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defk0n_NL

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Everything posted by defk0n_NL

  1. The advantages of being in a better position then the enemy are roughly the same regardless of your settings. Crosshairs lower the margin oferrror which is why i consider it a crutch. Hip/shoulder firing is often used when caught unprepared or under heavy fire. Your argument about deliberate and thoughtful gameplay goes out the window in such cases. Crosshairs promote deliberate gameplay the same way a aimbot would. They let you deliberately shoot someone equally. Even if your so drunk your about to pass out. Dont need to write 5 paragaph stories to see why crosshairs are bad news.
  2. Aiming deadzone is broken and has nothing to do with the no crosshairs. Go download and install the mod i made (http://forums.bistudio.com/showthread.php?163285-A3-FreeAim-Fix) which fixes aiming deadzone to feel like red orchestra 2 and insurgency. I can stand in the middle of kavala and shoot in every window near perfectly.
  3. If you have ever heard of MultiTheftAuto, SanAndreasMP(SAMP), JustCause2MP(JC2MP), SkyrimMP then you know what im talking about. Those games dont support multiplayer out of the box but with those mods they basically built a standalone network stack and listen/search for the game memory adresses. then propogate data accordingly across clients etc. I am wondering if this is legal or frowned upon by developpers? The reason im asking is because im interested by it, would it not be incredibly cool to create your own multiplayer functionality with alot of players and a custom chatbox for example. custom health bars etc. basically a extreme rpg mod.
  4. Im pretty sure this game was meant to be played first person without crosshair. Go look on the official arma 3 youtube channel. the entire community guide was shot in first person. Arma 3 - 'E3 2012 Sneak Preview' Trailer infantry was shot in first person without crosshair with occasional landscape shots in 3rd person. Arma 3 - '2013 Sneak Preview' Trailer infantry was shot in first person without crosshair Arma 3 - 'Lighting Showcase' Trailer infantrywas shot in first person without crosshair Arma 3 - Zeus DLC Trailer infantry was shot in first person without crosshair These are all official arma 3 video's. Not to mention the vocal opinion of rocket stating that he wants DayZ to be first person but is basically stuck between a rock and a hard place, fan boy wise So BIS advertises the game mostly in first person without crosshairs, how unreasonable of me to expect the game to default to first person without crosshairs.
  5. Oke this is my opinion so im not trying to state it as fact but: Because of the general aids you have like crosshair, thirdperson, zoom my thought pattern would move towards this when im playing. Which is my general thought pattern when im playing on a difficulty that is made easy for me. "I haven't had to do alot to be that good." (maybe not in those exact words, mind you) On the other hand when its difficult for me to shoot you by the lack of crosshair etc i would say my thought pattern(project reality, orchestra2, etc) goes more towards this: Which comes down to skill in my opinion. As i said its my opinion so you tell me if this is or isnt familiar to you. I feel that because its made relatively easy by default the skill gap kinda narrows down alot, when its hard the skill gap increases. i dont know if your a good player or a bad player but i want to shoot you so i wont risk.
  6. Who's the psuedo realist here? You or me? Because the way i see it am trying to clearly articulate reasons why i find that skill should trump crutches. as in compensating for the lack of realistic features by using the sensory inputs that you have. not the ones that you ought to have. Isnt that why you play with a mouse to compensate for the fact that you cannot move your arms in 3d virtual space?
  7. I agree that AI can be at times overpowered. I think that is unpredictable in the bad sense as in you have almost no control over it. But modifying gameplay difficulty levels directly relates to skill also. Something you can control or atleast try to minimize its effect by practice, concentration.
  8. People are not afraid of getting shot because its easy to shoot people. im not saying short firefights are a direct result of zoom and crosshair but it does have influence. As in zooming in to spot a enemy and crosshair being able to effectively strafe and lay down pretty precision fire without looking through a scope. I am not arguing for the permanent removal of anything this thread is about moving crosshair,zoom and thirdperson to the lowest difficulty because thats exactly what it is. a low difficulty. zoom should block your peripheral view in such a way where cant just scan the whole battlefield. as do optics and binocs work except for right click zoom. Also stop pulling sentences out of context. i was clearly referring to the overall difficulty. Which is a combination of game mechanics not exclusively related.
  9. So i guess RedOrchestra2, Insurgency, Project Reality players are ignorant people who dont know how to compensate for their lack of aim with a crosshair/zoom/3rdperson? :ok: It should stay a option for nubs but not the default setting. Lack of difficulty makes this game stale and predictable. The terrain is huge but the majority of my pvp firefights last under 3 minutes. (with rare exceptions) Which is probably why life servers are so popular. They increase difficulty by random firefights(skill) and making money(delayed gratification), as thus the reward(goal: more firefights) feels better. DayZ, rinse repeat. its like a fkng cocaine addiction coming to think about it. Arma 3 needs more cocaine
  10. you can spot someone with the naked eye, laying down or sitting stationary in grass or gravel from 300-600m away with camo clothing on? color me impressed :icon_rolleyes: your also not supposed to take out your binocs out every 5 seconds unless you really want to. not everything should be in your immediate control. if someone snipes you from 600m away. i doubt you would calmly proceed to counter snipe them with the naked eye. i running to cover and occasionally poking your head out with binocs + suppresive fire etc would seem more reasonable. or have a teammate spot and you shoot, like actual teamwork.
  11. regarding zoom i see alot of people comparing it to real life 1:1 which is not reasonable i think. as i said earlier arma details does not equate to real life detail. They way the game zooms in now i can basically spot targets with the naked eye 300-600 meters out sitting on a hill, hows that for realism? i would argue that in order to maintain balance they should severely nerf zoom and speed up the binoculars animation. binoculars would serve the same purpose as zooming in, i think only having zoom when your full stam would annoy more then solve the issue. crutch is crutch
  12. low FOV feels very different in a open area especially when you can look around. in real life the high awareness that comes from a large field of view helps you determine priority in highly detailed situations. in arma i would not call the environment coming even close to real life. in arma a high fov i feel is actually detrmimental because combined with zoom in feature its a super crutch. i can basically just run around wait for someone to shoot me and turn around and basically smoke him in a instant. objects do have different lods i would not say the detail is increased that much on zoom in. it becomes more defined but not more detailed perse. Yes but how does is that different from actually estimating where your barrel is pointing at. i am pretty sure you cannot hip fire your weapon with the accuracy that arma allows with a crosshair. i feel that crosshairs are also a crutch. especially with no aiming deadzone you basically know that where ever you look you will shoot in the middle. how does a crosshair even come close to justifying more accuracy?
  13. yes my aspect ratio is kinda borked it was a example screenshot that even low fov is not terrible on 1600x900. normally i play 2560x1440. what you are stating regarding zoom is not totally correct. in real life you can view more detail but there is also more detail to actually see. in arma you bushes/grass etc dont render beyond a certain distance. zoom in this case only helps me immediately seeing where im getting shot from. long range battles should be fought with scopes not with first person zoom. lastly indoor shooters make 60degrees field of view really feel claustrophobic. but seeing arma 3 is massive i dont see how that can negatively effect things. you should try the fov settings i made in original post. high fov also decreases depth perception
  14. you can clear the cover with iron sights and optics also. i assume that you would shoot with optics unless under heavy fire in which case you should not be able to determine so clearly where you are shooting at (not that its that hard to figure out if you shoot over or under with a little bit of practice) also zoom i see why people would prefer zoom because its a conveinince people grew into but whats the point of binoculars if you can zoom as much as is currently possible. i dont think alot of players use binocs that often which is why it should be there for. no zoom adds alot to the experience. maybe have zoom tied to the stamina linearly like no stam no zoom or no zoom when moving or something the terrain is not made for zoom also. people stick out like sore thumbs once you move past the foliage border
  15. well ofc but even one or two server is better then how it is now. right now you basically have to go play project reality if you want realism and multiplayer. which is depressing if you bought this game for the military realism
  16. defk0n_NL

    Can we get rid of the Michal Bay stuff?

    it really is ridiculous. they need to bring back the flaming car from arma 2 but this time. it would be preferred to let the car ignite then swap 2 or 3 transparent burn textures on the normal model for like 10 minutes then swap the model to destroyed.
  17. defk0n_NL

    Chernarus as error-free vanilla addon/DLC for Arma 3

    im pretty sure you can already run chernarus plus on arma 3 :bounce3:
  18. The player losing contact and being ejected out of a sharply moving aircraft seems quite realistic. Just have to make a script that makes the player sit down while in the aircraft cargo. That command you posted what does that do exactly, it seems complex [this,"STAND","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat; I was mocking around with shooting out of vehicles quite some time ago. I made it work but when the car moved the player turned in freefall. This might solve that. Have no idea how i did it though, spent too much time in configs and it all seems just a blur now >.<
  19. defk0n_NL

    How to aim GBUs in all CAS aircraft

    isnt this for dropping bombs? http://i.imgur.com/EchHUuw.jpg (110 kB) i always use that reticle for dive bombing. never fails me once you drop a couple you know when you will overshoot or undershoot
  20. The roadmap stated Anyone think that will include guaranteed messaging of some sort? I would love to see 100+ pop server be the standard.
  21. defk0n_NL

    Development Blog & Reveals

    It depends really, i think you would only need to make one extra animation for the sitting and a upper body one that fires(gesture)
  22. defk0n_NL

    Disappointed after 13 years of 'Arma'

    Having a rabbit opening a vehicle inventory points to a good thing in my opinion. It points to some units being object oriented. These are the things arma misses by far and large. It feels like arma assets are coded in a very restricted manner heavily focused towards milsim which diminishes the actual modding potential. Like vehicles having proxy positions for drivers instead of having a unit object "bolted" on top of a vehicle object. or items only being able to spawn in "ground containers" Arma needs more dynamism. Creating a milsim on the scale of ArmA is a huge task. If modders did not have to feature-beg BIS that would be a great improvement over the current situation.
  23. defk0n_NL

    Disappointed after 13 years of 'Arma'

    This is not true, Soldner Secret Wars has arguable a larger scale, their (generated) map is twice the size of europe. Still hoping for them to release the source code any day now :( when soldner came out (2006) it was a bug ridden hellhole but i can say its really fun nowadays. If only arma went the same way polishing their game instead of sweeping the problems under the rug
  24. defk0n_NL

    Why are much more people playing Arma 2?

    I find arma 3 to be hardly futuristic, it feels more like a alternate reality, with strange rifles, strange handguns, strange vehicles. its feels chaotic. Where arma 2 sticks to its overall setting way more, like humvee, m16, ak47. even though arma 2 feels rougher around the edges,i like it more. Would have rather seen full sci fi with futuristic vtols, mraps and assault rifles. (not lasers)
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