BadHabitz
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Everything posted by BadHabitz
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Please add the ability to assign an insignia through the cfgVehicles entry for units. As it stands now you have to make an init entry in the mission or try a work around through a script. You (BI) added insignias, which was awesome, but I think the way that we are made to go about using them needs some re-imagining and support. Thanks. If something has changed and I am completely wrong then please let me know.
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You probably can, as I indicated, but it would be far more practical to assign it in the config. addInsignia="\mod\data\tex.paa"; or addInsignia="insignia_className"; would be so much easier.
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ASDG - Mk. V SOC (WIP)
BadHabitz replied to Hatchet_AS's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's in RHS. Check it out. -
Tanoa Lite - a possibility or a total No-Go?
BadHabitz replied to TrueCruel_Nobody's topic in ARMA 3 - GENERAL
To be fair, Tanoa will be the only one out of those thirty that you have to specifically pay for. The others you received when you bought the game or can be downloaded for free. All future maps created using Tanoa assets will now also be segregated on the other side of that pay wall. -
Tanoa Lite - a possibility or a total No-Go?
BadHabitz replied to TrueCruel_Nobody's topic in ARMA 3 - GENERAL
I look at Arma as a hobby. Hobbies cost money. If you're really into Arma and Arma is 'your game' you should have no problem paying for an expansion. The expansion was announced 10 months ago. If you're so poor that you can't save $3 a month to spend on a game that you love then you should turn off your PC and go find a way to improve your standard of living. Seriously. I voted "I don't care". -
Ladders from the water to the drydock are glitchy. I can never get out of the water.
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Non-enterable buildings are a massive disappointment. I know it was announced in August, but I was hoping it would be something they would have changed. I don't mind portions of buildings being blocked off, but if there are buildings you can't enter you might as well just replace it with a solid VR box, because that's all it really is.
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Don't fret. This thread has been inactive before, but it always comes back. I don't think the mod author regularly checks the thread, but he does post updates here and there.
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At this point I would just hope for a release date.
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We're there not other versions of Yuri's 60's? (Naval versions, etc) You going to work on those also?
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script snippet - downlad data from a laptop
BadHabitz replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I like this a lot, but I think it would be better if an animation fired off when this is used as well. -
Limit height of the trigger 10x10x10m not working, 1.58
BadHabitz replied to snakeplissken's topic in ARMA 3 - TROUBLESHOOTING
Damn, I was looking forward to this.- 1 reply
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- height of the trigger
- Limit height of the trigger
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Virtual Arsenal Patches
BadHabitz replied to willithappen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addAction ["<t color='#ffa500'>Open Virtual Arsenal</t>", {["Open",true] spawn BIS_fnc_arsenal}]; I use that in the Init of an object to get the full Arsenal. -
Looking good.
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ARMA 3 - official mod, ADR-97 weapon pack
BadHabitz replied to Jakub BXBX Horyna's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The problem with that is then the developers have to officially support it through bug fixes or whatever else in the future. -
ARMA 3 - official mod, ADR-97 weapon pack
BadHabitz replied to Jakub BXBX Horyna's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What type of license are you applying to your work? -
[IceBreakr/IBIS] Lingor & Dingor for A3
BadHabitz replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I used "this allowDamage false" for my soldier and I spawned in alive, but stuck in the free fall animation. This was in the singleplayer version of the 3d editor. Everything worked fine in the multiplayer 3d editor, and also the 2d editor. The strange thing is I do remember it working a few times. Then after the first time I died instantly nothing I tried could get me to spawn in alive in the singleplayer 3d editor again. Restarting the game didn't make a difference. Or I remember wrong and the times it worked fine it was in the 3d multiplayer editor. -
1 nautical mile is 2,000 yards (6,000 feet). A knot is a nautical mile per hour.
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What....?
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Foxhound hasn't logged into the BI forums since the 24th, so the sky is falling. Must also mean a conspiratorial boycott. :ph34r:
- 5656 replies
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- guns
- helicopters
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No. Eric's mods should be there somewhere. If it's not the latest version you just have to be patient.
- 5656 replies
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- guns
- helicopters
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Introduction Pomigit has granted me permission to take over development of the PG Services PMC mod from this point forward. I've made some minor changes, and have other additions and changes planned for the future. Before handing this mod over, Pomigit added new Tactical Goggles (a custom model, with three textures) and also made the necessary changes for Zeus compatibility. DOWNLOAD http://www.armaholic.com/page.php?id=21616 Current Version 24SEP15 Pomigit's Credits BadHabitz's Credits classNames.txt REVISION HISTORY Revision 24SEP15 Revision 02AUG15 1H 2015 Revisions 2014 Revisions DOWNLOAD http://www.armaholic.com/page.php?id=21616 Weapon replacement packs: If you want PG Services units to use weapons from popular mods Original Thread ====================== DISCLAIMER ====================== With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions: Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). Noncommercial - You may not use this material for any commercial purposes. Arma Only - You may not convert or adapt this material to be used in other games than Arma. Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license. I ask that if you do modify the textures in this addon, that those modified textures will not be displayed in video or images anywhere on http://forums.bistudio.com/. ======================
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I'll be asking moderators to lock this thread.
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Aw man, I didn't know that was still in there. I guess I can skip this map for now.
- 122 replies
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- Namalsk
- Namalsk Arma 3
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Play SP Scenarios with friends (COOP)
BadHabitz replied to thechris80's topic in ARMA 3 - USER MISSIONS
Yes. You can add extra soldiers that can be playable. But then it's no longer easy as running a mission from Steam. You would have to download it, add in another player slot, re-package the scenario, and then host it from your machine. I thought your question was how to play co-op on a SP scenario through Steam.