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becario

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Everything posted by becario

  1. Hi, I am creating a mission and I need some help setting up this trigger. I haven't edited in several years so I am a bit rusty now. So the mission involves arresting several civilians, and the task is completed once all of them are handcuffed (we are using ACE and using the zipties). I tried to create a trigger with condition "Activation: independent", type: "Detected by a civilian", and in the condition text "!this", so it should be triggered when the condition is false, so the activation would in the end be "independent not detected by civilian". But it does not work. I arrest all the civilians and the task is not completed. As per this wiki article: https://community.bistudio.com/wiki/setCaptive the civilians should stop detecting the independents once they are handcuffed, right? or am I missing something here.
  2. So the wiki article is not correct in this case, since setcaptive does not stop civilians from triggering the "detected by" triggers, only the other sides. good to know. They are present from the begining. I had already thought of grouping them, and using a "thislist" line to check when they all are handcuffed, but since my scripting knowledge is really limited and I haven't touched the editor for a loooong time, I wanted a simpler solution. I'll keep investigating. Thanks!
  3. I know this is a really "old" topic, but I wanted to use some dog patrols in a mission and the script I used in the past does not seem to be working. I tried to donwload this, but the link is not working. Any chance anyone has can reupload?
  4. Probably they are spawned by a script, so you won't see anything in the game editor, but you'll have to search through the files to find it.
  5. I meant exactly that. Just following the routes of the units to see how they moved in the battlefield.
  6. why would anyone want this??? skruis, it would be awesome it you could create something to log your movements. that would be really useful for debriefing and training purposes. something that writes an entry in a text file every X seconds, and that can then be loaded into the app, as see a line following your steps. I saw in armaholic a mod that did something like this, but I didn't test it, so I don't really know how i works (plus I have 0 knowledge of programming)
  7. Hi, sorry, I was offline. I'm downloading the app and will try in a minute. Yes, We are from Spain, and have regional settings for Spain. And with your third edit you may be right. "1000.10" in Spanish would be "1000,10", as for decimals we use comma and not dot. So i just tried it and it works! thanks!!! If you ever want any help with testing, or localisation into Spanish you can count on me ;)
  8. My Pc runs W8.1. I'll post the three error logs that I get: .NET Runtime. - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name=".NET Runtime" /> <EventID Qualifiers="0">1026</EventID> <Level>2</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2015-04-01T18:57:34.000000000Z" /> <EventRecordID>40291</EventRecordID> <Channel>Application</Channel> <Computer>Carlos</Computer> <Security /> </System> - <EventData> <Data>Aplicación: Athena Desktop.exe Versión de Framework: v4.0.30319 Descripción: el proceso terminó debido a una excepción no controlada. Información de la excepción: System.Reflection.TargetInvocationException Pila: en System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean) en System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[]) en System.Reflection.RuntimeMethodInfo.UnsafeInvoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo) en System.Delegate.DynamicInvokeImpl(System.Object[]) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) en MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) en System.Windows.Threading.DispatcherOperation.InvokeImpl() en System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object) en System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) en System.Windows.Threading.DispatcherOperation.Invoke() en System.Windows.Threading.Dispatcher.ProcessQueue() en System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) en MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) en MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) en MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) en System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) en MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) en MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) en System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) en System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame) en System.Windows.Threading.Dispatcher.Run() en System.Windows.Application.RunDispatcher(System.Object) en System.Windows.Application.RunInternal(System.Windows.Window) en System.Windows.Application.Run(System.Windows.Window) en Athena.App.W7.Application.Main()</Data> </EventData> </Event> Application error - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2015-04-01T18:57:34.000000000Z" /> <EventRecordID>40292</EventRecordID> <Channel>Application</Channel> <Computer>Carlos</Computer> <Security /> </System> - <EventData> <Data>Athena Desktop.exe</Data> <Data>0.5.0.0</Data> <Data>551ad27b</Data> <Data>KERNELBASE.dll</Data> <Data>6.3.9600.17415</Data> <Data>54504ade</Data> <Data>e0434352</Data> <Data>00014598</Data> <Data>9f8</Data> <Data>01d06cad84e9218a</Data> <Data>C:\Users\Carlitos\AppData\Local\Apps\2.0\VEWE8TTC.LYT\4X03K94M.73Q\athe..tion_b33e2a016b310308_0001.0000_efe0c8bf0bd29780\Athena Desktop.exe</Data> <Data>C:\Windows\SYSTEM32\KERNELBASE.dll</Data> <Data>f48e47e3-d8a0-11e4-8392-448a5b86231a</Data> <Data /> <Data /> </EventData> </Event> Windows Error Reporting - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Windows Error Reporting" /> <EventID Qualifiers="0">1001</EventID> <Level>4</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2015-04-01T18:57:36.000000000Z" /> <EventRecordID>40293</EventRecordID> <Channel>Application</Channel> <Computer>Carlos</Computer> <Security /> </System> - <EventData> <Data>94712082797</Data> <Data>5</Data> <Data>CLR20r3</Data> <Data>No disponible</Data> <Data>0</Data> <Data>Athena Desktop.exe</Data> <Data>0.5.0.0</Data> <Data>551ad27b</Data> <Data>Athena Desktop</Data> <Data>0.5.0.0</Data> <Data>551ad27b</Data> <Data>1f6</Data> <Data>162</Data> <Data>System.OverflowException</Data> <Data /> <Data>C:\Users\Carlitos\AppData\Local\Temp\WER6C5C.tmp.WERInternalMetadata.xml</Data> <Data>C:\Users\Carlitos\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_Athena Desktop.e_2374b127c73b7aae8513e91552ee6bacec5fd1a_b122f64a_08c271f9</Data> <Data /> <Data>0</Data> <Data>f48e47e3-d8a0-11e4-8392-448a5b86231a</Data> <Data>1</Data> <Data>82e2a549a7c3094335e9b938b16db078</Data> </EventData> </Event>
  9. yes, i have 4.5. where can i find those logs? i looked in the app folder and my documents and didn't find anything.
  10. I'm testing this mod with a friend so we can track our gameplays in a second screen, and none of us is able to run it. As soon as we press "start", the desktop app crashes. It doesn't matter wether we are in game or before launching the game, it crashes every single time. We just downloaded it from armaholic
  11. becario

    Removing gear from opfor

    I thought I had replied. I came up with that same idea (executing a new sqf with some delay) the next morning (I hadn't checked the forums). I forgot to came here to tell my solution: sleep 7; { if (side _x == east) then { _x unassignItem "NVGoggles_OPFOR"; _x removeItem "NVGoggles_OPFOR"; _x removePrimaryWeaponItem "acc_pointer_IR"; _x addPrimaryWeaponItem "acc_flashlight"; _x enableGunLights "forceon"; } } ForEach allUnits;
  12. becario

    Removing gear from opfor

    tried this and didn't work. bear in mind they don't spawn until a trigger is executed. that is my problem, that those units are not present at the beginning of the mission
  13. becario

    Removing gear from opfor

    Is there any way to do this same thing, but with units placed by a script? I use a script to create small groups, and I'd want to use it in a night infiltration style mission, and this code only works with editor-placed units. I also have my BluFor without nvgs, and I don't want them stealing NVGs from dead enemies. apart, of course, of using nvg would be a huge advantage to IAs. This is the script I use to spawn units: if (!isServer) exitWith {}; waituntil {!isnil "bis_fnc_init"}; //create AI Group 1 AM1 = createGroup east; sleep 0.5; "O_soldier_TL_F" createUnit [getMarkerPos "AM1", AM1,"AM1_1 = this", 0.6, "sergeant"]; sleep 0.2; "O_soldier_AR_F" createUnit [getMarkerPos "AM1", AM1,"AM1_2= this", 0.5, "corporal"]; sleep 0.2; "O_soldier_GL_F" createUnit [getMarkerPos "AM1", AM1,"AM1_3 = this", 0.5, "corporal"]; sleep 0.2; "O_soldier_F" createUnit [getMarkerPos "AM1", AM1,"AM1_4 = this", 0.5, ""]; sleep 0.2; "O_soldier_F" createUnit [getMarkerPos "AM1", AM1,"AM1_5 = this", 0.5, ""]; sleep 0.2; [AM1, getMarkerPos "MARKER", 600 ] call bis_fnc_taskAttack; [AM1, 1] setWaypointSpeed "FULL"; [AM1, 1] setWaypointCombatMode "RED"; [AM1, 1] setWaypointBehaviour "AWARE"; sleep 0.2;
  14. I still have this problem with MCC: It happened again yesterday. I (miss)placed my own waypoint (shift+left click) on MCC's screen, and when I tried to delete, the server froze completely, and we had to cancel the mission. I don't know if this is a consistent problem, or my group is doing something wrong with MCC (we have a template for our missions in which we include some MCC modules. do we need to put some virtual entity or something of the sorts?
  15. Hi! Is there any issue when deleting units with MCC? I was testing today how to do a helo evac, and when I tried to delete a helo, my server froze, and it wasn't active until I left it and joined again. I tested it several times and every single one happened the same thing.
  16. I have a waypoint with hold fire, since I need the blufor to be able to shoot, and opfor will shoot after trigger1 is activated. setcaptive would not work in this case, as I'm using AGM mod. I'm trying killzone_kid condition. and... it worked! thank you very much. now my prisoner exchange mission will work perfectly.
  17. I have a prisoner exchange mission in which I want my people not to shoot the opfor until the prisoners are exchanged. In the area there will be a group of opfor guarding some blufor prisoners, and they will not shoot until a "trigger1" activates. how can i make a "end mission" trigger that works just until that "trigger1" activates, and then it doesn't work anymore?
  18. becario

    Authentic Gameplay Modification

    Thank you! that worked perfectly. I had already used the previous code, setting up 4 different triggers, but this is way better.
  19. becario

    Authentic Gameplay Modification

    Thanks. And how can I apply this to 4 different units? would something like "[unitname1 AND unitname2 AND unitname3 AND unitname4' date= false, true]call AGM_Interaction_fnc_setCaptive" work?
  20. becario

    Authentic Gameplay Modification

    Hi, I want to include in a mission a part in which a hostage interchange goes wrong and the captors begin shooting everyone. I've used the hadcuffed line "if (isServer) then { [this, true, true] call AGM_Interaction_fnc_setCaptive;};" in the captive units, but now I need that to be deactivated on trigger activation. How can I make this possible?
  21. becario

    DLC Strategy community survey

    Doesn't the sling loading only apply to the new helos, since they are cargo helos?
  22. becario

    SITREP - SPOTREP question

    sitrep: situation report. A periodic report of the current military situation. in the game, regular blog entries with information about what's going on. spotrep: Sport report: Use to send information to provide timely intelligence or status regarding events that could have an immediate and significant effect on current planning and operations In the game, used for game update information.
  23. becario

    Question/Help: Editing Map for Unit

    Units: -Delete playable units, and place USMC units if available. If the mod is only weapons and uniforms, but not units, you can use the init line to create custom units with uniforms and weapons from the mod (you'll have to know config names of objects, o use the virtual armory to create your custom loadouts and then transfer those to the editor). (replicate unit names and init lines if necessary) so you don't break any script. -Do not delete aircrafts just in case they use some script. Just go into the editor, click on the planes, and change them for the ones you want (don't touch anything else there) -go into editor, place unit>empty>ammo>look for a custom crate (I don't know if there are any RH custom crates). If there is not a predefined crate, you'll have to create a custom one. Or just use VAS or virtual armory, way better than creating custom crates.
  24. I have to say "Maybe". As long as I'm interested on it, I'd buy it. For example, I wouldn't buy Take on Mars, 'cause I'm not really into space exploration. I only bought Take on Helicopters to improve my flying skills in Arma 3, and only because it was bundled in HB. Arma series? Hell yeah, shut up and take my money. Other series? I'd have to take a look at them before buying.
  25. becario

    DLC Strategy community survey

    As you say, DLC does not play any role there. Beast course of action would be for passengers to take a parachute so they can safely jump in case of emergency. ---------- Post added at 13:14 ---------- Previous post was at 13:11 ---------- Sling loading does come with the DLC. How else could you use it if you don't have the DLC? You can't use the helos, so you can't use the sling loading feature they have. Then, maybe you shouldn't play a mission which one one of the players can play perfectly. That's not BI's fault.
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