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About rob04

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    Lance Corporal

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    Gouldsboro, PA - U.S.A.

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  1. Carrier Command 2 looks like it can be a decent game and I'm interested in it, but I was rather unimpressed by the graphics. They aren't terrible, but I thought that the graphics in a new game would be better. I also want to find out more about the gameplay to see how it compares to CCGM.
  2. Thanks for all the work that you do on this fantastic and essential mod. :D
  3. Thanks for all the great work you do on this mod. It makes this game so much better. This mod is essential when playing this game. I never play this game without it.
  4. This fantastic mod is absolutely essential in my opinion. I am glad I was able to give some assistance to Species by suggestions and playtesting. Thanks for this great mod, Species!
  5. I use your NoFilmGrain mod and Gripmod2 with Species' Deadlyislands mod. I can see that the film grain is gone when I play Carrier Command: Gaea Mission on my laptop computer and I notice more power in the walrus when it's climbing hills. When I first played the game, I thought the walruses seemed kind of weak when I tried to drive them up hills under manual control, but your Grip mod has improved them quite a bit. Good job. Thanks.
  6. This is a fantastic and essential mod that makes Carrier Command: Gaea Mission so much better. Thanks, Species!!
  7. Another great update for a mod that, in my opinion, is necessary to use when playing Carrier Command: Gaea Mission. Thanks for the playtest and feedback credit, Species. I'm glad to help with your great mod.
  8. rob04

    1.07 beta

    I'm also glad to see that BIS is still supporting this great game with patches. The carrier laser and walrus shield are great additions! The manta torpedo has been successfully fixed. Unfortunately, I noticed a few problems. 1. The changelog for the 1.07 patch says that the "Launch Drones" button was fixed. It does not seem to be fixed. It has the same problem as before. If you produce defense drones and transfer them to your carrier, then all of these drones get destroyed and none are left on your carrier, the "Launch Drones" button will still be highlighted when it should not be. Also, it still says "Drones Docked" on the right side of the screen instead of "N/A" or "No Drones". 2. If the gun in the forward turret gets destroyed, it repairs itself very quickly and without delay like it is regenerating itself. There is no "destroyed" graphic. The graphic shows the forward gun intact with no flames or smoke even though it already exploded and a verbal message already said it was destroyed. Also, it can still be fired when it is supposed to be destroyed. 3. The side turrets seem unusually difficult to destroy. It took 8 rockets and 10 plasma cannon shots, all at close range, to destroy my forward right turret. If it's this difficult for me to destroy my turrets, it's also probably just as difficult for the enemy to do so. This might not be a problem if the enemy carrier's side turrets are equally difficult for the player to destroy. I haven't tested that yet.
  9. I personally would like just the howitzer and the HEAT. I like the plasma cannon. I understand your point about the plasma cannon's projectile speed being too slow, but other than that it seems to be a fairly good weapon that fires level.
  10. Yeah, that annoys me too. It blocks my vision especially when firing multiple times at a target. I thought it would have been better if there were maybe just two arc weapons and the other two could have been replaced with two other weapons or maybe one other weapon and a shield like the manta has. The walrus could use a shield.
  11. The plasma cannon that the walrus has seems to fit your description of a walrus cannon that you want. It fires straight, not on an arc. Personally, I think there are too many walrus weapons that fire on an arc. There are 4 of them (grenades, HEAT, howitzer, and shell). At least they have the plasma cannon that shoots level.
  12. I had a similar experience to Crotaro. What I did was I fired my carrier's shell gun at the pier of an island, but the pier wasn't destroyed. To make sure, I fired many shells at close range. I know all or most of the shells hit the pier. There wasn't even any smoke. I then launched a manta, fired its weapons at the same pier, and my manta destroyed the pier quickly and easily. I know it is already going to be looked into for the next patch, but I wanted to mention my experience to possibly give further information on this matter. I also think there is something wrong with the shell gun damage.
  13. As always, another fantastic update to a fantastic mod. Thanks.