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Everything posted by evromalarkey
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Modified Kegety's spectator script for A3 - v 1.0
evromalarkey replied to ollem's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey, I was trying to run this script in my mission and I got this error - The spectator didn't work for me, do I need mcc to run it properly? -
ASCZ Custom Post-process Effects
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's module in Zeus, category Environment>Post-process -
Battledress A3 - Open Source Ports of Arma 2 Uniforms
evromalarkey replied to theevancat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This could be really welcome, because this is one area which is missing. We have weapons, few vehicles but no proper factions and uniforms from Arma 2. So if you port all of the Arma 2 factions, god bless you! Also you should consider to share this with CUP project - http://forums.bistudio.com/showthread.php?169933-Community-Upgrade-Project&highlight=community+upgrade+project -
ASCZ Custom Post-process Effects
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It was rather trial and error, I had image of Takistan on other monitor and I was trying to get the best values ingame, to make it the same. Will do, I will update the first post later with them. -
So it was propably our bad replacement config for @caf_ag, it interfered with the caf_ag RPG somehow, so no worries ;)
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ASCZ Custom Post-process Effects
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can find out the post-process effects in modules (category Environment). That applies for editor and zeus. So you can either set your coloring for a mission or change it on the fly with zeus. You can actually change colors on the fly through Zeus and yes you're right custom key could be handy. And thanks for the Arma 2 tones, I will add them in the next update. @Foxhound, @Sonsalt thanks for the mirrors! -
"Opening up Arma 3 to paid user-made content" - How?
evromalarkey replied to gammadust's topic in ARMA 3 - GENERAL
@ProfTournesol ^^ As I said. And as a matter of fact yes, I donated recently. -
"Opening up Arma 3 to paid user-made content" - How?
evromalarkey replied to gammadust's topic in ARMA 3 - GENERAL
Yes, I think this would be great solution. What would be even better is donation button ingame, I mean for example in main menu. When you click on logo, you get more informations of the mod, as homepage etc. Well BIS should more expand this, make there description, guide and big donation button (which would get you to the paypal site or other desired site). And everyone would know where to donate! (Which is the main problem with donations, people are unaware of them) Or ability to show pop ups in game (like in lite version of karts) with something like "If you really like this content, support it" and another big donation button. I think that this would be the greatest solution and it would not split the community in any way. And if it's ingame, it doesn't matter if it's on steam workshop or armaholic or pws network, everyone would have the clear choice to donate. So paid mods, no way. Better donation system, yes! -
LAxemann's "Mount" - Animations for attaching rifle items
evromalarkey replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would be possible to make changing of attachments also in prone? Now it is really game breaking, for example when you are sniper somewhere in prone and you need to attach silencer or change optic, you will kneel and you are screwed :D -
Toadie's SmallArms and Animations for Arma3
evromalarkey replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi toadie, You should include mod.cpp only to @hlcmods_core, there are duplicities in main menu if some one uses all of your mods > image -
Because BAF and PMC uses the old method for DLC, only ACR was using the new one under OA. On the other end, would be good to make it Obsolete as OA Beta and integrate it under OA as ACR.
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Well you already have bipod on some of your weapons and it works nice with mods like TMR or AGM.
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ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
evromalarkey replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
You don't need to have them in one folder like on retail version. When you start OA, steam will automatically launch Arma 2 as Combined Operations from both folders. Just be sure you launch Arma 2 once, before OA (only to finish installation process). -
Advanced Combat Sound Environment (A3) WiP Thread
evromalarkey replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thanks for update tpM, keep up in good work and take your time ;) -
Our community had a few crashes with this RPG, but it is random and I can't reproduce it.
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JSRS 2.1 Problems and Troubleshooting
evromalarkey replied to Brainbug's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Brainbug did you turn on also CBA when you tested? JSRS needs CBA_A3 to run properly. -
Project folder is empty after binarizing with Addon Builder
evromalarkey replied to francis's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Thanks! This was exactly what I've been looking for, I just couldn't remember the name. -
Project folder is empty after binarizing with Addon Builder
evromalarkey replied to francis's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
http://feedback.arma3.com/view.php?id=19244 I guess they even don't know that it's not working.. this ticket is there whole day and no one from BIS reacted.. I guess that I will stop using Addon Builder and will try something else.. -
great, nice to see HK416 in Arma 3, however I get some feedback for you. - HK416 seems to have the same sound as your scars, do you plan to change that? - Could you do animated bipod for M27? Lots of mods has this option on fire selector key (F) - All guns seems to have transparent icon (eg. inventory, VAS) - You should always make unique classnames for your mods, eg. slts_hk416 (you will prevent conflicts with other mods) However I get it, it's just beta and you could have all of these in plans. :D Keep up in good work! Cheers!
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
evromalarkey replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Vasilyevich - that should answer your question ;) -
Carl Gustav/MAAWS from Arma 2
evromalarkey replied to slatts's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Slatts, Just want to tell you that zeroing is inaccurate. BTW Also your AT-4 has problem with zeroing. Cheers! -
A3 Medium Tactical Vehicle Replacement (MTVR) Mod Release
evromalarkey replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey I discover that 4x4 mtrv can swim.. not sure if bug or feature :D -
@bamse new versions of Massi's weapons and TMR already have asdg config so you don't need 0.8 ones.
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ARMA 2: OA Beta build 124802 - (1.63 build, Steam only)
evromalarkey replied to dr. hladik's topic in ARMA 2 & OA - BETA PATCH TESTING
Well, you should be glad that there is at least some alternative. BIS could also decide to don't support OA at all, but they are supporting it even after 5 years and they gave you an good alternative. So stop being rude. I really hate the posts about "steam sucks", "I will never install steam", "steam is evil", "oh my god I must have one more program running on the background" and so on. I will never understand why are people hating it so much. Arma 3 is great example that it's working actually great, updates are so much easier and steam brought only benefits. -
sorry mate, this is our only replacement config. Although we use RH M4s, but we use LEA in missions or sometimes VAS for equipping.