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Everything posted by defk0n_NL

  1. Made by: Defk0n_NL. This will be my first addon made for ArmA. It sharpens and removes the stiffness in the default aiming and aiming deadzone setting. also has a neat side effect. Its basically 1:1 Sensitivty The effects are subtle but game changing and i would like to encourage anyone to try it out. Features 1:1 Sensitivity Improved Deadzone Aiming Removes Input Lag Looking over your shoulder, Looking in Car, Aiming with Weapon, Commanding Mode are all the same sensitivity. Required addons None How does this work? In ArmA, looking around is basically what steers the "render" engine, so to speak. Say for example if you fly a plane in one direction but look right. The engine keeps track of where you aim at even though your view(render) is looking somewhere else. The Aiming is a separate calculation. In similar first person shooters there is no look left or right so the controls feel more responsive because the aiming part is not a separate calculation. The controls are tied directly to the engine. Note: That i have no explicit knowledge of the ArmA engine underneath. Dwarden asked me for a explanation and after thinking about it, i feel this is the most probable explanation to why the latency decreases etc. Its inferred by how most games work. What this Addon does is tie the lookAround command to the actual aiming part. So instead of this: you get this: Changelog 01/12/13: v0.4 reimplements command that was removed in 0.1, less drag/lag, more smooth v0.3: Increases recoil, added server key. v0.2: Bug fixes Download v0.2: https://mega.co.nz/#!JoRHGTZJ!Wxwl0SgjyYXaL-N6pEKbL2mY6n9mjirN-CNX5-3QNrQ v0.3: Server Key Included https://mega.co.nz/#!slAi3DZY!VH8M5SfPtwD9kz9yRKb2CQAAF_Zb_yNlxBgKk2ETL0c v0.4: Server Key Included https://mega.co.nz/#!d8hl3LJD!HklQ5yNz-OhS_yxwuuw2riKg26VPnNkJMGEZ988VC2k [MIRROR] 0.2 http://www.filedropper.com/a3freeaimfix02 0.3 http://www.filedropper.com/a3freeaimfix03 The old feedback tracker: http://feedback.arma3.com/view.php?id=2294
  2. defk0n_NL


    Nvidia Physx is engine middleware. Its the same as Bullet Physics only Physx can make use of CUDA. You could literally do the exact same thing with Bullet physics and OpenCL. Imagine the gaming industry as a giant pristine lake surrounded by plants and wild life. Now imagine NVIDIA dumping alot of toxic waste into it. Thats basically is what happening with their BS proprietary misinformation like CUDA/PHSYX/GSYNC/"The way its meant to be played" a.k.a "We pay unreal 3 engine money/support so they can only optimize for our chipsets"
  3. I dont see the logic behind releasing binarized models. Thats like throwing a party but locking all the doors and telling everbody to come through the window. They should have more faith in their legal license, the worst someone can do with these models is put it into a new mod for either arma or some other game, If they try to host it on a server and ask money for it you literally have to sent one legal document to the hosting company and they would shut down the entire thing.
  4. Seems unreasonable to expect from people to know that the description "British Armed Forces" is about a mod. #BritishArmedForces or @BritishArmedForces is better Who put spaces in their mod names lol.
  5. defk0n_NL

    Legal violations by A3L: Arma 3 life

    I think this whole debate is more of a social issue then a legal one.(not talking about ripping content) servers cost money, making scenarios or gamemodes cost work. i think people who operate these things should be atleast compensated if they have a popular server that drains xxx gb bandwith a month. I dont think there is anything stopping anyone from enjoying vanilla arma content, but when talking about a extras like a multiplayer server with persistence, etc. There is always the choice to not play said gamemode or server because someone think its <insert reason>. Donating to support development, give back to community or gain xx item or vehicle within a multiplayer game mode or scenario seems like a personal decision to me. Somewhere in the past there was a person or group of person who made this whole life mode.it kept being redevelopped all the way from OFP to arma 3. The only reason we have these servers today is by the collective effort of the community. See Arma2NetMySQL etc. without those it would not even be possible. Cant say i feel entitled to all that third party content and derivatives the moment i buy the game its built on. Maybe you do.
  6. defk0n_NL

    13€ DLC, hefty price for 2 choppers

    ay, its never enough it seems. BIS cannot just charge for internal engine upgrades like firing from vehicles because it would split the community which they were very clear about not doing. This game needs more (engine) upgrades like this, even though the DLC looks skimpy it really is not. Keep it up please.
  7. never mind, it works beautifully. if this would run on linux you could use any Database abstraction possible without Arma2Net. like MySQL, MongoDB, Redis etc 10/10
  8. defk0n_NL

    Fatigue Feedback (dev branch)

    In a perfect game i guess we would have engine smoke, leaking fuel, collapsed tires, fuel guage's, those things will just help convey that information in a more visual matter. Maybe we will someday get those systems also for fatigue like severed limbs, animations based on weight and damage, fatigue animations etc. But till that day whats the point in having a infantry fatigue/armor system if there is no way to effectively measure it besides heavy panting and counting body twitches on damage.
  9. defk0n_NL

    Fatigue Feedback (dev branch)

    I dont think thats accurate, why do you have a gui for engine and wheel state but not for stamina and armor. Its inconsistent. They should just add a infantry detail like so: white to red is damage white to green is armor. If we assume that the player is the soldier then from the soldier point of view he knows exactly when he gets fatigued and how heavy his equipment/state of it is.
  10. defk0n_NL

    Fatigue indicator poll

    In real life you can manage your fatigue because you can feel it. Its the same as having a stamina bar.
  11. this is amazing, following this thread for later.
  12. defk0n_NL

    ARMA3 with 12 cores

    Arma is like cake and the CPU is the oven. It doesn't matter if you have 12 ovens, 8, or 6 you can only use 1 oven to cook that 1 cake. #fuckyeacake
  13. you would have to basically rewrite the mouse functions and make your on eventhandlers for onclick and onhover. but its possible. kinda hard to explain but here is the (ugly)mouse tracker you could theoretically use. index = [0, 0] mousetrack = (findDisplay 46) displayAddEventHandler ["MouseMoving","[_this, 133703] spawn FNC_MouseControl"]; FNC_MouseControl = { disableSerialization; _key = _this select 0; _dd = _this select 1; _display = findDisplay _dd; _x = _key select 1; _y = _key select 2; //hintsilent format["%1 : %2", _x, _y]; if ((index select 0) < 1920) then { if(_x > 0.1) then { index set [0, ((index select 0) + 1)]; }; if(_x < -0.1) then { if((index select 0) != 0) then { index set [0, ((index select 0) - 1)]; }; }; }; if ((index select 1) < 1080) then { if(_y > 0.1) then { if((index select 1) != 0) then { index set [1, ((index select 1) - 1)]; }; }; if(_y < -0.1) then { index set [1, ((index select 1) + 1)]; }; }; hintsilent format["%1", index]; };
  14. Its possible to make dialogs with RscTitles and move but it aint pretty. make a 1920 by 1080 array then fill it with zero's then on mouse move toggle between 0 and 1, (you could make a drawboard like that also)
  15. DFK Action Camera This infantry modification binds the third person camera exactly on top of the head memory point. What this allows is both third person and first person having the exact same perspective of the battlefield only third person is slightly zoomed out. What this means is that third person users have less advantage over first person users without nerfing third person awareness. Video Download Version 0.1: https://mega.co.nz/#!op5ylaRC!EVrnoyoVuCVH03xvfTx3tNfyIz28Zx9ZmNvfVnF If6M Legal Anyone is allowed to freely download/use/modify/distribute/redistribute this addon without my permission
  16. defk0n_NL


    Walls are not that big of a deal because the camera just moves a little closer but grass yeah. I wouldn't say it sucks because you can still use first person effectively but it would be better if grass could be hidden between camera and player. I dont think its possible though. Also head wobble does not transfer to third person, so sometimes it kinda feels like your controlling a giant chicken because your head/camera is still but your body wobbles. I dont know if i should make a bugtracker for that seeing its not that evident in normal third person.
  17. defk0n_NL

    Leaning Confusion

    that is quite interesting.
  18. defk0n_NL

    Legal discussion regarding Steam Workshop

    SWS does not own peoples content in the strict sense of the word, but once you provide your content you do give them the right to redistribute, modify, and edit your content. Possibly in ways that you cannot forsee now.I think SWS could be a good way forward if Valve would allow senior community members and moderators access to edit/remove/modify listings (not content) I dont see why i would ask you to take down my work at this point unless you feel like doing it yourself. Even though you uploaded that without my permission, I dont feel specially protective about it. I made it to be shared. I only think a simple question or subscriber optin list would be more appropiate. How can i be ungratefull for something you did to/for a object i own without my permission. Thats like me kicking you in the shins then say "oh you didnt like that? how ungratefull", Maybe some people like to get kicked in the shins maybe some dont. Maybe a better analogy would be me taking your dirty car without your permission then take into a carwash, Is it reasonable for me to assume you would take it in good faith even though i dont know you. Either way, I do not wish to futher feed any hostility and feel like everything has been said already at this point.
  19. defk0n_NL

    Legal discussion regarding Steam Workshop

    Its not about killing the community its about the hypocrisy. The standards you walk by are the standards you accept. If someone does not include a license with their addon that should not make them fair game to redistribute their shit.
  20. defk0n_NL

    Legal discussion regarding Steam Workshop

    Your trust is yours to give, That should not give someone community wide authority over redistributing any which mod without permissions.
  21. defk0n_NL

    Legal discussion regarding Steam Workshop

    Well im seriously questioning your integrity at this point. You know aswell as i do that you do mirror mods without explicit persmission unless specifically stated otherwise. (Not saying thats always the case) I think alot of people appreciate your efforts including me and i doubt anyone in the arma community havent heard of Armaholic so dont see where your hostility is coming from. Im just finding it weird that you mirror peoples mods without their permission. Why cant you just link to their mirrors instead.
  22. defk0n_NL

    Legal discussion regarding Steam Workshop

    This is a legal discussion and not a community feel good story, legally speaking you have liabilities because you are not asking the creator for permission. Wether they can DMCA request after the fact is besides the point. If your in the business of filehosting you should know better. and by spam i am referring to the the strict sense of the word. "Unsollicited Contact"
  23. defk0n_NL

    Legal discussion regarding Steam Workshop

    Armaholic and PlayWithSix may not be literally stealing your work but they do infringe on peoples copyrights. They redistribute peoples mod without asking the creator then make money of other peoples content via ads and are able to spam the forums vis a vis "service". I think the whole steam workshop discussion pales to that kind of sleezy. Steam is not making money directly from your addons.
  24. i puke a little bit in my mouth every time someone says weapons or ai are unrealistic You know what really is unrealistic? having some super vision where you can see outside of your body and get a perfect cross in the middle of the screen while being able to zoom in like a hawk. why does this have to be the default setting? i dont get it. there are maybe 1 or 2 multiplayer servers that have no third person and exactly 0 servers that have no crosshair. all the invade and annex servers have switched to support third person because else none comes anymore. Not a single life server that supports firstperson only its actually kind of sad how big of a moneygrab these server operators are. (i wish bis would crack down on that btw.) these setting should be on rookie/novice difficulty it takes all the fun immersion and skill away from this game. please discuss. PS: first person does not actually cause motion sickness. motion sickness is because the fov is too high so you cant distinguish fine details default arma is 70 degrees fov. 60 degrees really helps with that besides looking totally fkng badass. http://i.imgur.com/du10B9K.jpg (337 kB) fovTop=0.63; fovLeft=1.12;
  25. defk0n_NL

    Does the P07 Icon bother anyone else?

    not really but what does bother me about the PO7 is the sound it makes. it sounds like a paintball gun or something. look at how badass this gun looks. http://upload.wikimedia.org/wikipedia/commons/6/6c/Walther_P99_9x19mm.png (1207 kB)