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Everything posted by warlord554
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Slowly but surely it's coming along. Retopo'd alot of the airframe which has reduced polys tremendously. Will work alot better and allow alot of helos in the same frame with minimal performance hit while maintaining quality standards- 1638 replies
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RHS is a huge size dependency just for a rifle. Perhaps create your own anim, etc or piggyback from a smaller mod. Just my two cents worth
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Yes attachTo command. Or just create your own commanche
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1. Download CUP terrains 2. Download RHS Russian forces 3. There's various missions on these forums (search) 4. A4 timeline is 2035 but can be whatever you make your mission
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Thanks fox. Been loyal to the site since the start. Take your time and get it all fixed up
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A2 samples should have grenades. If you have the blender toolbox you can import/export without problem
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Time has been limited recently. But I've had some good feedback so far. One area was a bit of lag when multiple birds are in the same lod frame. So I've been optimizing a bit- 1638 replies
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I ended up having to make two pcus. One had to be modified for vests. But not all vests are the same so perhaps after player feedback one could be modified to effectively fit all vests. (They are both part of the uniform model ofcourse) maybe your ideas could solve those issues
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Arma Toolbox for Blender - Arma 2/3 exporter script
warlord554 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Being able to select individual parts would be great. (One model with multiple parts/named selections). My version (latest toolbox/blender 2.79) says not available yet when I click on a specific part. I have to select entire model. Either way it's a awesome mod and thanks for sharing -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No. And now AI won't mount either door gun or copilot. When I mount door gun I'm just sitting there no gunner controls. I haven't changed anything in the config. Weird -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Still dealing with ffv issue. Guys won't raise rifles when they shoot but the weapon discharges like it should. Going through the BI configs tonight -
I agree
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And flowing creeks
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Helicopter crash script on the same position each time ?
warlord554 replied to notproplayer3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you delete the helo upon crash and spawn a wreck object in an ideal spot? -
Operation Arrowhead remastered?
warlord554 replied to Derwulfmann's topic in ARMA 3 - QUESTIONS & ANSWERS
Download CUP terrains and RHS US mod. OA remastered -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@adrian858 It was originally done that way for poly reasons (cut polys where I can) I have since remodelled the doors, nose, and other stuff not shown in pics yet. Also have all new higher quality textures for everything. But all that stuff will be in updates after alpha release- 1638 replies
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Only issues regarding playability will affect release. I'll add everything else in updates -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Rear stabilizer is animated. However, it's only so much. Not like a jet. Rather under 75 (I think) it will fold down. Above 75mph it will level out. I'll look at jet flight model and see about adding properties regarding rear stabilizer for the helo afm -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You guys will notice a few things. - wheel/suspension animations fixed - rear stabilizer animation fixed - right mfd compass is still jacked up - some rvmats need tweaking - some more angles of the custom cargo anims - still having issues with gunner holding door guns - rotor blur needs some love -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
warlord554 replied to Placebo's topic in ARMA 3 - GENERAL
@ SOCMOD V2, @160th MH60M, @RHS (Helo crew)- 6859 replies
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@CPT J. Shaw Mod folder size is currently 250mb- 1638 replies
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah man I should know this, I've packed it a million times. I wanna say 100-200mb somewhere in there I think. Don't quote me though, I'll look tonight after work and give you a verified answer -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Negative these helos have no dependencies aside from using your own various fastrope mods -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
None of that advanced stuff has been implemented. Right now been dealing with pop-up issues like the ffv seats recently won't raise their rifles. Either a recent update or mod conflicting.