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bludski

Former Developer
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Everything posted by bludski

  1. Maybe we can get @lappihuan to put this in his ?
  2. There's none of that going on. If you are subbed to the map in workshop then that is it..
  3. No promises as to when yet but there are some cool things coming ;')
  4. Major update to main city of Gamle Erik. 3149 individual hand placed sidewalk objects + thousands of misc other stuff today. Mouse arm hurts. Gallery here:
  5. Teaser post??: German 15" naval gun turret. For coastal artillery. Still undecided on final colours. (if I can get help, these wil be static working artillery pieces that can be manned as well as destroyed. If not then merely buildings that can be blown up.) In wwII, German occupants built lots of fortifications along the Norwegian coast. This is also true of Nordheim. The difference is, the Nordheim installations are still largely intact and Nordheim armed forces rely on them still. I've also been talking to Duda. NORD will have a network of railroads and stations with support for his trains mod + at least one custom ropeway gondola to get to one of the tallest peaks.
  6. Are there fjords there though?
  7. On steam only, in the future! :P
  8. Thanks. No such plans.. I may consider it once it is done, (read 1.0) but I don't like that program one bit, do not use/endorse it and will only ever update the terrain to my steam workshop.
  9. New village started on the west coast. 2/3 houses still MIA.
  10. Some mountain tundra in progress. (excuse the rocks in the snow, they are there for debug purposes.) Some more pics of main city of Gamle Erik.
  11. ***Cambodia <- Thanks though :)
  12. It really is amazing with 64! I'm getting 60-100 frames on this map with lows being 40-50s on foot in the densest areas. Though this being with maxed view settings + 2560x1080 at 115%
  13. More naval base progress: Still in progress but works as intended for now.
  14. There are no dependencies. The map is version 0.8 and until declared 1.0 there will be errors all over the place.
  15. Naval dockyard in progress.
  16. I go back and forth. gonna be working on nord for a while because I'm burned out on the other and I am waiting for somebody who is making custom rocks for it.
  17. Actually this was first... The only difference is this map is 10x the work load and not even version 0.1. Suonkomar is 0.85 and was only intended as a test project initially. I hadn't expected it to become decent or put as much into it as I seem to be. More ptsd for everyone! YEY!
  18. Runway approach light system in the works: Finalized sea colour.
  19. Massive update! Four times higher resolution source images for terrain distant textures than originally intended should keep the 4k crowd happy and use up some of those delicious new ram consumption capabilities of the lovely x64 client. 12km view range in the screens. I'm getting 60fps on average with dips in the 40s. Outdated arma 2 trees are placeholders. Progress pic gallery:
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