progamer
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Everything posted by progamer
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Something is wrong with you PC... I have a GTX 660, an i7 and 24gb of ram. I get 40+ fps with a lot of AI with 3000 view distance on Altis. I also use 1920x1200.
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Soldier protection (dev branch)
progamer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
@Kerc Kasha I was suggesting rather than make it a certain amount of authenticity vs "fun", to instead make multiple version from highly realistic to less realistic. Doing that could stop this debate and make everyone happy. And that saying what is fun means nothing because fun is different to many people. Look at DCS for example, many people find it fun. So fun is matter of definition that changes from person to person. I believe you many a warped perception of what I am saying here based on reading posts I made a while ago. I am saying rather than focus on one perception of fun, to instead have multiple versions. Your telling me to mod the game to make my own realistic body armor, but has it ever occurred to you that the reason things aren't done by modders is because it's either impossible, lack of engine support creates issues or that it would take way to long to accomplish. And this is that same modders will fix it philosophy. -
Soldier protection (dev branch)
progamer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
What is considered "fun" is different to everybody. To say one way is fun and the other is not fun, is completely wrong. The ideal solution is to have options for all gameplay rather than a neutral and bland base game that has to be modded to go into specific indepth gameplay. A good example of how what us fun is done right, are games like Assetto Corsa which feature settings ranging from Hardcore ultra realistic to arcade gamey gameplay. The current case of what is fun in Arma 3 seems to be what new players from games like Battleifield and Call of Duty would like. If aspects of the simulation cannot be done, at least try to leave ways for modders to do it and/or help modders to do it. And why did Arma 2 never need "Task Force Balance"? -
Arma 3 is missing inertia and weapon collisions. That is what I meant. Edit: Sniperwolf572 Explained what I mean really well. The weapons lack inertia in Arma 3 unlike Arma 2. To add to it though when moving around, you can turn on a dime while running and do other movements with no inertia. It very unrealistic to turn instantly while running and its also extremely unrealistic to swing heavy weapons around like they are pistols.
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How likely for TOH content to be placed into arma3?
progamer replied to dezkit's topic in ARMA 3 - GENERAL
I would love for TOH to have the same license for porting as Arma 2 has gotten. -
Horrid for fps players and people used to twitch shooters... There are improvements with Arma 3's movement but there are also many downgrades from Arma 2. I actually never noticed a problem in Arma 2 with aiming and movement because I think before I aim and didn't play it like your standard arcade fps. You'll have to wait for a game that is made as simulator or for mods to fix things sadly.
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Because people got fed up with the constant buffs and nerfs along with "noob weapons" that other games have. Arma is also the only combined arms simulation that exists currently. Just wait until a game comes around that actual lives up to the name military combined arms simulation. Then Arma may be in trouble if it doesn't have players who don't like simulations.
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This ticket here was for jumping: http://feedback.arma3.com/view.php?id=5241 But was down voted by many because soldiers do not jump. It's more of a running vault.
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Soldier Animations (Stances & pacing) (Improvements, Low-Ready etc.) (100% doable)
progamer replied to AlexVestin's topic in ARMA 3 - GENERAL
The reason why the animations are in the game files. A BI developer said that a while back. They leave in unused animations for mods and scripts. Nothing wrong with that. -
Were was this said? Source?
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The Merkava Mk4 is more of an urban combat vehicle from my understanding.
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No sparkle effect when the main gun shoots? :D Thank you for clarifying! What did you mean by firepower though? Aren't the calibers correct and the other tanks mistakenly use 6.5mm?
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Like what? Are the tweaks to make it more realistic or to balance it?
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Dean Hall refers to Arma 2 as a simulator and it is listed as a simulator on steam. So why would Arma 3 be any different? This would be really funny as PC Gamer labeled Arma 3 "Best simulator of the year"... http://www.pcgamer.com/2013/12/27/simulation-of-the-year-arma-3/
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Will recent high sales affect the future of BI games (ArmA4)?
progamer replied to Alabatross's topic in BOHEMIA INTERACTIVE - GENERAL
If you want to wait 3-5 years for Arma 4... BI doesn't release Arma games annually or every two years. -
Using SetObjectTexture and bis fnc mp together
progamer replied to lkincheloe's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yea, it was added to solve solve the problem the OP is having. By making it easier to use custom textures in multiplayer. And I believe the JIP compatibility problem on the wiki is old news. I recall it was fixed a while ago on the dev branch, but not sure if it made it to the regular branch yet. -
Soldier protection (dev branch)
progamer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Let's just stop making parts of the game better and more realistic so that the developers can work on what you want? What other games would they go too? Arma has no competition. -
How are they fixed? Is the unrealistic effect on bullets removed?
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Boeing/SOAR MH-47E ArmA III - WIP
progamer replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's engine based. BIsim uses a heavily modified version of the RV3 engine. Also, really looking forward to the heli Konyo! -
I would prefer to have one single mod for the sake of simplicity when playing online and playing offline. So I don't have to constantly change the combinations of small mods used when playing on another server. With a single mod, I do not have to change the addons loaded and unloaded around for each server.
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It's realistic to not allow soldiers in full gear to jump. ---------- Post added at 02:04 ---------- Previous post was at 02:01 ---------- This^ 100% ---------- Post added at 02:06 ---------- Previous post was at 02:04 ---------- The default gear would mean a grand total of like 2 centimetres of jump distance. Seems like a waste of time unless it's only for the civilians in game or un geared soldiers.
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He can make use of multiple proxies to make it detailed, meaning more faces can be used.
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Soldier Animations (Stances & pacing) (Improvements, Low-Ready etc.) (100% doable)
progamer replied to AlexVestin's topic in ARMA 3 - GENERAL
BI adds in a lot of the animations that they may not use so that modders and scripts can make use of them. That is why there are animations that are unused that are in the game. It would be nice to have the additional animations by default though and likely more realistic. -
I'm not an expert. That is why I want people who have been in a military and/or have experience with the subject in real life. Also is this big hate for Arma not having jump because of that PC Gamer video? If anything a realistically quickly vault for when you need to move faster is a better solution than adding in an arcade jump feature.
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We really don't need to have this debate again. If you want a running vault/jump, you can find it here: http://forums.bistudio.com/showthread.php?160133-Realistic-Jumping-Script You guys are just speculating. It is not practical to jump unless your life depends on it because your at a huge disadvantage after jumping once for the rest of the mission.