Jump to content

hg2012trigger

Member
  • Content Count

    115
  • Joined

  • Last visited

  • Medals

Everything posted by hg2012trigger

  1. That addon is spamming the .rpt with: 12:10:30 File \ton\taw\viewDistance_TAW\Functions\fn_updateViewDistance.sqf [T..., line 76 12:10:30 Error in expression <ncObject) then { setObjectViewDistance [_dist,100]; tawvd_object = _dist; };> 12:10:30 Error position: <_dist,100]; tawvd_object = _dist; };> 12:10:30 Error Undefined variable in expression: _dist On Clafghan - any ideas?
  2. To reduce shadows and viewdistance isnˋt an fix for me, sorry
  3. It´s only renamed because Clan Repository. And yes, its the latest version from steam
  4. Only ACE³, ACRE², NiArsenal, DAC here is the .rpt https://github.com/Trigger81/rpts/blob/master/arma3_x64_2018-11-02_20-49-40.rpt But the same when i only use Unsung Edit: .rpt without other mods https://github.com/Trigger81/rpts/blob/master/arma3_x64_2018-11-02_20-56-23.rpt
  5. Nice Pics and Videos ... But, i have some "Crash to desktop" at some Maps Doung Island, Da Krong, Dông Há .... I must only "fly" around the map in the Editor and than the arma3.exe has stopped working :/
  6. Is the newest ACRE² Version compatible with the newest TS³- Version? There is nothing in the Changelog about it
  7. hg2012trigger

    6 x 6 Recce/Special Forces ATV

    There was no headless client on the Server. And the Problem was also before ace and cba got broken
  8. hg2012trigger

    6 x 6 Recce/Special Forces ATV

    Such an awesome addon - I´m realy looking forward to this. But i´ve got a problem. If i use the mortar system on a dedicated server, the mortar use 3 rounds at the same time for a firemission. In conclusion i only have 3 shoots to fire with a fully reloaded mortar. There is only one shoot per amonition box. Also if i use a Rocket Launcher on the ATV, all Wheels are destroyed after the use. I think the ATV don´t like the backblast. In the editor all works great.
  9. Yes. I hope @silola will fix it.
  10. Still no vehicle radio
  11. hg2012trigger

    CH View Distance Addon

    is it possible to include this features to the ace- interaction menu?
  12. hg2012trigger

    ACRE2 Stable Release

    lives this project yet? For over a year, no more update :(
  13. hg2012trigger

    ACRE2 Stable Release

    Is ACRE² compatible with the new Teamspeak- Version 3.0.17?
  14. hg2012trigger

    3CB BAF Weapons

    Many thanks for your work. Any Chance to add ACE3- Scope- compatibility with Mildots ?
  15. hg2012trigger

    ACRE2 Stable Release

    I hope vehicle Radios Come soon. Can't wait :/
  16. hg2012trigger

    3CB BAF Units

    Nice work guys .. can´t wait
  17. hg2012trigger

    Blastcore: Phoenix 2

    don´t work. Many errors like this: 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.nameSound'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.type'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.simulation'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.fireLightAmbient'. 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.weaponLockDelay'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.weaponLockSystem'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.cmImmunity'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.weight'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.lockingTargetSound'. 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.lockedTargetSound'. 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.detectRange'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.muzzles'. 22:57:15 Warning Message: Size: '/' not an array etc. Addons: Only Blastcore
  18. hg2012trigger

    LEA - Loadout Editor for ArmA 3

    How? I can't find a answer in the wiki
  19. hg2012trigger

    BackpackOnChest

    Can confirm. Work on multiplayer
  20. hg2012trigger

    Community Upgrade Project - CUP_Terrains

    We Need ponds on chero plsss; )
  21. hg2012trigger

    LEA - Loadout Editor for ArmA 3

    Awesome work. Many thanks
  22. hg2012trigger

    ACRE2 Public Beta Release

    thank you
  23. hg2012trigger

    ACRE2 Public Beta Release

    Any news ? The radio stutter on buildings is still there. Likewise, radio messages do not arrive partially .
  24. hg2012trigger

    Kunduz, Afghanistan [10km] v1.20

    I Talk about a Vanilla RPG. Not the old think. Also the german RGW90 destroy this Wall to in real.
  25. hg2012trigger

    Kunduz, Afghanistan [10km] v1.20

    Some cornfields can not be traveled by vehicles. The vehicles are damaged :/ It takes too much power to destroy compound walls. 2-3 RPG Shoots to destroy a wall?! Also many fields are marked as forests on the Satmap. Thank you for you great work. I hope for many updates :)
×