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Everything posted by Anachoretes
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Advanced Helicopter FDM Feedback
Anachoretes replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Right. But reaction for events is much worse. Sometime we need very smooth control but it's impossible if your framerate is low. I know, that the low CPU saturation is the known issue, but AFM is more demanding and we can detect the increased discomfort in the multiplayer modes. -
RHS Escalation (AFRF and USAF)
Anachoretes replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
By the way, thank you for adding side boxes with Arsenal, but. it would be great to have TAF radios, NV's, and another common stuff from vanilla for making an universal solution. Thanks.- 16577 replies
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1. Friendly squads ignoring helicopters. And game is not given any chance to understand how TO MAKE this properly. They calling for you, you landing before this squad and they just ignoring you, continuing the run(maybe, wrong helo, but no fk warnings about that). And what this transport mission means. What idiot would unmask an infantry platoon at a distance of 500 to object? Realy? 2. Performance of mission is too low, 40-60% of GPU is bottlenecked. It's very strange task to make fast landing with 20 fps. 3. Even with precision about 0.4 enemy MRAP can destroy 150kmh litllebird from the first shot. 4. My GhostHJawk guuners instead is a very stupid. They fire just somtime. I think it's a bad idea to make such missions based on your stupid AI. They don't even understand when to avoid landing helicopters, but it's just an areal trigger that start the behavior - "run or move away". They like a stupid animals, you can't just land on this sweet spot because they run over here and don't care. It's not realy immersive.
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Advanced Helicopter FDM Feedback
Anachoretes replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Sorry, but what means VRS? I have are big issue with AFM. In editor, it just nice feature. But in real server, when your have 20 fps - just are hell. Input control is very important but what accuracy can be with 20 fps? I am just started Support misson,(and i have CPU 4600Mhz, large pages, trying different mallocs), but..this simple official mission is block my GPU on 40%. What? How people handle that? Or they not? And whats wrong with this Support missions? They tells me that i need to support my team and fly somewhere and transport squads about 500! meters! All right, i am landing close to the target squad.... and they just run forward. I neen to use radio? Click somewhere? Wating for something? -
RHS Escalation (AFRF and USAF)
Anachoretes replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Helicopter AFM feedback. Mi24 group. Brakes is not working. Brakes hud icon is missing. Throttle level is not visible on extended helicopter HUD. KA-52 Brakes is not working properly.(Same as Kajman) AH and Boing(maybe all RED helicopters) Spawns in few meters down with pilot. Empty helicopter is on the ground level.- 16577 replies
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Advanced Helicopter FDM Feedback
Anachoretes replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
1. You need to find the best activation time.(Start from the 100kmh and slowly search for altitude) 2. At this time you need to centering the helo - just leave the longitudinal force alone. 3. After the trigger "Failure" you need to start fighting with a speed by moving stick to your stomach. But don't push to much or you just roll over. Or you will loose speed too early. 4. Use pedals to save direction. 5. Lands as a skier. P.S. Arma have a big issue with collision helicopter damage - they explode almost....always. So this landing tutorial is not realistic, just stupidly hard. So, you need to make this again and again. -
Veteran mod (VTN) - announcement and WIP
Anachoretes replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have PO-4x24 and PSO-1 just under my hands... and you now...no darkening. TMR not making them real. Just more simple to use and clean. RO have zoom by mask. Arma is zooming everything. But this is not affect the gameplay. At all. Current engine, i am sure, is not good for that. -
Veteran mod (VTN) - announcement and WIP
Anachoretes replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, only you in the whole world was using are real scopes. Explaining to you for last time.. scope is 3D, not 2D, or fake 3D(I think the term coined by some students). Red Orchersta have are few fakes to represent zoom by mask. But it's not make him 3D. And mod that make shadow by mask is not make anything usefull or better, just ruin enviroment lightnings and flatting the vision. And shadows means that you loose the sight. Vanilla scopes represent this, TMS - is not. That's all your realism. -
Veteran mod (VTN) - announcement and WIP
Anachoretes replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They completely 3D, if you really understand what's mean 3D. And they have "shadows". It's mean when your move, you lose the optical center by weapon inertia. And they looks more real, not just flat image on your screen. Maybe, you live in the flat world? I am not. -
Veteran mod (VTN) - announcement and WIP
Anachoretes replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
2D TMR is just a big mistake that even looks much worse. Where is the shadows on movements? Optics is totally dead. This one is living - And this is much more important for immersive than another stupid 2D overley on your screen. -
Veteran mod (VTN) - announcement and WIP
Anachoretes replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, good luck for both of them. But I could not resist and did some comparison :). http://imgur.com/a/PF4HN/embed?background=f2f2f2&text=1a1a1a&link=4e76c9 It's not about good or bad, just what we(players) got right now. For my opinion, VTN shows the nice solution how to increase weapons immersive by working details and attachments. Also - 3D scopes is better. Submitted content richer(infantry). On the other hand, RHS shows the ideal texture resolution and mapping for outfits and guns, have better models and design decisions. Some new vehicles and interesting interiors. As for me, this things must be connected in the one large organism, but it's just are dreams. -
Veteran mod (VTN) - announcement and WIP
Anachoretes replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Difference in that fact that VTN is crashed by some part of outfit. And i realy don't understend why it will released right now? -
RHS Escalation (AFRF and USAF)
Anachoretes replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So, what's the plans guys? What we can expect and where we need to focusing in our feedback? Weapons, vehicles? Whether or not the scopes to be more 3D than now(without 2D UI and working with inertia and optic axes)? Whether or not the old imported models to be re-textured? New weapon mechanics, safe modes, etc. Wow, we need to wait something. :D- 16577 replies
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RHS Escalation (AFRF and USAF)
Anachoretes replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Vanilla Arma3Alpha have the same bug with floating wheels, but after few tickets they handle that. And we almost the black box testers. We don't know where is RV engine faults, and where is PhysX and so on.- 16577 replies
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RHS Escalation (AFRF and USAF)
Anachoretes replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
He is alredy. Just use RHSUSF, that's all.- 16577 replies
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RHS Escalation (AFRF and USAF)
Anachoretes replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. Just the same firing slit - distract me a bit. I am got it now.- 16577 replies
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RHS Escalation (AFRF and USAF)
Anachoretes replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But i can cycle from gunner to driver. Zoom1, Zoom2, Scope, Driver. It is normal?(Линканите на док, не могу найти Ñтраницу)- 16577 replies
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RHS Escalation (AFRF and USAF)
Anachoretes replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After the first run i am found few most bright things that decrease my gaming expirience. 1. Sound is cutted in very aggressive manner. Sound volume is jumping on different samples of engines, gunshots, etc. 2. In some vehicles, in some seats, using zoom(num_plus,num_minus by defaults) is just cycle FCS of all vehicle(gunner,commander, driver, etc.) 3. Some, BTR's wheel is flying a bit.- 16577 replies
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2 main reasons: 1. Sound files is missing. 2. You are in editor.
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Right) But, what you think about PLI(Position Location Information), which supporting by 154.It will make are very nice balance between danger of losing one of them(enemy listen your channels), and to locate the enemy(because PLI will transmit the data continuous to GPS).
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I know. But, what prevents us from using Harris AN\PRC-152 instead of C4 AN\PRC-154? Do they have GPS tracking?
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Thanks. But i am curious how it affect the gameplay?
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nkey, Thanks for update. How can we get access for this DARG?
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Thanks,Nikolay.
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Hi. After 0.9.5 ArmA3 start to ignore my radio_keys.hpp(redacted)(0.9.4 using it just fine) and PW6 download defaults "radio_keys.hpp" file that contains this lines Some changes in the process?