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Ilarnek

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About Ilarnek

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  1. Hi guys, Just wondering if it's possible and if so how to do the following: Have a trigger fixed to a unit so that when a civilian gets within a certain distance (say 100 meters) it becomes hostile and the unit will engage, but at the same time is it possible to script in randomness of the civilian units breaking that boundry (some strive to stay out of it, others will ignore it)? Also is it possible to make mobile IEDS like cars that drive upto units and the detonate? Thanks.
  2. I play mostly with a pair of DT990 Pro headphones which I use for my job as well, and to me the audio sounds pretty good it's a bit quiet in general volume the only sounds I struggle to hear most or that are most in the back of the enviroment mix are character noises, footsteps when walking and load noises (clothes rustling,etc) so it's mostly just ambient noises. The dynamic range could do with abit more work as well a greater difference between the firing of a rifle and the explosion of a grenade or shell would be more noticiable and fitting with it. On the whole sound system, it really doesn't matter what you've got if it's a good system as it's all subjective the HS50M's are a cracking pair of studio mixing monitors but to others they may not sound so good for games (or music though i disagree on that one).
  3. Has anyone got coordinates to create a helmet cam style third person? I've figured out a good position but it seems the camera moves around an axis not central to the body so it moves quicker than the 3rd person 'helmet' it's attached too and clips through it. Any ideas?
  4. Thank you good sir :)
  5. Hi guys, I'm running an invasion mission currently with insertion from Littlebirds, however I want them to disappear/get removed from the mission upon hitting a waypoint, is there a way of doing this? Also I've noticed the 'sites' appear to be like capture points is this implemented yet if so has anyone figured out howto work it? Thanks for your time :)
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