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Everything posted by EO
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Wishing everyone who played through SIRENS a Merry Christmas and a happy holiday!! Nearly 3,000 subs in total at it's peak and currently sitting around 1,700 subs. Never thought it would achieve those kind of numbers so thank you one and all.
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Apologies for not mentioning the inheritance structure. All CDLC terrains inherit from CAWorld with the exception of gm_weferlingen_winter...
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Some CDLC support would be sweet...(classnames in bold) Western Sahara - SefrouRamal S.O.G. PRAIRIE FIRE - cam_lao_nam vn_khe_sanh vn_the_bra CSLA - stozec GLOBAL MOBILIZATION - gm_weferlingen_winter gm_weferlingen_summer SPEARHEAD 1944 - SPE_Normandy
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Hey, nice work mate, subtle and very effective, I love it, makes me wanna have a tinker with those tonemaps too. Worth mentioning it's not working with Livonia, class name for Livonia is Enoch.....always catches me out that one.
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Tutorial and trucker delivery Achievements bugged?
EO replied to borjamari's topic in Arma Reforger - General
Ignore this troll and raise a ticket on the feedback tracker. -
Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
STEAM WORKSHOP.- 278 replies
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I totally understand the need to vent, but there's venting for venting's sake, constructive venting in the form of feedback tickets and plain old bile, his/her's most recent posts are just bile and serve no purpose.
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Your unsubstantiated rants are just boring now. Why not raise a ticket with the server in question and your system specs, maybe play another game or just go outside and grab some fresh air.
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Add CDLC: Western Sahara In VANILLA branch!
EO replied to MaximPt's topic in ARMA 3 - QUESTIONS & ANSWERS
Currently £3 on Steam at the moment too.- 4 replies
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It also helps to post the CfgPatches section of your config too.
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There are a few errors in your config from first glance and maybe a few things not required for a simple retexture I think the main error is defining the wrong model... model = "\A3\Characters_F\Common\headgear_helmet_heli.p3d"; Should be... model="A3\Characters_F\Common\headgear_helmet_heli_shield"; There are also a few errors in your class ItemInfo: HeadgearItem section... Again your defining the wrong uniformModel... uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; Should be... uniformModel="A3\Characters_F\Common\headgear_helmet_heli_shield"; In any case, for a simple retexture I don't think you need the class ItemInfo: HeadgearItem section in your config at all And unless you want to edit new values in HitPointsProtectionInfo then you don't need this in your config either as it will inherit those values from H_CrewHelmetHeli_B. A simplified version might look something like this... class CfgWeapons { class H_CrewHelmetHeli_B; class custom_helmet_heli_blk_co: H_CrewHelmetHeli_B { author="Bohemia Interactive, Billy"; scope=2; weaponPoolAvailable=1; displayName="Beavers HGU-56"; picture="\A3\Characters_F\data\ui\icon_H_Crew_Helmet_Heli_B_CA.paa"; model="A3\Characters_F\Common\headgear_helmet_heli_shield"; hiddenSelectionsTextures[]= { "\RaiderCustoms\Data\custom_helmet_heli_blk_co.paa" }; }; };
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Most likely a mod conflict as it works perfectly in a vanilla set-up.
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To open and close the mine detector, if equipped and by default, use the open/close brackets keys [ ] IIRC, only a Mine Specialist, if equipped with a toolkit, can deactivate mines through an addAction that pops up when in range of an active mine.
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[IceBreakr/IBIS] Project Yulakia
EO replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Shaping up to be another classic IB terrain, looking forward to exploring this armed with a compass and a backpack. -
Plenty of open positions if you think you can do any better.... https://careers.bohemia.net/positions?projects=13&projects=12
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It's seen as bad forum etiquette to bump threads, see the "Do Not Cross-post" section of the forum Guidelines The Forum is very quiet these days so it might take a while for someone to reply with any kind of help, so bumping is not necessarily going to get you an answer faster. Have you tried asking on the official Discord, that seems to be where all the "cool" people hang out these days.
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Making enemies "flock" to gunfire
EO replied to ValentinBk (DayZ)'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ravage has a "Gunshot Reactions" feature within the Settings module, I guess you could check out it's FiredAlert function for reference. -
From my untrained eye the only typo I see is a semi-colon too many at Rifle_base_F.... class cfgWeapons { class UGL_F; class Rifle_base_F; class arifle_SPAR_01_base_F: Rifle_base_F; Should read.... class cfgWeapons { class UGL_F; class Rifle_base_F; class arifle_SPAR_01_base_F: Rifle_base_F Maybe?
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Worth a read, assuming you haven't already....https://community.bistudio.com/wiki/Arma_3:_Simple_Objects
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Is there a way to change the main menu music?
EO replied to redarmy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, but requires making a small mod. You can create your own static scenario that will play out behind the main menu, any music that you add to this scenario should playback while in the main menu.- 1 reply
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Default audio device doesn't work
EO replied to Pol Nicolas Ruiz's topic in ARMA 3 - QUESTIONS & ANSWERS
Have you tried hitting the refresh button in the audio options menu?....usually works for me. -
Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Private patch released for your pleasure....https://steamcommunity.com/sharedfiles/filedetails/?id=3053016821- 278 replies
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Livonia Ambience - An Environmental SoundSet Replacement Mod
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Designed to fix the "no rain" sound bug but also adds some new features to bring Beketov up to a more modern A3 standard. Livonia Lighting. Environmental soundscape from Livonia. (Fixes the "no rain" sound bug on Beketov) Wind affected leaves, grasses and pollen. Adds crows, kestrels, eagles to the ambient system. Server key included. Steam Workshop.