this. This is what PurePassion mentioned above. Some random animation loop and involuntary transition are also added.
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It's still there when you switch from the pistol. I have a false hope that we get respective postures for 'binos in use/not in use.' Is there anyone who can confirm this? Because I don't see any change other than newly added intermittent animation loop when you switch from your pistol to binoculars.
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You discovered more than I did. What I found is that when you walk(default : W + S) with binoculars in your hands, the rifle swings to the front. If you stop or run, it swings back. With the ticket regarding rifle to pistol transition animation assigned last month, this 'addition' was unexpected and I'm really confused now.
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I think you're mistaken. I'm talking about the transition part where you put your rifle on the back instead of dropping it, not the lowering part.
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Are you sure this is a 'reversion'? Check these out. OFP CWC http://img812.imageshack.us/img812/8338/binucular2.jpg ARMA AA ARMA 2 http://cloud-2.steampowered.com/ugc/595884953717106393/5DAD4E079604BE691E24451951D9277420B14C5A/ http://cloud-2.steampowered.com/ugc/595884953717109909/DEE1A30821AED7A44D2F63303E69CC10157D12E6/ ARMA 2 OA http://cloud.steampowered.com/ugc/595884953717116931/C6FF6AFE736F02DA567829950171032441514595/ http://cloud-4.steampowered.com/ugc/595884953717114663/7018D54266F7FBB32BC3FDB223EAE30ED169CE65/ ARMA 3 before the 'addition' http://i1.ruliweb.daumcdn.net/uf/image/U01/ruliweb/51DC1F433431BB0034 http://i1.ruliweb.daumcdn.net/uf/image/U01/ruliweb/51DC1F4334794D000B ArmA 3 after the 'addition' http://cloud-3.steampowered.com/ugc/595884953717566604/456805D082E79BF5AD15310143E9A6DEB0819245/ http://cloud-2.steampowered.com/ugc/595884953717569628/A47CAE2DB9FE9BD4D3C00F6573EEED4E231FC7CF/ It seems these binoculars animations are completely new. Why did they add these? I have no idea.
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Yes. If you walk, you can see what's left of the natural binoculars animations.
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It still isn't when you walk slowly. It's so fun to watch the rifle swing up and down as you change the walking speed :)
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Argh.. Transition animations are going from bad to worse. Rifle to binoculars transition before the 'addition' was much more natural. Why cling to this putting the rifle on the back thing? Why waste your resources worsening the animations when they are so limited?
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You are right. The current one is just false since there is no bolt hold open on F2000 which is the base of mk20. Why this change BI?
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Mounted night vision goggles are visible now, which is realistic and cool. Good job BI! Someone might wanna learn how to use the inventory or simple script commands(e.g. this unassignItem "NVGoggles"; )
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Use iron sights for a while. There is a ticket for this - http://feedback.arma3.com/view.php?id=10455
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That's... that's just beautiful. So Sniperwolf572 can do this in several days but BI can't?