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Everything posted by evromalarkey
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Thanks for the update! @caf_ag config is indeed appreciated :)
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
evromalarkey replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
psst, I got some secret informations, brace yourself.. according these.. ACRE2 RELEASE IS IMMINENT! -
HAFM ArmA 2 UK Wheeled - Import
evromalarkey replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was personally ok with the update, the only thing that bothered me was the keys (we had problems on our server). I didn't requested the rollback, I guess that the pws staff figured out that it was not official update, something similiar happened with @caf_ag. I understand you, but if you update it this way.. it's just not good. Example is hafm helos, there was over 5 fixes from different people. And the same situation could (or couldn't) occur here. Since only Flax with Goodson are updating the mod here, if they would take over this thread / mod and only them would update the mod, that would be something else. It could be released on armaholic and also on pws officially the right way and everyone would know these guys are looking after this mod. -
HAFM ArmA 2 UK Wheeled - Import
evromalarkey replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know, this whole update was little chaotic. Firstly it was not working, then it was working ok and then next day it was back at the original version. I have no idea why.. :D -
HAFM ArmA 2 UK Wheeled - Import
evromalarkey replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Since the update is rollbacked again to original version, I made a replacement config for you guys :) It's signed - https://www.dropbox.com/s/czn2x25aoqtoqly/%40ascz_hafm_uk_fix.rar Should be also on PWS soon with @hafm_uk as dependency. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
evromalarkey replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is crazy :D Well I guess, all aboard the hype train! :D Next stop, ACRE2! -
Tools Development Branch Discussion
evromalarkey replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
Thanks! It's working now -
tools 0.72. No p drive
evromalarkey replied to ikerdo's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I had the same problem, solution is here - http://forums.bistudio.com/showthread.php?179344-Tools-Development-Branch-Discussion&p=2757395&viewfull=1#post2757395 -
Tools Development Branch Discussion
evromalarkey replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
does anyone have problems with P drive on latest version of tools? -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
evromalarkey replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So it begins - http://itsalmo.st/#acre2 -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To be honest the only difference I remeber is that United Sahrani has radio station east of Bagango :D But yeah one great version with all SMD enterable buildings and stuff would be awesome. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@serjames United Sahrani should be improved version of original Sahrani, there are some new locations I think. It was added in A1 with Queen Gambit expansion, United Sahrani was version of Sahrani some years after the campain in A1. And in my opinion original Sahrani and also South Sahrani (only version without north part of Sahrani) are unnecessary, I would leave only United Sahrani as Sahrani (one unique) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
btw, it's on pws already ;) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well as I promised, here is updated trailer :D Hope you like it! -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@R0adki11 will do. But I don't see anything wrong here. As I said my configs does not contain any data of the map, it's just a replacement config with sattelite picture and new menu intros. But I will PM IceBreakr and ask him if he's fine with it. EDIT: So I got the answer from IceBreakr and he is ok with it ;) -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah I will add FATA to the list later, also with some other A2 maps. Maybe Podagorsk, Aliabad and Caribou. So also these maps should get awesome sattelite pictures! Also A2 maps should work even better now with new AIA TP, so maybe no more crashing on Panthera, Isla Dula and Lingor. Will check that later. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you Kju, Reyhard and others for this release! It's really nice to see all arma improved terrains in one big pack! (yeeeh Sahrani!!) Looking forward for next improvements! Maybe I should make new improved trailer for this :D BTW I'm sure that this will also work great with my A2 Map Fixes configs, which are/will including sattelite images in terrain selection (in Karel Moricky's style) and new menu intros for most community A2 maps ;) -
This problem is really frustrating, also happend to me. Sometimes it's working.. sometimes not.. I have no idea how to fix this problem.. EDIT: So it seems it is coused by cba_a3_rc3_hotfix.bikey with combination with other mods/keys
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ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Huh, you are right. I just discovered that when @smd_sahrani_a2_lite is loaded CTD on Panthera is not happening. I didn't notice it because I had all maps loaded, so there was no CTD for me on Panthera. Not sure if I can do anything about it, just use @smd_sahrani_a2_lite with panthera and CTD should not happening. It's possible that there are some A2 files in sahrani which panthera is missing. -
ALiVE - Advanced Light Infantry Virtual Environment
evromalarkey replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you guys, really nice new features in this update! -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Foxhound, @kecharles28 thanks for the mirrors! -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@AngelWingGamingJacob I didn't know about that, however I think that it's entirely on people if they want to use the map in A3. And the config does not contain any of the data of the map, it's just a replacement config. -
US Helicopters (HAFM OVerhaul) MOD
evromalarkey replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update! Just some stuff I found, AH64 have missing shadow and the AH64 flight model still needs some tweeking. BTW, If you want I made logo for you, feel free to use it - psd and paa included https://www.dropbox.com/sh/xyqd079esblq3fw/AACfxf896ToUtdstEiNgRs_Fa -
ArmA 2 US Helicopters Import to A3
evromalarkey replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unbinarized last versions can be found here - http://forums.bistudio.com/showthread.php?178484-Aplion-is-out-%28open-A2-imports-content%29 -
Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We are planning porting some of A2 vehicles and helicopters after the first release, for now Merlin it's just a placeholder