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Private Evans

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About Private Evans

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  1. Private Evans

    Lybor

    I really love that your east european / green sea region maps come with no dependencies !! Would be nice to see an Arma 3 Chernarus map made this way. keep it up ๐Ÿ™‚
  2. Private Evans

    Faces of War [WW2]

    Oh yes please...the quality of this mod was so outstanding !!
  3. Private Evans

    Global Mobilization CDLC in Arma Reforger!

    Absolutely good point..I really would love to see Global Mobilization and CSLA Iron Curtain brought over to Reforger- This could become somekind of Cold War plattform :) with the original SP campaigns for OPF implemented later on as well..
  4. Foly huck...this will defenetely bring me back to play Arma 3 again. Absolutely amazing ๐Ÿ™‚
  5. Private Evans

    Reforger map-making for A4

    As I understand it Reforger is and will be a game on its own, with its main function/focus being testing enfusion tech. Arma 4 will then run on the final tech but will be a completely new game. The thing is if Arma 4 would be completely incompatible with Reforger mods , then this here all would be a big waste of time. I see Reforger mainly as a chance for modders preparing and porting their existing Arma3 stuff for/to Enfusion. As Gunter Severloh stated, it would be a huge pain in the ass to completely begin from scratch with one setting,one map, 5 factions and a handfull of vehicles.....This would also be completely contrary to the idea of an Arma plattform....
  6. Private Evans

    Reforger map-making for A4

    Yeah the basic stuff will be definitely the same, configurations and inis will change though, but this has been the same for Arma 3. What I would find more interesting is the situation on using Arma 3 stuff for making maps/mods in Enfusion. I wonder if has anyone tested for exampe making Stratis work on Enfusion ? ๐Ÿ™‚ Or did I miss something and this is completely forbidden ?
  7. Private Evans

    Ravage

    Random thoughts ๐Ÿ™‚ Inspiration taken from the movies "I am Legend" , "Crazies" and "28 Days Later". Infected activities and behaviours depending on the level of daylight, roughly ranging from idling and hiding in the shadows and interiors during daytime and roaming around, hunting during night time and anything in between. This would defenetly add some new tactical and gameplay elements and also could lead to some very dramatic situations in case of sudden weather changes ( would of course require a dynamic weather system). Imagine walking through a dark forest full of idling infected hiding from the sun, when suddenly dark clouds fill the sky and the infected start to awake ...or looting a small town at the coast when out of nowhere thick fog rolls in from the sea ....city streets in bright daylight would be more or less completely safe while pitch dark interiors would be deadly traps. During night time though, when the infected start to roam around and hunt, such interiors would be empty and could be looted ( how scary that would be). The possibilities would be endless since you also could play around with infected senses and then mix and match to whatever liking. Also I could imagine the infected not to be just like the28 Days Later infected including sprinting, vaulting and climbing but also a bit like from the movie "Crazies" make them use in some cases melee weapons like kitchen knives, axes and pitch forks etc. :)) and climbing ladders and opening doors.... Why not even adding some nasty booby traps..as you said, the infected are hunting us ! I am really happy to see you working here on the new engine ๐Ÿ™‚ keep it up
  8. Private Evans

    New informations or announcement soon?

    I personally find it very important to have high quality resources for creating new maps. Even if the game runs smooth like hell and everything is super cool...it will be boring after a short time if any map looks like the Czech Republic during the 1980ies....we had this before. We also know that there are not that many community members that are able and willing to create and also provide new building sets etc. From my technical understanding most or maybe all statics from Arma 3 should work fine in Enfusion except for interiors, which I guess need some overhaul for the new interiors lighting/shadows. So for me the questions was/is...will BI provide this resource, or if not allow us to use and import them....hell they can even sell map packages as addons. Last but not least would it be super interesting to know how future maps can be edited in Enfusion...It would be so cool to completely change a map from let's say a future setting to a WW II setting or even a black Powder setting or the other way round into a sci fi map....I mean they are talking about Enfusion as a plattform.
  9. Private Evans

    New informations or announcement soon?

    For me the big questions is...will this be a real plattform? Will BI include for example all the terrain resources from previous Arma titles, maybe even the complete terrains. I would love to continue playing on Altis, Tanoa, Malden, Livonia..as well as on Chernarus, Takistan and Sahrani with all the good stuff Enfusion is bringing. To be honest I would be really pissed if we would get Enfusion with just Everon and and a new map for Arma 4 and then have to wait another 10 years until the comunity painfully mananges to import all the old stuff and maps. Same goes of course for gear, weapons, vehicles and items etc...loosing all the good stuff from Arma 3 would be a pain in the ass for me!! For me a real Arma plattform means having all of the Armaverse resources avaible for modding, ranging from the cold war to the 2035 scenario to whatever Arma 4 will be !
  10. This interview ( link in the video) brings a lot of information ๐Ÿ™‚ As it seems, it will be not that difficult to port/ use the Arma 3 terrains. Main problem ( more a lot of work than a problem) seems to be the converting of all the building textures for the new lighting system. But finally...proper lighting for interior and exteriors...this is a big one ! Proper lakes and rivers are mentioned as volumetric cloudes, fog and wet surfaces ....and yes the already ported Tanoa to Enfusion and tested it for the PS4...hopefully all the assets will be directly avaible for modding ๐Ÿ™‚
  11. Hmmm to be honest...this still leaves so many things unanswered xD First of all...will there be any kind of asset library including all the stuff from previous Arma games, or do we start again with one official island and 3 vanilla factions??? Will we have to painfully convert every vanilla map and building again as a mod or will for example Altis, Tanoa etc. resources be included in some way ??? It would be so nice to have the possibility to get or create all Arma maps on the same and newest technical quality standart within the first months or even right from the start. Secondly...will there be more freedom to work on the vanilla maps...allowing us to, for example, transform Tanoa completely into a 17th century black powder style map and so on....
  12. Is ist still planned to make it possible to connect the underground map with above ground map(s) ? ๐Ÿ™‚
  13. Private Evans

    Arma 3 Creator DLC: CSLA Iron Curtain

    In fact the actual border was not even noticable in many wooded areas especially around the Bavarian National Park. In some cases tourists, which were stupid enough, to ignore the warnings, were sometimes arrested by Chzechoslovakien border patrols and had to pay a high fine ( of course in western currency) before they were allowed to return.
  14. Private Evans

    Middle East Crisis

    These packs are awesome...do you consider making similar packs for let's say South East Asia and Latin America. As far as I remember you had an Eastern Europe pack as well ๐Ÿ™‚ Keep it up and thx for doing this
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