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Sari

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Everything posted by Sari

  1. Sari

    [SP/MP] BeCTI

    Nah same old file, just refreshed links. The 09-08-2015 files were the last ones I worked on. Anything later than that has been done by someone else (ie capulet)
  2. Sari

    [SP/MP] BeCTI

    After a few requests I've finally got round to refreshing the onedrive links for the latest set of files i made (nearly 2 years ago ... dam.). Enjoy!
  3. Added: Single release mode for countermeasures this made my day more than all the fancy new jets...
  4. Sari

    [SP/MP] BeCTI

    You probably have either -autoInit or -loadMissionToMemory in your server shortcut startup parameters. One of those locks out the parameters in game completely. Bit annoying really.. If you're looking to manually edit the parameters then for MP: or for SP you need to be editing common > init > init_commonconstants.sqf
  5. Sari

    [SP/MP] BeCTI

    Hey all, as always glad to see this living on! Some slightly vague answers as im going off memory but hopefully will be some use to those still making the magic happen! I did look into this a while back - IIRC the equipment menu ui scripts look for certain config value to determine is a certain attachment will fit to a certain weapon, however CUP weapons (and i think RHS weapons) use a different config value to vanilla weapons and the one the script is looking for, needed a script modification so that it checked for these different config values when certain mods are active. yeah never really finished those, were just a direct port from WFBE to add some variaton to the different lobby slots. Occurs whenever AI teams purchase a unit. As to why you'll have to backtrack it yourself, really cant remember much more on that one.Fairly sure its something I broke along the way so maybe comparing with vanilla 0.97 might reveal something!
  6. Scenario 'Bear Rising' throws up error "Script CorePatch/CorePatch_WF/Scripts/Server/Server/updateAirport.sqf not found". Using both arma and OA beta branches on steam. Haven't tried other WF missions.
  7. Would also love to see CTI (or at least some CTI themed props) officially return to arma!
  8. Sari

    [SP/MP] BeCTI

    Still here, still alive! Fraid I don't have much spare time these days (my current job has literally tripled my hours compared to my previous one!), what little spare time I've had lately I've spent actually playing Arma/CTI instead of trying to fix it :). Also this new forum software seems to have a habit of constantly logging me out and I'm too lazy to sign back in all the time... Appreciate the comments bigshot, also glad to see others picking up where I've left off!
  9. Sari

    [SP/MP] BeCTI

    Cheers for keeping all the reports coming in, I am keeping an eye on the thread but I've had a redonkulously busy month or so (no arma for me :( ). Will address the mentioned issues when I can
  10. Sari

    [SP/MP] BeCTI

    Got a RPT file handy?
  11. Sari

    [SP/MP] BeCTI

    Will take a look and see if i can replicate. If it turns out to be something Annabelle did then I'll feed it back to her (i assume?), if its something I've buggered up then ill add it to the todo list (I swear all I do is fix stuff in this mission these days!)
  12. Sari

    [SP/MP] BeCTI

    Had a bit of spare time and finshed what I could in terms of outstanding issues to our modified files. Biggest fix is that the base building placement was still relying on the players LOS, even though the new camera system was in place. As such buildings would seemingly collide with nothing. Still providing Cherno/Taki files for AiATP as CUP Terrains hasn't officially been released yet, but had the files should work with the current RC of CUP Terrains. Still trying to get the hang of these new forums so bear with me: 09/08/2015 Changelog: As always, download can be found in link at the top of this post or in my (Now fixed ... bloody forums ...) sig. Whos files are you using? I haven't made a Sahrani version so its plausible that whoever did has messed with the scripts as well (TLDR - not my problem :P) Until they start stealing player vehicles. Can see that being a nightmare to get right tbh. Can you provide more info? Specifically whats going wrong?
  13. Sari

    [SP/MP] BeCTI

    Just to be clear, you do have the starting parameter "Towns: Occupation" set to "light" or higher, as well as researching the in game upgrade of the same name to level 1 or higher? If the answer is no to either of these, then what you are experiencing is actually correct (didn't quite realise what you were saying the first time round!)
  14. Those models do indeed have some sort of side tag on them, however there should be a model for each faction (east, west, indie). Keep looking around to find the one with the right side on it.
  15. Sari

    [SP/MP] BeCTI

    There's no parameter for that, but it is controlled by the "CTI_VEHICLES_BOUNTY" in common > init > init_commonconstants which you can change (the value is a ratio of the units purchase value That would be the work of one of the OFPS guys, tis very well done tbh. Did think about asking them to use it but decided to do my own thing in the end. That was a known issue but I thought the latest version included the fix for that? Will double check our revisions as to when I did the fix when I'm home. Been tackling the smaller fixes here and there, got two larger fixes I need to sort for AI teams before releasing but just haven't had the time lately :(
  16. Sari

    FSM Editor - Cannot open!

    Little late but can confirm it now works on my end. Owe you may beers!
  17. Sari

    FSM Editor - Cannot open!

    Ah, in that case I shall return to the corner of the room and continue to impatiently tap my foot whilst glancing at my watch every now and then in the most annoying way possible :)
  18. Sari

    FSM Editor - Cannot open!

    I'm afraid this is still an issue after todays update, clicking directly on an fsm file now results in the message 'Cannot open! File not found.' as opposed to the previous 'Cannot open.' message. Tried verifying, running fileassoc and running FSMEditorStartScript.bat to no avail. As always, opening fsm editor first then opening the file works.
  19. Sari

    Warfare BE

    Never tried it myself but the code is setup for a threeway (ba dum tiss...). However you have to place the third teams units with a corresponding Warfare logic and respawn marker in the editor yourself. Always wondered how the Indie team would react to the resistance held towns though...
  20. Don't suppose anyone has tried windows 10 to see if this issue is still persisting there? If not then I'd be inclined to say just tough it out until win 10 goes final. And yes, I also get this issue and its bloody annoying.
  21. Sari

    [SP/MP] BeCTI

    Not tried Iron Front myself, but if its just a units and maps mod then yeah it should be fairly straightforward - just gotta replace all the A3 unit classnames with Iron Front ones and set up units and locations (towns, camps, spawn points etc) on a map. Everything else should just copy/paste over. Edit: Only thing I'd say is you might want to remove the satellite camera menu option/upgrade on the basis that its not gonna be very realistic in a WWII based mod...
  22. Ooo, if config stuff is being done, any chance of seeing RWR (IncommingMisslieDetectionSystem = 16) for planes and choppers that are currently lacking it? Especially the A10 and SU25
  23. Ours does (sig)! *wink wink, nudge nudge*
  24. Looking forward to it if you manage it!
  25. The thought did cross my mind, however we have had a steady drip feed of content in one form or another since release, with the expansion still a way off I'm guessing there's going to be a bit of a lull on the content front for a while. To me it seems like a good chance for people not working on the expansion to look back a bit and spit shine a few areas that have been a bit neglected.
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