hg2012trigger
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Everything posted by hg2012trigger
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TAW View Distance Script (Addon Version)
hg2012trigger replied to tonic-_-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
That addon is spamming the .rpt with: 12:10:30 File \ton\taw\viewDistance_TAW\Functions\fn_updateViewDistance.sqf [T..., line 76 12:10:30 Error in expression <ncObject) then { setObjectViewDistance [_dist,100]; tawvd_object = _dist; };> 12:10:30 Error position: <_dist,100]; tawvd_object = _dist; };> 12:10:30 Error Undefined variable in expression: _dist On Clafghan - any ideas? -
The Unsung Vietnam War Mod 3.0E - Echo Released !!!
hg2012trigger replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To reduce shadows and viewdistance isnˋt an fix for me, sorry -
The Unsung Vietnam War Mod 3.0E - Echo Released !!!
hg2012trigger replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It´s only renamed because Clan Repository. And yes, its the latest version from steam -
The Unsung Vietnam War Mod 3.0E - Echo Released !!!
hg2012trigger replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Only ACE³, ACRE², NiArsenal, DAC here is the .rpt https://github.com/Trigger81/rpts/blob/master/arma3_x64_2018-11-02_20-49-40.rpt But the same when i only use Unsung Edit: .rpt without other mods https://github.com/Trigger81/rpts/blob/master/arma3_x64_2018-11-02_20-56-23.rpt -
The Unsung Vietnam War Mod 3.0E - Echo Released !!!
hg2012trigger replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice Pics and Videos ... But, i have some "Crash to desktop" at some Maps Doung Island, Da Krong, Dông Há .... I must only "fly" around the map in the Editor and than the arma3.exe has stopped working :/ -
Advanced Combat Radio Environment 2 (ACRE2)
hg2012trigger replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the newest ACRE² Version compatible with the newest TS³- Version? There is nothing in the Changelog about it- 896 replies
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6 x 6 Recce/Special Forces ATV
hg2012trigger replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There was no headless client on the Server. And the Problem was also before ace and cba got broken -
6 x 6 Recce/Special Forces ATV
hg2012trigger replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Such an awesome addon - I´m realy looking forward to this. But i´ve got a problem. If i use the mortar system on a dedicated server, the mortar use 3 rounds at the same time for a firemission. In conclusion i only have 3 shoots to fire with a fully reloaded mortar. There is only one shoot per amonition box. Also if i use a Rocket Launcher on the ATV, all Wheels are destroyed after the use. I think the ATV don´t like the backblast. In the editor all works great. -
DAC V3.1 (Dynamic-AI-Creator) released
hg2012trigger replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. I hope @silola will fix it. -
Advanced Combat Radio Environment 2 (ACRE2)
hg2012trigger replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Still no vehicle radio- 896 replies
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is it possible to include this features to the ace- interaction menu?
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lives this project yet? For over a year, no more update :(
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Is ACRE² compatible with the new Teamspeak- Version 3.0.17?
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Many thanks for your work. Any Chance to add ACE3- Scope- compatibility with Mildots ?
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I hope vehicle Radios Come soon. Can't wait :/
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Nice work guys .. can´t wait
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Blastcore: Phoenix 2
hg2012trigger replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
don´t work. Many errors like this: 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.nameSound'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.type'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.simulation'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.fireLightAmbient'. 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.weaponLockDelay'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.weaponLockSystem'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.cmImmunity'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.weight'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.lockingTargetSound'. 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.lockedTargetSound'. 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.detectRange'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.muzzles'. 22:57:15 Warning Message: Size: '/' not an array etc. Addons: Only Blastcore -
LEA - Loadout Editor for ArmA 3
hg2012trigger replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
How? I can't find a answer in the wiki -
Can confirm. Work on multiplayer
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Community Upgrade Project - CUP_Terrains
hg2012trigger replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We Need ponds on chero plsss; ) -
LEA - Loadout Editor for ArmA 3
hg2012trigger replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Awesome work. Many thanks -
ACRE2 Public Beta Release
hg2012trigger replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thank you -
ACRE2 Public Beta Release
hg2012trigger replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any news ? The radio stutter on buildings is still there. Likewise, radio messages do not arrive partially . -
Kunduz, Afghanistan [10km] v1.20
hg2012trigger replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I Talk about a Vanilla RPG. Not the old think. Also the german RGW90 destroy this Wall to in real. -
Kunduz, Afghanistan [10km] v1.20
hg2012trigger replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some cornfields can not be traveled by vehicles. The vehicles are damaged :/ It takes too much power to destroy compound walls. 2-3 RPG Shoots to destroy a wall?! Also many fields are marked as forests on the Satmap. Thank you for you great work. I hope for many updates :)