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maquez

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Everything posted by maquez

  1. maquez

    Uber FPS guide

    you serious ? my advice, just don't run arma3 on any potato computer and you won't need any of these settings you suggest.... http://steamcommunity.com/sharedfiles/filedetails/?id=774528690
  2. delete any customized controllers first then do what he tells in video in the first few minutes and the controller will show up again....
  3. follow this tutorial: https://www.youtube.com/watch?v=lkDYneBwmVU had same problem after patch 1.64 and got it working by follow steps described in video
  4. maquez

    Unplayable multiplayer on decent/high end rig

    there are many bad servers around, unfortunately and by the way apart of: -nosplash -nologs -enableHT you don't need any other start parameters, arma3 sets them correct for your system by default ! all other so called performance tweaks you will find are placebo and do nothing there is also absolute no need to overclock the 6700K if you still struggle with your fps then you can disable ATOC, this setting is quite performance heavy and depends a lot of your GPU's capability this is my YAAB result: http://steamcommunity.com/sharedfiles/filedetails/?id=774528690 you should reach with your system similar results
  5. maquez

    Unplayable multiplayer on decent/high end rig

    are you one of these funny guys that uses 12k viewdistance ? http://steamcommunity.com/sharedfiles/filedetails/?id=773240860 http://steamcommunity.com/sharedfiles/filedetails/?id=773240727 try these settings and report back
  6. maquez

    Unplayable multiplayer on decent/high end rig

    5 - 15 fps with a 6700K .... here is something wrong, memory correct clocked? are the bios settings accurate for CPU? bios up to date, drivers up to date? I have nearly same specs and get usual 50 - 120 fps online with most settings on ultra
  7. maquez

    1.66 Audio issue with footsteps

    as usual BI did try to fix something that was NOT broken ... as I told I understand your problems, sound directions are messed up and your own footsteps are way to loud meantime the enemy footsteps and other situational important stuff is nearly not audible .... go editor and walk somewhere on concrete ground and start shooting .... then you will understand what I mean, you will still hear your own freaking loud footsteps... in real live you would have a hearing trauma and not hear footsteps
  8. maquez

    1.66 Audio issue with footsteps

    I understand your problems... but I also think they are way to loud, this for my opinion also a audio issue.
  9. maquez

    64-bit Executables Feedback

    why you disable pagefile... that is for windows OS one of the worst things you can do, leave that on system managed size and enabled ! read this : http://www.howtogeek.com/126430/htg-explains-what-is-the-windows-page-file-and-should-you-disable-it/
  10. maquez

    64-bit Executables Feedback

    absolute correct..... and sorry to say that but it is a way stupid to test a development branch with a ton of addons loaded
  11. maquez

    1.66 Audio issue with footsteps

    why must these new footsteps be so incredible loud ? this kills totally immersion and makes it terrible difficult hear other important things, like enemies. I barely can hear my own shooting xDDD
  12. hello, I am the head developer of this mission: ALiVE RHS | Cold War I need help with Zeus, the mission has for each faction a Zeus and my goal is to make the Zeus faction sided so that he can see and edit units only from his own faction. Chaotic BI wiki is not really very help full and more a pain. Researches on google also gave me no real results. I would be really very thank full if anybody could help me with this. kind regards maquez [Q-Net]
  13. maquez

    Revert the gfx-engine via options

    there is a possibility to set the new lightning as nearly exact the same like the old one. set: color preset = custom brightness - 80 contrast - 90 saturation - 80
  14. maquez

    BIS respawn bug?

    please next time post your whole description.ext did you define respawn ?: //--- Respawn respawn = 3; // 0 = NONE. 1 = BIRD. 2 = INSTANT. 3 = BASE. 4 = GROUP. 5 = SIDE. respawnDelay = 15; RespawnDialog = 0; // default = 1. show respawn timer and scoreboard when killed. respawnTemplates[] = {"MenuInventory", "MenuPosition"}; // "Seagull", "f_spectator", "f_JIP", "MenuInventory", "MenuPosition", "Tickets", "EndMission", "Counter", "Wave" respawnButton = 0; respawnOnStart = -1; here you find a template for revive and respawn: https://forums.bistudio.com/topic/195106-bohemia-interactive-revive-template/ if you forgot to define it, the respawn window will not appear "respawnTemplates[] = {"MenuInventory", "MenuPosition"};" during my tests with the new revive from Bohemia I found out it is freaking cool :rolleyes: ... and it works flawless really well done Bohemia :wub: ... thank you
  15. little advice from me... bad idea running mods while use development branch switch back to stable if you run any mods, most mods are not yet up to date with development branch changes!
  16. start arma3 with no mods loaded, then report back... if problem still persists, unsubscribe from all workshop stuff, then delete all manual installed mods/missions and verify finally the game cache.
  17. known bug will be fixed with next RHS update :rolleyes: welcome to the club ;) and could you please be so kind and use RHS own thread next time?.... this topic is for arma3 vanilla troubleshooting and not arma3 mod troubleshooting, thank you!
  18. holy... 25 mods running :P... dude, arma3 is not like skyrim where you can run a ton of additional mods
  19. maquez

    Game crashes: Memory and Graphics

    Arma3 v1.64: Source Arma 3 Summary Memory Overuse Date ‎30.‎09.‎2016 21:17 Status More data required Description This program used more virtual memory than it needed to, which is called a memory leak. Memory leaks can cause the program or your computer to stop working, as well as other performance problems. We recommend that you check the software publisher's website for an update. Problem signature Problem Event Name: RADAR_LEAK_WOW64 Problem Signature 01: arma3server.exe Problem Signature 02: 1.64.138.497 Problem Signature 03: 6.1.7601.2.1.0 Problem Signature 04: 0 Problem Signature 05: 0 Problem Signature 06: 11 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2055 Files that help describe the problem minidump_3240.dmp results_3240.hlk Extra information about the problem Bucket ID: 381828133 never had this before ......
  20. you have somewhere a mission with a bad entry in the description.ext file: class Params { #include "\a3\functions_f\Params\paramWeather.hpp" }; delete the weather parameter call entry in the description.ext. read also: https://www.reddit.com/r/arma/comments/3zqocv/fix_include_file_a3functions/
  21. maquez

    PLEASE HELP SOMEBODY ITS BEEN 2 MONTHS!

    sounds like a error from the description file of any mission... there is probably a bad written description.ext in any of your missions on the server. disable all addons, delete all missions from "mpmissions" folder of server, start dedicated server with no mods loaded and use a BI multiplayer mission to test and see if server starts. If server works, then slowly start to add mission after mission until you find the culprit.
  22. maquez

    PLEASE HELP SOMEBODY ITS BEEN 2 MONTHS!

    something went wrong .... sorry for double post, moderators please delete this <_<
  23. did you try to synchronize the zeus module with #adminLogged still as owner defined? that won't work... you need to empty the owner line first. #adminLogged delete this entry and synchronizing zeus module 100% works
  24. #adminLogged means you need to be logged in as admin on your server to use zeus. to use the zeus module local (LAN) simply synchronize it in the editor with the unit you use to play.
  25. hi all, made a template for the new revive system from Bohemia Interactive, maybe this could be useful for some. added functionality to save your gear for respawn, every time you use and leave the virtual arsenal the gear will be saved and reassigned after respawn. Installation: put the folder in C:\Users\...\Documents\Arma 3\mpmissions and start template in MP editor. Usage: copy all files/code and objects/markers from template to your mission (remark: revive does only work with additional players joined !) download have fun ;) maquez [Q-Net] I really love this new revive :wub: ... well done Bohemia Interactive !
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