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Everything posted by EO
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, I shoulda mentioned that in the description, but there is a placeable Buffalo in the Editor under Props>Animals>Terrestrial>Asian Water Buffalo It's worth noting that the Buffalo available in the Editor, when placed will be slightly submerged in the ground, this is normal, and functions just fine when previewed.- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha, buffalo steak will only be on the menu if @haleks adds support somewhere down the line. 🥩- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Private Evans There is some guy on the Prairie Fire Discord teasing some in-game pics of a tiger, hopefully he shares what he has.....- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ambient Animals for Cam Lao Nam has been updated: Water Buffalo have been added to the Ambient System for Cam Lao Nam. Boars should no longer spawn in/around water. Credits for the Water Buffalo model are: S&S Team - Justin N. and Simcardo and Kent Mori (Original buffalo scan.) Steam Workshop.- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the report JB, I'll fix that when I'm adding in the Water buffalo later today. 🐃- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Coming soon to Cam Lao Nam....- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My recommendations for most dramatic skies: Overcast setting, anything from 0-40% Time of day, anything between 0800-1700hrs Month, any month really but if using winter months, Oct-March I'd alter the time settings maybe 0900-1530hrs For the best visual "pop" I would also recommend using ReColor with my own preset... "EO_Real_3",0.8,0.72,-0.06,0,0,0,-1,2,2,2,1.07,-4,2.47,2.53,0,0,1,1,0,1- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The HumanFear script is handled by an Eventhandler in the main config, not entirely sure if it can be disabled for a particular Boar, maybe if the Boar is named then some scripting might be able to remove the eventhandler? Just guessing as you know scripting isn't my thang. Here's part of the config that handles the boar sounds...- 278 replies
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I've made a ticket for a at least one of those high walkways in the mountains, completely inaccessible for the player nevermind AI, hopefully they get round to fixing some of these issues with a future patch.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Indeed. ^^ Could the Skirmish script support "ambient spiderholes"? Having some of these spawning around the player in the jungle would be pretty tense.- 5767 replies
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I had a wee blast using these in a quick mission, I like that they still resemble and act like humans who have just recently been infected. I turned off vZombieTurnTime but added the Ravage Ambient Zombie module and activated it's resurrection feature, so when your "human" looking zombies were killed they rise as Haleks full on Zombies! A pretty cool zombie evolution.
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah man, I love that funky chicken script!! ^^- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Adds Ambient Animals to Cam Lao Nam: -Goats -Crows -Eagles -Poultry -Wildboar Steam Workshop. For a detailed description of the Arma Ambient System: https://community.bistudio.com/wiki/Arma_3_Animals:_Ambient_System- 278 replies
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What on earth are those Prairie Fire guys filling them Mollys' with, Chlorine Trifluoride? 🔥
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Those "holes" conceal the tunnel networks.
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@LSValmont @tortuosit Without veering off topic to much longer, the Developers behind Prairie Fire CDLC have openly said on Discord modding/mission-making Prairie Fire content is encouraged, what they won't allow are modifications to their Mike Force MP scenario which is not part of the CDLC.
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what are names of Prairie Fire melee gestures?
EO replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Gesture names...from the VN_fnc_melee_init- 1 reply
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If Ravage gets some Prairie Fire support this guy wants the Trader job...
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@Valken Sniper trees are in, they can be found in the Editor under Vietnam Objects/Structures > Fortifications (PAVN) There a few variants, some occupied, some unoccupied which is nice.
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Yep, and it makes sense for them to do that, but for Bohemia's part there should be pinned posts here on the Forum for each CDLC that's published, I know the Arma 3 franchise is nearing the end of it's life-cycle but these CDLC'S are still creating revenue for Bohemia, and as such these CDLC's should be officially recognized here on the Forum too.
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I'm aware of that, I signed up a few days ago. The question is why is the "official" forum being overlooked, otherwise we are just talking amongst ourselves here.
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It's disappointing there's no "official" posts for Prairie Fire here on the Forum, whereas Global Mobilization has four pinned posts for sharing information/feedback.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: Prairie Fire, Sullen Skies, ReColor.- 6859 replies
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Prairie Fire Dlc mission folder location?
EO replied to Aurora152's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If your planning on playing any missions from Prairie Fire, especially the Mike Force scenario, then take heed from the Developers themselves regarding ACE...