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[CORP] Sacha

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Everything posted by [CORP] Sacha

  1. [CORP] Sacha

    Arma Reforger - Mission Editor

    Care to share your findings here? That would be great. Thanks.
  2. Hi Everyone, I'm looking for a simple to use, Linux dedicated server management UI, preferably web based. Any suggestions? Thanks.
  3. [CORP] Sacha

    linux dedicated server admin tool

    Thanks a lot, and nice work putting all this stuff together.
  4. Nice work ;) Keep it up !
  5. Hi, As the name states this is DAGR-like GPS receiver, like there used to be on Arma2 with ACE. It is a first release and has been tested, but not that much on real missions. Features : - Position tracking in 3 operating modes (STBY, FIX, CONT) - Waypoint list edition - Ability to quickly save your current position as a waypoint (MRK) - Waypoint transfer between players - Multiple units systems - Power management Readme with usage instructions included. Feedback is always appreciated :) Credits : - Graphics by <G.I.D> Emperias - Scripting by <G.I.D> Sacha Download (~1MB): https://www.dropbox.com/s/vvv2eme9lg93f1f/%40SMGR.zip
  6. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    @kklownboy : Laser targeted positions connaot be saved as waypoints. I agree this would be needed. Unfortunatly I won't be working on this addon in the near future. @AlexSegen : I'll take a look, but I don't think I still have the first version. Cheers
  7. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    Hi, Here is a download link of last version : http://www.corp-arma.fr/downloads/smgr.zip It's been a long time since I worked on this, so I don't know if its AGM compatible.
  8. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    HI, Thanks for the feedback. RPT dumps would be appreciated.
  9. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    Cool ! Thanks a lot for the info I'll try it out.
  10. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    Hi, I have yet to release a new verison of the addon (ASAP), fixing some issues with the current one. As for now it is not possible to save an aquired position to the WP list, I was laking time to implement it. I'll take the request into account for a later release (date unknown). I've also planned to make the SMGR connectable with a UAV terminal, so that a position could be aquired from a UAV laser.
  11. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    Sure, whats the ClassName of the vector ?
  12. [CORP] Sacha

    ZAM Glasses

    Hi, Excellent mod. Thanks a lot. Would be great if there were negative effects from NOT having goggles. Like dust in your eyes from cars or helos, or potential eye wounds if you fire your weapon without glasses. Maybe this feature would be slitly out of the scope of this addon, but it would make it more consistent i think.
  13. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    Hi, Thanks for the feedback. Other issues have been reported, an other release will be coming real soon. Here's what has been reported so far: - HUD not visible when using Normal or larger interface display sizes. This is solved and ready for release. - Delay too short to switch from FIX to CONT mode. This is solved and ready for release. - Time displayed by SMGR not syncronized with server time. - Battery level displayed in infobar not consistent with level displayed in Status menu. - Error rate at low depth (-2/-5 meters) is to hight. - When editing a waypoint, one can't know precisly wich text field is being edited. Thanks for your support, it's alqways a pleasure to have such a dedicated and reactive community. Keep it up !
  14. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    Forgot to mention : The SMGR cannot be placed in the GPS slot anymore, its a basic item like first aid kits. I did this because i didn't find a way to disable the vanilla GPS when the SMGR was a GPS simulated item. So to answer to PivMan, yes I think what you ask for is possible, but just don't know how to, sorry. I'll get back to that addon some time, and consider your request.
  15. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    Hi everyone, I had a little time to try fixing the issues reported on v1.1. So here is version 1.2, I tested it with TFAR and AGM. Keys and readme are included. Download v1.2 : https://www.dropbox.com/s/vvv2eme9lg93f1f/%40SMGR.zip?dl=0
  16. Hi, I'm having a weard problem. When I start my server, the mission selection screen doesn't load, all I get is the dark splash screen, and i have to manually issue a "#missions" command to get the mission selection screen. I tried reinstalling the server from scratch but the problem persists... Anybody got a clue ?
  17. I figured it out. I missunderstood the parameter "voteMissionPlayers". I thought it would set the number of player votes needed to switch mission. Actualy its the number of connected players needed to display the missions screen at server startup. Thanks for your answer anyway.
  18. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    I'm sorry but I'm not working to fix this right now. No time. I'll do my best to get working on this in the next few weeks. Please use version 1.0 for the moment, download link provided in this topic and on armaholic: http://www.armaholic.com/page.php?id=24835 Thanks for your patience and comprehension.
  19. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    Thanks a lot Foxhound. I havn't got much time right now. I'll update this topic as soon as I fix these issues. Sorry for the inconvinience everyone.
  20. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    What display size are you using ? I tested with normal and small and didn't have this issue. I don't have a clue why this would be. I'll have a look ASAP.
  21. [CORP] Sacha

    AN/PNC-212 : Simple Military GPS Receiver

    Hi everyone, Here is the new version of the SMGR : Download links: https://www.dropbox.com/s/vvv2eme9lg93f1f/%40SMGR.zip http://www.armaholic.com/page.php?id=24835 Instructions are included in the readme. Changelog : Fixed : compatibility with all MGRS map grids. Fixed : device actualy shuts down at 0% battery; Modified : refactored almost all functions. Modified : new GUI with 3D object Added : you can replace the battery using the same battery as for laser designators. Added : data link to laser designator. Added : you can auto-cycle waypoints on proximty. Added : you can set the refresh rate for CONT mode. Removed : Dependance to CBA. Known limitations : Lighting issues on the 3D model (no direct light, model very bright when map is shown). The vanilla GPS is still usable when the SMGR is equiped (because of simulation="ItemGPS"). The variables are still stored in the player's mission namespace. Meaning all the settings and state (battery level, waypoints etc) stick to the player not the item. Any help to solve the above issues would be greatly appreciated I hope you like it, all feedback and issue reporting is welcome.
  22. Hi, I'll try to make a video if I have the time.
  23. Got it to work ! So here's how the model has to be configured to be able to map controls on it, and to be able to click them : - A view LOD (0.000, 1.000, whatever) - A Geometry LOD (apparently this will define the bounding box that will be clickable) - A Memory LOD with the following named selections (given you want to name it "screen") : * screen tl (top-left) * screen tr (top-right) * screen bl (bottom-left) * screen br (bottom-right) * screen (the 4 above points) That's it.
  24. Yep, that was exactly it ! Thanks a lot. One point thow, the control rendered on texture doesn't seem to be clickable, i have to use tab to cycle focus between controls. Maybe the points in memory LOD have to be slightly in front of the model.
  25. Hi guys, I'm trying to use this technique on a self made model, but I can't find the right way to create the name selection on the model. The model has only one LOD (0.000), with a named selection called "screen" (a single planar rectangular face). I configured a controle as mentionned by Einherj. The model appears in game, but nothing is rendered on the "screen" selection. Any ideas on how to do this on user made models ? Thanks.
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