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Posts posted by evromalarkey
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Version 1.4.0 released
New update after long time, we got some new help with the mod, welcome Qinetix, WendaF and Kadlik to the team! This also means more new stuff is planned in the future, mainly vehicles.
Main goodies in this update are BREN2, JAS 39 Gripen, ACE3 compability and minor fixes. Also we made ACR_A3_Weapons part of the main package, so you don't need it separate anymore.
There are also new berets with ranks in this update, thanks to Qinetix. They are hidden from arsenal though, so if you want to use them in the mission - here are the classnames.
Optional:
or
Download: (400 MB)
STEAM WORKSHOP
Donate:
If you like our work, please consider donating 😉
Website:
https://gitlab.com/ascz/acr_a3
Discord (czech):Changelog:
- Added: acr_a3_weapons moved to acr_a3 main package - Added: BREN2 - Added: JAS 39 Gripen - Added: Berets with ranks - Added: ACE3 compability (gforce, hearing-framework) - Fixed: NPP-2006 vest shaddow and lod bug - Fixed: Pandur II bug after 1.82 update - Improved: removed obsolete asdg_jointrails requirement - Added(RHS): T72M1 - Fixed(RHS): Missing magazines on some units - Fixed(RHS): Wrong textures on some vehicles - Improved(RHS): added MAAWS, Vz58 and BREN2 to soldiers
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There will be update soon addressing some issues and adding new stuff, stay tuned 😉
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Is it even possible to download mods? I think this works only for missions or am I wrong?
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Great job on the campaign, this was really impressive and nice surprise!
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PO4? Excited!
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It does not matter if you are playing hardcore or easy servers. The only reliable indicator to know if your opponent is friendly or enemy is the mini map and that's just bad design.
You should really alter the equipment for each side, because now it's really just deathmatch, everyone is using NATO equipement - you can identify the enemy only by the uniform and that's just very hard.
My proposal is to restrict the BLUFOR and OPFOR equipment for each side and make it more balanced. Also there should be more visible indicator when you kill someone, because now I often have to look if I killed friendly or enemy :D
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7 hours ago, ineptaphid said:Can i ask who owns the uniform models-the one with the kneepads on it? I really like the model and would love to retex it in US/UK camo. Wondering who I need to ask for permission?
The kneepads are ported from Arma 2, but they are part of the vest. The uniform is default NATO model with custom rvmats. If you want it, you can find it in our gitlab repo (addons/acr_a3_characters/vesta*), permission granted.
@foxhound thanks for the mirrors!
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Version 1.3 released
Mainly maintenance update, but we're also releasing separate acr_a3_weapons extention with czech weapons. They were ported back from CUP, kudos to CUP Team! You can use the package also with rhs and cup extention.
Other big change was separating desert units and vehicles into new faction, so it can be used better with missions.
Optional:
or
or
Download: (200 MB)
STEAM WORKSHOP
Donate:
If you like our work, please consider donating ;)
Website:
https://gitlab.com/ascz/acr_a3
Changelog:- Added: desert faction separately - Fixed: bad texture of vest in vehicles - Fixed: missing textures in Kamaz
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11 hours ago, fanatic72 said:Might want to clear that out in the original post that certain weapons and vehicles are only available with either CUP extension or RHS extension.
done :)
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5 hours ago, Polyus said:So, is there a reason the T-72M4 isn't showing up?
T-72M4 is available only with CUP optional extension.
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Version 1.2 released
We were working hard on this update and we're glad to release it today on this first day of the year! We have completly redone all the textures, so everything looks much more accurate to the real vz.95 camo (comparision before/after). With this update we are also releasing the RHS optional extention, which adds ACR related vehicles, weapons and dubbing from RHS to ACR_A3 mod. Basically we had redone a lot of things, you can find all the details in changelog and in gallery, enjoy!
Optional:
or
Download: (200 MB)
STEAM WORKSHOP
Donate:
If you like our work, please consider donating ;)
Website:
https://gitlab.com/ascz/acr_a3
Changelog:
- Added: new characters and equipment textures- Added: zamak trucks - Added: new vest variants
- Added: new unit and blood insignias
- Added: new pandur textures
- Added: blood insignias are now added random to units
- Added: eden preview pictures
- Added: RHS compablity config (Mi17, Mi24, UAZs, Czech dubbing etc.)
- Improved: default units equipment
- Improved: helmet armor values
- Improved: overall structure, improvements and fixes
- Fixed: icon for groups in eden editor
- Fixed: pandur had incorrect gear
- Fixed: blood insignias were not visible in arsenal
- Fixed: wrong or missing equipment icons
- Removed: AAF vest variants
- Removed: some NATO vest variants
- Removed: alternative beret
- Removed: legacy CBA compability, it is not needed anymore
Gallery:- 10
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great work everyone! SPLENDID update!
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@sargken Most of the stuff is already in cup, mostly vehicles and weapons. We are also planning to include infantry equipment and textures in the future.
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Hi. Are you planning add more stuff? or is this version end? Thanks
Best regards DonbassCZ
Yes we are planning to release new version with improved infantry and textures.
I don't understand why you would delete all accesability to the czech vehicles.... One would say you should keep the files avaible till alternatives are avaible/made and not completely remove accesability for couple of months :/
The acr_a3_cup package stays, but now includes only compatibility configs and you will need full CUP to make the mod working with weapons and vehicles. We decided to switch over to full CUP because maintaining the previous package was too complicated.
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Am I the only one who is kind of dissapointed that if you play solo, you are kind of alone wolf in your "own team"? I didn't play the whole campaign yet, only the first mission - but it's really huge drop in authenticity for me, when I suppose to have team and yet I am alone.
I really don't understand why you can't have AI's in your team like in Arma 2 campaign. Anyone else agrees with me? I made a ticket on feedback tracker - https://feedback.bistudio.com/T120393
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No, you have to delete the old version and replace it with new one, and if you use CUP, you need to download also the @acr_a3_cup
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Version 1.1 released
This is mainly an maintenance update for Apex release. We fixed few annoying bugs and made the mod independent of CUP. The acr_a3_cup package stays, but now includes only compatibility configs and you will need full CUP to make the mod working with weapons and vehicles. We decided to switch over to full CUP because maintaining the previous package was too complicated. For these who don't want to use CUP, you can still use the mod without it and with only infantry included.
What are our future plans now? We want to improve the mod just a little more, we have some sweet new textures for infantry. Also we're planning to make acr_a3_rhs compatibility package.
Download: (210 MB)
STEAM WORKSHOP, GOOGLE DRIVE, WITHSIX
Optional:
@CBA_A3, @ACR_A3_CUP, @CUP
Donate:
If you like our work, please consider donating ;)
Website:
https://gitlab.com/ascz/acr_a3
Changelog:
- Fixed: error in main menu
- Fixed: error with tfar ammobox
- Improved: tfar compatibility
- Improved: cup compatibility (mod is now independent of cup and can be launched without vehicles, weapons and dubbing)
Gallery:- 5
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very nice, looking forward to this :)
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https://github.com/headswe/Swifty/issues/144#issuecomment-223746903
Any chance you are using obsfucation in pboProject? It's making problems in Swifty
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CUP Terrains Core is being processed right now on PWS, Steam is already updated and here are google drive links:
CUP Terrains - Core - 1.1.0 - https://drive.google.com/file/d/0B9pLLNiesSsbNlRBQ1AtbnU4OGs/view?usp=sharing
CUP Terrains - Maps - 1.1.0 - https://drive.google.com/file/d/0B9pLLNiesSsbNUpvenlQejR0LW8/view?usp=sharing
CUP Terrains - Complete - 1.1.0 - https://drive.google.com/file/d/0B9pLLNiesSsbTUxRZ01TVThQdUE/view?usp=sharing
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Thanks. The map without sound is FATA and I opened a ticket on your official site (you said a month or so ago you thought it could be due to your pack not incorporating the specific ASCZ fix needed for FATA to have sound).
Yeah I appreciate the clarification. I sat there crossed eyed trying to find a map I knew with 100% certainty would work after 1.60 in a mission I was working on yesterday. So I went with Zargabad. :)
Good to know I didn't need to do that and thanks for clarifying.
I will be releasing an update for ASCZ fixes later this week, it will be fully dependent on CUP TP, so there shouldn't be any problems.
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Army of the Czech Republic A3 - ACR_A3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Version 1.5.0 released
Happy Easter! We have some treats for you! This update is long time in the making and the main addition is the TATRA truck and it's variants T810 and T815 made by talented @Qinetix and @sunczu
We also readded some vehicles, mainly Landrovers and Dingo 2, also added T72M4 variant included in RHS extention pack.
Here are some new screenshots - https://ksvoboda.cz/nezarazene/army-of-the-czech-republic-mod/
Optional:
@ACR_A3_CUP + @CUP
or
@ACR_A3_RHS + @RHS
Download: (1488 MB)
STEAM WORKSHOP
GOOGLE DRIVE
Donate:
If you like our work, please consider donating 😉
Website:
https://gitlab.com/ascz/acr_a3
Discord (czech):
https://discord.gg/6CQudN
Changelog:
- Added: T810 & variants
- Added: T815 & variants
- Added: Landrover & variants
- Added: Dingo 2
- Added(RHS): T72M4
- Fixed(RHS): RG33 missing textures
- Fixed(RHS): missing ammo for machinegunner units
- Improved(RHS): RG33 classes were changed to acr_a3_rg33_x format