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raven_jj

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Everything posted by raven_jj

  1. This simple mod changes config values of all helicopters to make them more agile and true to life. I've tried to base on values from manuals, technical documentation and, where I couldn't find any, air-show and promotional videos. I've toned the maneuverability down, because there's no stalling and other flight mechanics that normally limit helicopter capabilities. For that, we'll have to wait for the Helicopters DLC. The mod is modular and should be compatible with most other mods. Added or changed values: Download link
  2. I've noticed that machinegun chain links stay on the ground for a little while, and it looks great! Can we also expect ground collision for bullet casings?
  3. raven_jj

    Advanced Helicopter FDM Feedback

    I have a bug: If you get in a working helicopter as a pilot, framerate drops and soon after helicopter explodes. Only in Advanced Flight Model. To recreate: Get in as a copilot-> take controls-> turn on engine-> get out-> get in-> take controls-> Explosion Get in as a pilot-> turn on engine-> Eject (to have a working engine)-> get in-> Explosion (works when eject is enabled by a mod)
  4. raven_jj

    Advanced Helicopter FDM Feedback

    "Engine on/off" is not visible for me. I tried deleting User.Arma3Profile, but no change. Other keys, such as Rope interaction and Sling load Assistant are visible. Maybe someone forgot to add "engine on/off" key to options?
  5. raven_jj

    Advanced Helicopter FDM Feedback

    But the sensitivity is great for non AFCS helicopters, but not sensitive enough for self leveling ones. I'd have to change sensitivity every time I change helicopter. Does anyone else have this problem, or is it only me?
  6. raven_jj

    Advanced Helicopter FDM Feedback

    Maybe it's just a placebo effect (I can't find Rotorlib 4.1.1 changelog), but the helis without AFCS feel like they have some mass now, they feel better. Unfortunately flying those with AFCS (Hellcat and Orca especially) feel like I have to arm wrestle my joystick. I'm using X52Pro and sensitivity curve is completely messed up when it comes to rolling. Slightly leaning the stick I get almost no response, and heavier sends helicopter doing barrel rolls. There's very little room for fine control. When flying helicopters without AFCS, sensitivity feels great, steering an agile car feels a bit too sensitive, but manageable. TL;DR Joystick sideways sensitivity for Hellcat, Orca, Mohawk and Commanche needs some adjustments. It's too low now.
  7. raven_jj

    Advanced Helicopter FDM Feedback

    After further testing, now Orca, Mohawk, Hellcat and Blackfoot have the same symptoms. I've checked file integrity and key bindings. They act, as if they didn't recognize that they're off the ground. After banking more than 70-90 degrees to the side, thy start responding normally, as if they reached their pivot point. They basically act like a Roly-poly_toy.
  8. raven_jj

    Advanced Helicopter FDM Feedback

    Ok, I've tested Kajman and Mohawk, and while Kajman feels great, Mohawk presents the same behavior as Orca. Nobody else says anything about it so maybe it's something with my game. Joystick side movement doesn't represent the speed of rolling, as in all other choppers. When you lean your joystick, say, 30 degrees left, heli rolls 30 degrees left and stays in that position. If you let go of the stick, heli goes back to horizontal. In Mohawk it was ok before yesterday's patch.
  9. raven_jj

    Advanced Helicopter FDM Feedback

    Ghosthawk feels really nice, but there's something wrong with Orca. Side cyclic works more like in a car than a helicopter- when you push your stick to the side, helicopter banks, but when you let the stick go, heli straightens, as if it was on autohover. As for Blackfoot, the tail rotor feels very weak, it has problems to turn sideways at 30kph or even stationary, not mentioning snap turning at 180km/h that it should be capable of.
  10. raven_jj

    Advanced Helicopter FDM Feedback

    When I gently land on buildings without rough landings on, my heli tends to explode, although if I landed on ground nothing would happen. When I turn on rough landings, most of my systems go red. Sometimes, when I'm really inching my way towards roof, I manage to land, but starting, as soon as I start to slide, I get damaged.
  11. raven_jj

    Advanced Helicopter FDM Feedback

    I think the whole startup procedure would be a great way to prevent all the people who don't know how to fly from crashing.
  12. The new walking speed with a lowered rifle looks a bit strange (like in a fast forward video). When I setacctime to 0.9 it starts to look more natural.
  13. Rath, and what would you think if the sway was flipped 90 degrees, so it would be more vertical than horizontal?
  14. I think sway on stable version is perfect. It may not be realistic, but it nicely shows the difficulty of shooting at long distances (though it's still easier than real life, I think introducing wind and weapon resting will even each other out). Just like Coulum said It also has another merit. It's a great way to simulate suppression effects. To shoot straight at long distances you have to be focused, calm and actively compensate for sway, you can't just "point your mouse to kill" everyone as before. When you get stressed, you shoot all over the place. But in the end you could always have "realistic sway" in difficulty options. It would probably satisfy both "twitch shooters" and those who want more realism. The only thing that has to change is implementing new animations for tired running and introducing suppression tiredness and "sway" for AI.
  15. raven_jj

    Agile Helicopters

    Actually I don't know. I haven't had any opportunity to use it in multiplayer yet, but I'll test it.
  16. raven_jj

    Agile Helicopters

    Ok, now you can download full version of the mod under the download link provided in the opening post of the thread. I'd like to ask mods to change the name of the thread to Agile Helicopters. Or should I create a new one? Download link
  17. raven_jj

    Agile Helicopters

    Thanks for noticing, I've changed the file. Download Link
  18. raven_jj

    Agile Helicopters

    Yes, it is, I haven't changed the names of the helicopters, because many mods do that, and leaving all other assets with fictional names would look strange. I'm wondering if I should leave the mod as one pho (better for multiplayer), or treat each helicopter as a separate file (modular).
  19. raven_jj

    Agile Helicopters

    I've based their performance on (In case of Mi-48) airshow footage of KA-50 and KA-52 and (In case of Blackfoot) promotional videos. Those are two aircraft that don't have their real life counterparts flying, so I had to estimate. I've used "safe" values because we don't have stalls and other flight mechanics yet. Mi-48 is bigger and heavier than KA's (It has a full blown cargo compartment). Both KA's aren't too agile when it comes to cyclic, but they make it up with rudder, as can be seen here: , one minute mark.Commanche has lower power to weight ratio than Littlebird. It shows in it's rate of climb, which is half as much as MD-500. That's why it should be less agile. I tried to stick to what I've seen in videos.
  20. raven_jj

    Agile Helicopters

    Now it should work. Download Link
  21. raven_jj

    Agile Helicopters

    Yes, I'm working on all helicopters. I actually have a test version ready. If someone would like to test it and give me feedback, here's the link: Download
  22. raven_jj

    Agile Helicopters

    Done, I've added RJJ.bikey.
  23. raven_jj

    Agile Helicopters

    Here's an updated version with bisign. It's the first one I've ever made, so tell me if it works. RJJ_Agile_Littlebird_1.1
  24. raven_jj

    Agile Helicopters

    I haven't had access to my main computer for more than a month, but as soon as I get home (1-2 weeks), I'll upload an updated version with BIKeys inside.
  25. raven_jj

    Agile Helicopters

    No, the damage didn't change. I just tested it without the mod, the bird didn't blow up either.
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