-
Content Count
594 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by warden_1
-
RHS Escalation (AFRF and USAF)
warden_1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's a dope vehicle but nah.- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
warden_1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's a weird graphical glitch, never seen that before.- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
warden_1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Re-read the entire page and everytime you come across the word "you" realize that "you" is not the same as RHS. It's a contract between you and them, not RHS and them.- 16574 replies
-
- 1
-
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
warden_1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That isn't how it works but okay.- 16574 replies
-
- 1
-
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
warden_1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A) the license doesn't allow you to be giving out copies like that to random people.B) You don't seem to understand how the modeling process works (Not trying to be offensive), so have fun importing a model that dense to GTA. C) While buying HP models to bake off of is a great way to speed up game assets, I'm pretty sure RHS has plenty of cash to do that with if they needed on their own and it would probably be more work since they would have to redo all the models that currently in game aren't really that bad, especially considering all the custom features that have been added to them. Good luck with your work though bud.- 16574 replies
-
- 1
-
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
I think the shadowLOD on those little barrels is sticking through the main mesh, just fyi. Looks amazing overall.
-
AH64D Helicopters being shot down by BMP every time -ArmA3
warden_1 replied to Boss-Starstreams's topic in ARMA 3 - GENERAL
This is more the place for people who actually make content to post about it. You should try the feedback tracker since.... idk that's what it's there for. -
AH64D Helicopters being shot down by BMP every time -ArmA3
warden_1 replied to Boss-Starstreams's topic in ARMA 3 - GENERAL
Wow that's a mouthful... So A) Sounds like maybe you're using a mod and not just the default game. B) Tanks sometimes have this imaging sensor where they can see heat signatures, so that's cool. C) You probably were carrying a lot more than you should have if you got tired in 30 seconds Also this is the wrong place to post this. -
But that argument defeats itself at the same time... NI Arms does different models of AKs than RHS thus producing variety. Variety > Volume imo unless the quality of something is so poor that it needs to be replaced.
-
That's a waste of a decent amount of resources.
-
if cunico has already done an MBAV why would you think that would be the one picked?
-
More than likely what will happen is the newer gear from this period will get a bit more attention before older stuff does. There is a huge gap between modern and OG sf stuff in regards to sfodd. . Ironically this is one of the items I was considering doing or having Adacas look at because they have been issued to DG over the past few years and a decent amount of diver related guys are using them with floaters. It's not really the worlds greatest PC but its unique and probably popular due to the light weight in water. The apc is in my opinion too similar to current stuff in Arma and isnt really a stand out piece in the sof community though it has seen a decent amount of use.
-
Poolpunks Object Packs - Work in Progress Thread
warden_1 replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As always Poolpunk, love your stuff. -
Possible to get one of the UVs? Also is it on a single 2048 texture? I like the idea you mentioned regarding a singular grayscale sort of color that you could modify the colors with by using RVmats, that's smart. The edge beveling is a nice touch as well.
-
Actually I was originally just curious and excited to see if someone was using a similar method of making LP assets.
-
In any version of 3DS max: click the top right of the viewport on the "shaded" or "realistic" button and select "edged faces" then screenshot that. Better yet, click the little "+" mark in the same spot, then "Configure Viewports", then under "Visual Style & Appearance" select "Display Selected with Edged Faces", Crtl +A to select your whole model and it will show wireframe in white over it.
-
It's hardly a step in reverse engineering lol... if it's really that close to impossible for you (takes 2-3 clicks normally) then dont worry about it.
-
Ah nice, any wireframe pictures or HP? Also for normal baking Green channel needs to be inversed for Arma.
-
Wow, that's a very uncommon classic right there, nice work. Any pics of the inside? Also I assume the original HP was from squir, I'd love to see the HP next to the LP with some wires or something as well as the UVs. I used a similar method of buying a premade base highpoly model for a current project and so I'm always curious to see how others construct their LP around existing mesh. What did you do for sounds by the way?
-
That's funny, it seems like they are extremely clear. Perhaps they make the foremost rule about using their models and what not specifically because people rip and then steal their stuff more often than any other game: "You can't reverse engineer our games to access the assets or otherwise do things that the games don't normally permit in order to create your Items."
-
That isn't true, and even if it was you are still not allowed to use them in Arma mods.
-
okay
-
You still can't use those cars.
-
Thanks for starting the interest in this. I will make sure that you get in touch with someone who can do that for you.
-
for something like low vis or psd work? okay... though typically you see pacas, veltyes or vel systems... I mean Adacas could just make one of the new LVSs, but using the JPC in place of a low vis rig is kind of odd.