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Everything posted by evromalarkey
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try binarize it through pboProject. It will show you what kind of error you have and it's more reliable then Addon Builder
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just wondering, is this sky texture bug or feature? Because it's stays here on sky and doesn't move like other clouds and Stratis and Altis doesn't have it. Personally I found it ugly.. EDIT: seems it's sky_almostclear_sky.paa in takistan_data.pbo, shouldn't be all maps use texture from stratis or altis? -
Hi MrEwo, if you want to made standalone version, I can provide you slightly updated Aplion source version. Here, list of my changes below - https://www.dropbox.com/s/i7nmdusvbjfg2t0/HAFM_ArmA2_Vehicles.rar?dl=0 - Fixed too zoomed fov on gunner positions - http://cloud-4.steampowered.com/ugc/39727720934319030/F5724596ABC2B0AF3647AEB70360E80A865743F4/ - Fixed error with bad path to proxy in M1114_AGS_ACR.p3d - Zeus compability Also source version has correct class names with hafm_ tag, which the original binarized version didn't had. And that was causing incompatibility with acre and dar hmmwvs. And you're doing the same mistake, classnames should have always unique prefix (eg. EWK_M1151_M2_Deployment) to prevent conflicts. Anyway, you're doing great job! These hmmwvs looks really splendid! By the way, did you thought about sharing you work with Community Upgrade Project? - http://forums.bistudio.com/showthread.php?169933-Community-Upgrade-Project
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So here is Essential Requisit, Enjoy! I really love the part at 13:15 :D
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large [SP/MP][COOP] Patrol Operations - Official Thread
evromalarkey replied to roy86's topic in ARMA 3 - USER MISSIONS
cool! I'm looking forward to it! -
hey, really nice work! You should consider release this as an standalone mod, since Aplion gave the the source data to the community - http://forums.bistudio.com/showthread.php?178484-Aplion-is-out-%28open-A2-imports-content%29. Like they did with HAFM OVerhaul US Helicopters. The sources are actually newer then Aplion's last releases, he had some fixes in source files like correct classnames etc. so you could base your mod on his source files. I think this standalone release would be really appreciated, because you're doing great job :). Cheers!
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large [SP/MP][COOP] Patrol Operations - Official Thread
evromalarkey replied to roy86's topic in ARMA 3 - USER MISSIONS
Hello, roy just wondering, are you planning at some point switch VAS to Arsenal? -
@Variable I know, it's just my habit :D @Kydoimos I'm glad you like it! I will record the rest with the updated 'Essential Requisite' and 'Approaching Thunder' in upcoming days! ;)
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ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With latest AIA TP release, most of community A2 maps have now fixed missing objects and textures stuff, including ponds and waterline bug (not case of clafghan, because it's using own ponds). But Aliabad is now working fine, so in the next update it will not be in the opt folder. From now on, this mod is done mainly for AIA TP support, not for A3MP. So if by any chance are moderators reading this, could you change the name of this thread to ASCZ A2 Community Map Fixes (for AIA TP/AIA)? Thanks. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, if you want error free namalsk, there is lite version of it on pws (@namalsk_lite). And then if you use my A2 fix config with it - http://forums.bistudio.com/showthread.php?182032-ASCZ-A2-Map-Fixes-%28for-A3MP-AIA%29 it will fix most of other issues. ;) -
p3d files didn't load at all in game. I didn't investigate more, I've just switched to pboProject
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has anyone had problems with p3d files with latest addon builder (dev branch)?
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
evromalarkey replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
these bunkers look really awesome, great work!- 954 replies
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- ww2
- czechoslovak army 1938
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(and 4 more)
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Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@XOSPECTRE That's a BIS issue with mrco :/ Anyway, version 0.5.1 released! Small fixes and additions :) Download: GITHUB Changelog: -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LSD_Timewarp82 you have to open the miroslavl.pbo and delete ca/ui in there. You can open it for example with PBO Manager. -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I've seen that map too (this one has CTD in A3 :D). But this miroslavl map is just.. lets say, bad made. The author is using all models and ca stuff (including ui) from Arma 2 which is totally wrong done. The map itself ingame is alright, but the way it's done is bad. -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm afraid that there is nothing I can do with the UI, the author literally taked ui config from A2 and made it part of his mod.. only thing you can do is manualy delete the config from the pbo. -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry, I didn't checked all the maps from the list yet. It seems that Miroslavl has ui config in miroslavl.pbo in ca/data, this problems have people even in OA.. lol. I can fix it, but honestly I'm thinking about excluding it from the list, this map is just poorly made. -
ALiVE - Advanced Light Infantry Virtual Environment
evromalarkey replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I also don't like the splash screen, to be honest I didn't like it even in ACE. I think that custom splash screen in mods is unnecessary. In our community we are using about 50 mods and the only mod which is using custom splash screen is alive and now imagine that few other mods (example AGM, CSE, JSRS2, AIA TP) would have also splash screen, it would be mess. -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I added new list of maps which should work great with AIA TP and A3MP, but have not my configs yet. Thanks for the list James_Manring! Baghdad - http://www.armaholic.com/page.php?id=10702 Afghan Village - http://www.armaholic.com/page.php?id=24232 Tora Bora - http://www.armaholic.com/page.php?id=12969 Dariyah - http://www.armaholic.com/page.php?id=25949 Helmand Valley - http://www.armaholic.com/page.php?id=10408 Sangin Province (has winter version) - http://www.armaholic.com/page.php?id=14455 Jungle - http://www.armaholic.com/page.php?id=19058 Kalu Khan - http://www.armaholic.com/page.php?id=26034 MBG Nam - http://www.armaholic.com/page.php?id=12402 Everon 2014 - http://www.armaholic.com/page.php?id=24569 Miroslavl - http://www.armaholic.com/page.php?id=23610 Schwemlitz (has winter version) - http://www.armaholic.com/page.php?id=18147 Thirsk (has winter version) - http://www.armaholic.com/page.php?id=9861 Napf Island (has waterline bug) - http://www.armaholic.com/page.php?id=17088 Elephant Island - http://www.armaholic.com/page.php?id=14110 -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah, thanks for the headsup. Will fix this ;) -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@James_Manring If you found a way how to fix the ponds on other maps, you should rather inform kju and this could be integrated into AIA TP -
Hello Kydoimos, so I made a playthrough video of Road's End. I will do also Essential Requisite and Approaching Thunder in upcoming days, there are certainly parts which are worth recording! Enjoy! ;)
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Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There should be asdg jr compatibility for all weapons. Which weapon do you have problem with? Looks great, nice work! All A2 content was released as Sample Models by BI, so all content from A2 can be redone in A3 by community under specific licences. Thanks for the headsup! We will fix it ;) -
Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah we are planning to improve the woodland variant. We just got recently new and better texture :) For Mi24 you need @kae_sz and for Mi17 @cha_mi8,it's just a temporary solution until we had our own ports from A2. we will try our best to port all of the A2 ACR DLC content in the future. Since we have only limited skills in this area, it could take a while. that would be really nice of you. We are planning to port all of the A2 ACR content, but we have limited skills in this area. So sharing of your files would help us a lot. yeah, feel free to use it :) most of the A2 ports will be shared with CUP. I don't know how exactly is AIA HQ pack being made, but kju could integrate it if he wants. yeah sorry for that, in fact it's only just a retexture of offroad from A3. There were some problems with it before the release so I have to make it scope=0; Thank you! Of course there is huge room for improvement, but we are in fact "amateurs" in this area :D So we are doing only what we know and no one from our team have knowledge in modeling. For now we will only try to port more stuff from acr dlc.