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Masharra

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Everything posted by Masharra

  1. Masharra

    Scopes with implemented rangefinder

    Way of the dinosaur way of the dinosaur. This is progress. The future!
  2. Masharra

    the Memory (Sarge studio)

    Eagerly awaiting!
  3. Masharra

    AI Discussion (dev branch)

    Im reasonably sure you will find they dont need extrernal help breaking the campaign. What a convenient excuse you are giving them. We cant fix it because it will break the campaign. I guess that also carries over to weapon resting... actually lets keep on topic. :D
  4. Masharra

    Co-oP Missions by Viktor Reznov

    Sneak peak at my next release https://www.dropbox.com/s/9dtfq4kfvde1p0c/cream.ogg Not the best sound quality but one should get the idea.
  5. Masharra

    Placid Packs

    I dont know how I missed these :P Will give them a playthrough later tonight. Especially the ESBEKI one, though I have to download it first. Hmm organize them based on map. Why didnt I think of that >.<
  6. Masharra

    Free Fall

    Nope. I doubt it would be in. "They would have to model it in" and I dont think they have those models/ animations. Im not sure but do they even have reserves?
  7. Has the noise changed from what I would sound like my fantasy of being attacked by 19 year old french girls of lovin? well... after 2-3 hours? oh and I had a gaping wound in my lung? ---------- Post added at 06:29 ---------- Previous post was at 06:28 ---------- I would argue the sound of your pulse should be louder. Though I cant really remember... I have pt in the morning ill find out :(
  8. Masharra

    Action Menu - must do better

    You missed out using grenades in rvs then.
  9. Masharra

    Amount of Ammo in Vehicles

    Utter bollucks
  10. Masharra

    AI Discussion (dev branch)

    Too complex? Arma 2 says hi! u0k5yA9kYjw others Even better http://www.youtube.com/watch?v=YqPiMh94Xf8
  11. Masharra

    Discussion on "Axed" Features

    Simulation? really? are you sure about that? (not that I would want it any other way)
  12. Played today with CiA. Bloody great atmosphere! We got to the end but the lighthouse door refused to open then a FF incident with a grenade ended out valiant struggle. Yea commtower :P
  13. Youre right. soldiers can carry 200+kg of gear. No need for exoskeletons when we are already supersoldiers.
  14. Masharra

    UNSUNG Coop Pack

    Its only 1am at the Arma 2 party! Plenty of time to get laid and wasted! Time to update my unsung Col! Many thanks!
  15. Is this not the superior arma 3? Give people flashlights a couple dozen glowsticks and call it a day. Itll be just like the night showcase.
  16. Masharra

    Weapon and attachment overview?

    hmm I may have misunderstood :D
  17. Masharra

    Co-oP Missions by Viktor Reznov

    co05_flanked A Russian fire team assaults a terrorist strong-point. V1 Req. Podagorsk RHS Armed Forces of the Russian Federation. Download http://ciahome.net/forum/index.php?topic=2861.msg20209#msg20209 I already include gl4 in my missions therefore I am wondering if I should include a script version of tpwcas to cut down ever so slightly on needed addons. Any opinions?
  18. Masharra

    AI Discussion (dev branch)

    That and/or they could evade better. pop smoke and head for nearest defensible position hold it. then send out scouting parties. Not necessarily a defensive position but they sent out a scouting party. XwUDye7QI6g
  19. Masharra

    AI Discussion (dev branch)

    Ah I understand what you are saying now. TY. Somewhat shitty feature imo.
  20. Masharra

    AI Discussion (dev branch)

    Dont fully understand you there DM. Care to explain in detail?
  21. The problems with that I find are that those things arent really done/ shown with military equipment in mind. There is a massive difference between rolling around on the ground with http://www.militaryclothing.com/IBS/SimpleCat/InfoPage/asp/Comp_ID/16031.html and rolling around on the ground with http://graphics8.nytimes.com/images/2013/04/02/world/JP-MILITARY-1/JP-MILITARY-1-articleLarge.jpg Which btw is in my observations more or less how everyoneone travels in arma 3. Logistics and supply are relatively (any by relatively I mean LOL) non existent. Therefore you do not see troops dropping rucks in preparation for contact and such.
  22. I do believe you probably had a bad mix. As in that situation a properly set up gl4 would have sent someone to hunt you down whilst if they dont flat out just stay indoors and tell you to "f off". As for bringing up the wounded guy I rarely use the medic module on the ai so I am unsure, but I do know that they will smoke at the drop of a hat, so that should have happened with you. I do believe there is a saying about snipers shooting to wound as someone will go try to help their friend who is bleeding to death. Typically untrained troops but I'd wager quite a few trained troops still do/ would do it. @ChrisB I think I noticed that last night. I was testing my mission and with asr_ai one group had always moved infront of a building and got slaughtered by me. Without it well I only did it 4 times without. first+second tries I was shot enroute to position. (cant screw around with your mix) Third only one walked into my "killzone" and I turned around to find 2 taking aim at me. Fourth again only one entered killzone the rest refused to move. Or so I thought. Apparently whilst staring at each other two ai split off and went around the long way and crawled under the wall behind me. I got the first one. The second said "f it Im not crawling under there" threw a nade and ended my session. I must say one gets complacent with with more "mediocre" ai mixes. When you load up yours its like the ai says " Look at this bitch. What is he doing in our arma?" You have to unlearn playing against just ai and learn that the ai probably has better tactics than you.
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