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Everything posted by JRobin
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Hi there! We've been testing out the dev version of .97, and everything seems to be working - except when we go for a military base, the host freezes up. I've got the rpt file, where would be the best place to send it?
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United States Air Force( 2015)
JRobin replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Y'all do awesome work. Thank you so much for your time and effort! -
I think I love you.
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RHS Escalation (AFRF and USAF)
JRobin replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What if the bunnies are killer rabbits? Happy new year y'all, may you be safe and merry! And one more thing, congrats on making the moddb list again!- 16577 replies
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RHS Escalation (AFRF and USAF)
JRobin replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know when y'all added it, but holy hell thank you for the Mk19 HEDP rounds! Spent last night playing liberation, and held off bmp's with a Mk19 Humvee just by blowing their tracks off!- 16577 replies
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Kind of curious, how does one make use of the gutting knife? I'm loving this so far, and impressed with the quality of the mod. Keep up the good work!
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So, my friends and I are loving Liberation, but after 4 months of Altis (3 campaigns during), we've decided to try our hand on Chernarus. Everything works fine in it, but the issue is on FOB's, when deploying them, the spheres are considered obstructing objects, so it won't let me build. Also, it notes that I'm in the build radius even though I'm outside of the circle. Thanks for any help you can give, if you need me to do any rpt logs just let me know.
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Operation Trebuchet - Total conversion mod for Arma 3
JRobin replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Heyo! After just a quick google/subreddit search, I was wondering when/if you folks are gonna release any ODST templates. Just mildly curious. -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
JRobin replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh man, my imagination is running wild with the designators alone. You're doing a fantastic job bringing that eerie S.T.A.L.K.E.R.-esque atmosphere to the world. Keep up the incredible work, love it so far! -
CURRENT STATUS OF MOD - 8/16/2014 Well, due to life kicking me in the crotch, I had to put the mod on hiatus until I had that sorted out. With everything sorted, I was preparing to dust off the mod and get back to working on it. I started a few days back, trying to get re-done texture on for the AAF Infantry. I noticed that my computer was running a little slower for some reason. I turned it on today, and windows crashed. I've done everything I could to try and get any data off it, the AAF mod being most important after a few personal things. Unfortunately, I could not. THIS DOES NOT MEAN I AM STOPPING. On the contrary. I intend to turn this setback into an opportunity, using this new start to try and improve the textures with knowledge I've gained over the past few months, to try and make this mod the best it could possibly be. In closing, I apologize for the severe delays. I intend to pace myself, and release semi-regular updates. I will respond to any inquiries about the mod as best I can.
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CURRENT STATUS OF MOD - 8/16/2014 Well, due to life kicking me in the crotch, I had to put the mod on hiatus until I had that sorted out. With everything sorted, I was preparing to dust off the mod and get back to working on it. I started a few days back, trying to get re-done texture on for the AAF Infantry. I noticed that my computer was running a little slower for some reason. I turned it on today, and windows crashed. I've done everything I could to try and get any data off it, the AAF mod being most important after a few personal things. Unfortunately, I could not. THIS DOES NOT MEAN I AM STOPPING. On the contrary. I intend to turn this setback into an opportunity, using this new start to try and improve the textures with knowledge I've gained over the past few months, to try and make this mod the best it could possibly be. In closing, I apologize for the severe delays. I intend to pace myself, and release semi-regular updates. I will respond to any inquiries about the mod as best I can.
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Quick Update 5-8-14 Alright, it's been a while. I'm still working on configs. Reason it's taking so long is simple, I'm bad at them. So this might take a while. Another problem I'm having is a massive storm rolled through a week and a half ago, frying my router. I can coax it into working, but it takes an hour or so for it to work properly. Working on getting that sorted so that when the time comes, I can upload it. Anyway, any questions, feel free to ask. I'm able to check PM's via mobile now, so even with the router down I can still reply to any inquiries. You didn't think I'd leave you guys this long without images, did you...? :P The regular Army's Hellcat is now finished camouflage wise! (Album of pictures! Yay!) http://imgur.com/a/XueB1 Also some quick screenies of shorter range optics on the M14. Just in my uneducated opinion, I like the holosight on it. Works better than the red dot. One reason is because the red dot is long, taking up the whole rail and then some. And this brings me to the final question. The M14, it's one thing holding back release. Until I figure out the problems I'm having with it, then I can't release it (with the M14 included). But if I push the M14 back a little ways, I might be able to release it a little earlier. I'll let you guys decide. That about wraps it up. I'll try to make these updates more frequent, and probably will be able to soon, due to some unforeseen circumstances. Anywho, thanks for stopping by!
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Quick Update - 4/27/14 Holy moly, it's been a bit since I've updated this. Ran into some IRL problems, but they're sorted now, yay! Anywho, I'm working on the two weapons being used by the Reservist riflemen, and the Reservist Marksman. For the rifleman, I'm mostly finished. As for the marksman, it looks good in first person- But in third...not so much. If anyone could help me with the third person issue, I'd be extremely appreciative! Anyway, sorry for the lack of updates! I plan on resuming semi-regular updates once more.
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Hey guys. Just a quick post giving an update. The redone FN2000 rifles are finished. A few weapons are being added to bolster the reservist subfaction. Other than that, not much to report. Sorry for the bad formatting.
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I sincerely apologize for not responding to this post, I have no earthly idea how I missed it... Anyway, the reasoning behind the Reservists not being issued the TRG series of rifles, is the TRG series (Or the Tavor-21/TAR-21) is made out of composite materials, and includes multiple features that would drive the price to be around the equivalent of the Mk.20 (FN2000) assault rifle. For these Reservists, they are issued aging, relatively inexpensive equipment that basically can get the job done (If you try hard) and not much else. I honestly don't know how the FIA insurgents acquired their stock of the Israeli-made rifle, it's quite possible that since the Merkava and Namer were apparently license built by NATO member nations in the Armaverse, some of said licensed equipment found its way to the FIA during the Altian Civil War. For all we know, the U.S. might have returned to the 1980's style Foreign Policy of Containment, and shipped weapons and money to FIA to replace the Altian government with a U.S./NATO friendly government! What scandal! :p
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Quick Update - 4/17/14 Fixed the rifles' slot configs, with some help. So those are done. Back to working on infantry configs. Here's a screen of the fixed F2000. As always, let me know what you think!
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Thanks, Ronin! I actually JUST ran into a problem with them, though. ;-; Yeeeeeaaaaahhh...if someone could fire me a PM about how to fix that, that'd be great. On the other hand, I'm wondering if I should add new textures for instance on the Mk 200 LMG. Leave it the tan color for the 3rd, but for the First, make it black. Then trick it out, all tacticool style for the SF operators.
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Quick Update - 4/14/14 I realized I completely forgot to finish texturing the rifles. Configs have been put on hold, while I work on the weapons. List of rifleman weapons- Black FN-2000 Tan SF FN-2000 Woodland SF FN-2000 Let us know what you think!
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There will be three conventional units available. The 1st Infantry Division, who will be running modern weapons with woodland gear, the 3rd Infantry Division, who likewise will be equipped with the modern weapons, but will be using arid gear, then the Reservists, who will be utilizing aging weapons, and the camouflage you see in the video. I forgot to add the Arid camo units to that video, and I haven't updated the OP with screens of them. But they do exist! And as for the LBV, I was using those due to the fact that they are simple. They look to be based off of the A.L.I.C.E. gear from the Cold War era, almost. I for the most part, I was going to use the LBV for just the rifleman and grenadier for the reservists, tactical vests would then be found on most of the other men.
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HAFM ArmA 2 UK Wheeled - Import
JRobin replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well then! Nice release! -
Quick Update 4/12/14 Configs for the Mainline infantry are complete. Working on the reservists currently. And the OP has been updated with a quick teaser video for your viewing pleasure.
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New Possible Addon Need Community Feedback Before Starting Official Thread [BV]
JRobin replied to BlackViperGaming's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ckrauslo is correct. Japan is currently an ally of the U.S.A. And as for the structure of the factions...NATO is an alliance formed by the United States and European nations. So it'd be...odd to add NATO as an INDFOR group, when it is made up of the BLUFOR groups. Also, unless you plan to include maps set in the United States (Which you very well might, I don't know yet. If you do, ignore this line.) I wouldn't include the US Police. Just my two cents. All in all, this is a very ambitious project. If it takes off, I wish you the best of luck. -
Quick Update - 4/11/14 Alright, Mainline infantry forces are completed. This includes The First and Third Infantry division are ready for configs, as well as the 9th Commando group. The Reservists are being prepped for config. As for additional content, we will post the plans for that over the weekend.
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I don't think I'd be able to do that, sadly...sorry. :c
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One of the products of sitting in an empty conference room for thirty minutes. AAF 9th Commando Group machinegunner on the prowl.