markusua
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Everything posted by markusua
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ARMA 2: OA beta build 112555 (1.63 build release, not backward compatible)
markusua replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
after server upgrade to v1.190 again all throws from the server -
ARMA 2: OA beta build 112555 (1.63 build release, not backward compatible)
markusua replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
problem with battleye for patch 112555 still relevant :( -
EPM RCon Tool (Beta) Changelog and Information
markusua replied to cortez471's topic in ARMA 2 & OA - Servers & Administration
and can be done to change the number of attempts to reconnect to the server or the next connection attempt. after server restart (takes 1-2 minutes) on a schedule have to connect manually. -
Introducing Server-side Event Logging/Blocking
markusua replied to $able's topic in ARMA 2 & OA - Servers & Administration
I translate google translator maybe you did not understand me) logging like: titleText.txt 1 "" and to write in the log: titleText.log 17.04.2013 09:19:13: player1 (ip: port) guid - # 0 "Fill Jerrycan" 17.04.2013 09:19:48: player2 (ip: port) guid - # 0 "That tent is already being packed." All original posts dayz make to avoid and easy to track foreign posts -
Introducing Server-side Event Logging/Blocking
markusua replied to $able's topic in ARMA 2 & OA - Servers & Administration
Possible to implement a record log messages that appear on the screen, the players? example of cheating messages: titleText [format ["Just-A-Box spawned nearby."], "PLAIN DOWN"];titleFadeOut 4; titleText [format["Just-A-Box will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4; titleText [format["Just-A-Box disappeared."],"PLAIN DOWN"]; titleFadeOut 4;