Jump to content

badluckburt

Member
  • Content Count

    653
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by badluckburt

  1. badluckburt

    Confirmation of new Engine in development?

    Here's one thing that would really help Bohemia in that department: Put out a tutorial that actually shows and explains why some things are bad for performance and how they can be fixed. I shrugged off the fact Joris-Jan emphasized the 'mods can lead to bad performance' without giving any examples but after getting the same thing shoved in my face in-game? No thank you, I'm not buying it anymore. Mods can lead to bad performance, errors and whatever else can happen with the Arma engine :), I'm not denying that but lately it seems they're trying to imply that to be the core issue. I'm not gonna label anyone 'fanboy'. But I don't think the 'idiots' will be posting less issues in the feedback tracker because of that message in-game, a big-ass disclaimer on the feedback tracker form that states 'MAKE SURE YOUR ERROR APPEARS IN VANILLA ARMA WITHOUT MODS' might but time and time again nature has shown us, it will invent a better idiot who will manage to ignore that as well.
  2. badluckburt

    Confirmation of new Engine in development?

    I agreed with that statement until today. I updated to 1.40 yesterday, fire it up this morning without any mods and I'm presented with a disclaimer saying something along the lines of: You're running modded game which may change the gameplay experience and cause errors Really? I've seen more errors in vanilla Arma than any mod I played so far and perceive this as BI giving the middle finger to mod makers. Heck, I can't even spawn a genuine black guy in the editor. If I use createVehicle he'll be all white and if I use createUnit he'll have a black head and a white body. He turns black when I shoot him though :butbut: This along with some other observations and the server monetization leaving the addon creators themselves emptyhanded has made me decide to invest my time elsewhere.
  3. I'm afraid it does. At some point in time, the Heli EBO should be re-released as PBO at which point we will have access to it. That is if Bohemia sticks to that statement, they did do it with the Karts DLC. You don't necessarily need to redo the house placing, you can clean the .txt file of the references and keep a backup copy to use when the PBO becomes available. The cleaning can be automated if there's a lot of them, I can help you with that if you like.
  4. Apologies if this question has already been answered but I noticed something that I can't seem to solve without shooting people. Using this code in the editor: _group = createGroup civilian; _test = "C_man_polo_4_F_afro" createUnit [position player, _group]; It spawns a guy with a black head and white body? When I use createVehicle instead, his head and body are both white. I've tried adding a sleep to the code to see if anything had to load, that doesn't do anything. But as soon as I shoot him, the guy's skin instantly turns black so I figured _test setDamage 0.1; might do the trick, I was wrong :( Am I missing something obvious here or is this another Arma-thing?
  5. Thanks, but setFace doesn't seem to do anything at all. I've been trying this directly from the editor so I'll see what happens if I put it in a proper mission and test it that way. - edit. Tried a single player mission, no effect there either :/ It seems like the engine doesn't apply the correct body texture for units that are spawned this way. The ones I put in through the mission.sqm turn out OK. Shooting them updates the body textures because it has to show the bloodsplats. It's kinda messing up my ability to take accurate screenshots for each unit. I took a look at the Arma Assets on the BIKI and they suffer the same fate, the Afro and Asians are all white :butbut:
  6. Well, I've made the ticket: http://feedback.arma3.com/view.php?id=22887 R3vo, did you use the code I posted or some of your own? As you can see on the feedback tracker screenshot I posted, the body colour I get is very different from your shot so now I'm even more confused.
  7. Thank you, I don't even...... But I'm heading over to the FT now, this is ridiculous. I do have one more question: is there any way I can force the correct skin colours on people? I'm making an automated screenshot script for assets and it'd be nice if everybody actually looked the way they should :)
  8. Not a problem. I'm close to wrapping up my current project for now and will get started on these right after I do. I had a quick fly-around your map the other day and while that's quite some roads, I can't really see how it would affect performance that much so I hope they'll look after that ticket you made or at least explain what's going on.
  9. badluckburt

    Leonard Nimoy (Star Trek's Mr. Spock) has died

    At that age it's somewhat logical but that doesn't make it less sad. Rest in peace mr. Nimoy.
  10. I think this is the entire list that Arma uses: https://community.bistudio.com/wiki/DIK_KeyCodes No idea why it doesn't work though, I do see names that are similar to the ones you posted.
  11. I'm (slowly) learning to model architecture for my Suomenlinna-map and I might take a stab at the two bigger bridges you posted. They seem simple enough model-wise and even if you end up not using them, I can always use them myself :)
  12. Ah, so this is the beast unleashed? I will take a look later today. What kind of bridges do you need?
  13. badluckburt

    Satellite Image Overlap Issue

    LOL - don't give the devs any ideas :O They already have us hunting for new weapons for Marksman
  14. It sounds like your map is going to be very detailed (which isn't a bad thing :D) but maybe it's a bit too much for Arma to handle. 9000+ items just for roads is pretty massive, I wonder how intricate that road network looks to be honest :P The AI would have to make a lot of decisions traversing it and considering how derped they already are, I don't think it's doing them much good. Starting with the mainroads is a good idea, just build up the volume from there if possible, good luck :)
  15. Well, I can't argue with that and I have to say I am glad that most cops don't act like that one or the ones from the OP for that matter :/ I won't deny that the one from my clip could've handled things more elegantly but he clearly wasn't that kind of guy. I can write a whole reasoning behind it but in the end that won't change your mind since I get your angle. Let's just hope OP's story doesn't become too common and that they do what they're actually meant to do, protect and serve
  16. We clearly differ in our opinions on that matter :) When somebody's that close to you, in your face and yelling, they've crossed a certain line, at least for me. A warning would have fallen on deaf ears with that kid, I don't think that's very hard to see.
  17. Maybe there's a memory buffer overflow, that could definitely cause stuff like that. I imported the Altis DBF and that has 1415 roads so I think you're hitting an internal limit with almost 10.000 roads.
  18. He had every right to complain but getting that close to the cop with his US Army mantra is what earned him the treatment he got, not his complaints. He didn't seem to be in any immediate danger to me when they arrived, a little patience and self-restraint never hurt anyone. If that guy actually picked up any discipline in the Army, he would've known better than to behave like that to someone who's in law enforcement and actually there to help you. And just in general, how on earth does it help you to get in the face of the person trying to help you, can you explain that to me? But anyway, to answer IndeedPete, I did read the OP and it makes me sick to my stomach even if I don't live there and I hope the people responsible get what's coming to them but that hardly ever happens :(
  19. A segment is the line that connects two points. Multiple segments make up a road path. I don't know where the extra 20 come from that I have in my database, they must be in your data otherwise I wouldn't have them. All I did was use Navicats import feature since .DBF is actually a database format. It had one table in it: roads. The import just reads all the records from that table and puts it in MySQL. This got me thinking though, you haven't defined the roads settings manually right? It's very possible that when you merged the road segments, it didn't update the database info tied to it.
  20. If you have combined them something must've gone wrong. 9616 records means TB sees 9616 individual roads. Dividing 2454km / 9616 also makes for very short roads. Is it possible each segment is seen as an independent road?
  21. badluckburt

    General Discussion (dev branch)

    I honestly couldn't believe that it didn't already work that way when I just saw that.
  22. badluckburt

    Show Off The RV4 Engine!

    That and then some. Mine will have just a tad bit more information on the classes and stuff ;) and not necessarily be limited to just the base game(s).
  23. You're confusing fear with respect if you think hurting someone will gain you their 'respect'. The only time that works is when people try to do this: https://www.youtube.com/watch?v=p51PGX-PrqQ And I didn't see that guy in Tonci's video act like that.
  24. badluckburt

    Development Blog & Reveals

    Unless you know a direct opposite of Mediteranean, I'd say wet Mediteranean mainland :3 I'm dying to know what the new terrain will be though, Asian-based would really be treat but I guess we'll have to wait and see.
  25. badluckburt

    Show Off The RV4 Engine!

    The attention to detail in some of the models is just awesome. This imgur album is a little sample of something I'm working on: http://imgur.com/a/fsxVM
×