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dezkit

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Everything posted by dezkit

  1. About to upgrade from some 2x4gb 1333 old dell sticks to some corsair 2x8gb 2400 mhz sticks. I will deliver some results soon.
  2. Awesome dude, amazing map. I got some battlefield nostalgia.
  3. dezkit

    Legal violations by A3L: Arma 3 life

    I do not support any sort of copyright violations, that's why in my mods I contact authors and patiently await their permissions before I port any of their models into A3 (also because I suck at modeling.) That said, I don't mind A3L receiving donations to keep their servers up, but if they are breaking the law somehow (I'm not a lawyer, I can't decide if what they are doing is illegal) by paying to enter, then it is not my duty to enforce and uphold the laws, it's up to BI. As some people may know, I had a hard drive crash that wiped all my sources for my mods that I have done so far (other than the UH-1Y, which was made after the crash). I had a very old backup of the Bell-206 so I just gave it to them since I don't wan't to release to the public something unfinished/buggy. I am a developer for them because I am friends with Caiden and we met on Steam around half a year ago. I give them development advise. Also, even though I am a hard core MILSIM fan, sometimes I like to role play that I am a police officer =P. I hope this post clears up any confusion with me and my name. :)
  4. dezkit

    RHS Escalation (AFRF and USAF)

    amazing. good work!!!
  5. Very awesome release. I absolutely love everything, the cockpit, weapons, animations, textures, 3d model. Just wow, overall. Amazing contribution for ArmA 3.
  6. dezkit

    USS Iowa

    Wow, this legitimately surprised me. I can't wait to try this out
  7. Basically what I want is simple I want everything below 0 to be visible and everything above 0 to be hidden. I can't make it work Class Example { Type="hide"; Source="speed"; Selection="example"; //minValue=-100; //maxValue=100; //unhidevalue=-100; //hidevalue=100; }; This is definitely wrong but I can't figure out. It might need two animations but I'm not sure
  8. At rest, my vehicle is perfectly sitting on the ground. As soon as I go faster than ~30 km/h it floats up into the air and the wheels don't touch the ground anymore. Has anybody else had this problem? In BI's vehicles only the body of the car comes up after driving while wheels remain stationary.
  9. Nevermind solved. All I had to do was increase the minValue and maxValue of the damper.
  10. dezkit

    UH-1Y Venom

    Contact the PWS people. I don't handle their affairs
  11. dezkit

    UH-1Y Venom

    I'm not using class MFD. I only used for the civilian jets because the MFD required Altitude, airspeed, and heading. Oh yeah, just realized the venom has some lod issues lol.
  12. dezkit

    UH-1Y Venom

    I'll try to get a better static display for the toggleable MFD, one that shows all those indicators. For the RotorLib, I'm still experimenting with it, it's quite hard to configure, but I'll be able to make it perfect soon.
  13. dezkit

    UH-1Y Venom

    Yep. Didn't know BI would delay the release by an extra month. Didn't want the Helicopter to sit on my computer rotting for 31 days. Also, people can test/suggest some features :D
  14. I lost the source files to every single one of my past addons but have an early backup for them. For the 206 though, I have no sources whatsoever, only a binarized copy from Aug 6. Not wanting to let my work go to waste, and at the same time not having to worry about being guilty about not being able to update the mod, I lent it to my friends over at A3L.
  15. Since a lot of people are upset and angry over the lack of content in the Heli DLC (not me personally), I propose for the addition of "easy" assets from TKOH. Since the Mohawk and Hummingbird are both helicopters ported from TKOH, I would like to see more assets ported from there. Such as: - Mohawk Luxury Seats - Littlebird Doors, FLIR, monitor, searchlight, luxury seats. - Textures for the above - Utilization of driverDoor, gunnerDoor, and cargoDoor[] - User Actions in 3D Space (Will be awesome) - Addition of the Helicopter Medium for the Civilian Side. (This would probably make the Heli DLC worth it for a lot of people, but it is possibly extremely unlikely given the time frame) These additions have already been created, coded, utilized, and released. There shouldn't be any further necessary steps taken to put it into ArmA 3, and actually some of these features were enabled in the the Alpha but later disabled. I wanted to post this in the Helicopter DLC thread, but since it was closed, I made this one. Relevant feedback thread: http://feedback.arma3.com/view.php?id=20912 This is a sandbox game after all, and more content = more happy community = more $$$ :)
  16. dezkit

    Arma 2 VS Arma 3! You chose!

    Content Quality, Engine, Visuals, Modding tools, Modding capabilities, Mission possibilities, and more. ArmA 3 Content Quantity, and Mods. (Both of these are temporary) ArmA 2 Winner: ArmA 3
  17. I might release it a lot earlier actually. I initially predicted/hoped the release date of Heli DLC to be around the first week of October. I might actually be releasing it this week.
  18. So the issue got Acknowledged by Iceman on the feedback tracker. Maybe we will see more acknowledgment on the forum? :D
  19. All that we ask now, is to make auto-rudder, AT LEAST, an option, to the way it was during beta/alpha. Other than that, pack it up boys, thread's over.
  20. dezkit

    Arma 3 Helicopters DLC Discussion (dev branch)

    The only thing I am disappointed about is the release date. I can't wait 1+ months :( :( :( On the other hand, if they put it on dev branch 3 weeks earlier....
  21. dezkit

    Development Blog & Reveals

    They are inheriting from "Helicopter_Base_H" which is the helicopter class introduced with TKOH :P
  22. dezkit

    Development Blog & Reveals

    Why yes, I have, actually, Those animations were there because the helicopters (Merlin, Littlebird, etc) that had those animations were ported from TKOH.
  23. dezkit

    Development Blog & Reveals

    Theoretically, none of those features would have existed if the heli dlc was never released/announced...
  24. dezkit

    Development Blog & Reveals

    You can also count firing from vehicles, sling loading, new objects, new advanced flight system, and miscellaneous take on helicopter integration. Which, in my book, is worth it :yay: thanks BI! <3
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