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audiocustoms

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Everything posted by audiocustoms

  1. http://abload.de/img/promok1rug.jpg (222 kB) IT IS FORBIDDEN TO REPACK AND/OR REUPLOAD THIS MOD TO THE STEAM WORKSHOP Introduction This is the first release of the TF47 DVP Desert Vehicle Pack. Basically it is just a retexture of known A3 Vanilla vehicles like the Hunter ect. The intention of doing this retexture was fitting vehicles in maps like Takistan and their surroundings. Content Cars - Hunter Desert (NATO) - Hunter Medical Desert (NATO) - Hunter HMG Desert (NATO) - Hunter GMG Desert (NATO) http://abload.de/img/hunter_allpzrwi.jpg (441 kB) - Fennek Desert (NATO) (aka Strider) - Fennek Medical Desert (NATO) (aka Strider) - Fennek HMG Desert (NATO) (aka Strider) - Fennek GMG Desert (NATO) (aka Strider) http://abload.de/img/fennek_all8au8i.jpg (416 kB) - HEMTT Desert (NATO) - HEMTT Box Desert (NATO) - HEMTT Transport Desert (NATO) - HEMTT Transport (Cover) Desert (NATO) Support - HEMTT Ammo Desert (NATO) - HEMTT Fuel Desert (NATO) - HEMTT Repair Desert (NATO) - HEMTT Medical Desert (NATO) http://abload.de/img/hemmt_alln0u7d.jpg (536 kB) Air - MH-9 Little Bird Desert - MH-9 Little Bird Black - AH-9 Little Bird Desert - AH-9 Little Bird Black The Little Birds got some tweeking according to the Agile Helicopters by Raven_JJ (). I added Flairs to the helis and changed the gun. I still need to figure out how to create a GAU-19/B .50 Cal Gatling Gun. Help is welcome. http://abload.de/img/littlebirdsvejfj.jpg (348 kB) I don't know why, but we have this thing going on in our community... Pink Fluffy Unicorns & 9gag... To honor those crazy asses, i made some fun stuff. Car - Fluffy Hunter - Fluffy Hunter HMG - Fluffy Hunter GMG http://abload.de/img/hunter_all_fluffyh0pvx.jpg (403 kB) http://abload.de/img/hunter_fluffy_fronttor1u.jpg (496 kB) http://abload.de/img/hunter_fluffy_back5yo4y.jpg (549 kB) Classnames Usage of custom painting textures: To us the custom painting skull textures paste following lines in the init field of the vehicle (Editor). HEMTT: this setObjectTexture [0,"\tf47_desert_hemtt_nato\data\HEMTT_desert_front_skull.paa"]; Hunter / M-ATV: this setObjectTexture [0,"\tf47_desert_hunter_nato\data\Hunter_desert_front_skull.paa"]; Fennek / Stider this setObjectTexture [0,"\tf47_desert_strider_nato\data\fennek_desert_skull.paa"]; Hummingbird / Little Bird this setObjectTexture [0,"\tf47_littlebird_nato\data\Little_Bird_black_skull.paa"]; this setObjectTexture [0,"\tf47_littlebird_nato\data\Little_Bird_desert_skull.paa"]; Known Issues - Due the limitation of "hiddenSelectionsTextures" the HEMTT Box, Transport, Transport (Cover) and Medical got no complete retexturing. Also the insides of the vehicles are not done. - Little Bird shows empty rocked pods - Arma 3 Bug: No FLIR view for UAVs when controlled from the inside of a vehicle (related to Targeting Pod vor Copilot) Future Plans - Hunter with 5th slot for M2/M3/GAU-19 Gunner (i could use some help) - Little Bird GAU-19 / Hellfire version (i could use some help) Changelog v0.5 - Little Bird: Removed Vanilla Crosshairs - Little Bird: Removed Explosion FX from 12.7mm Raufoss Mk 300 Mod 0 Ammo (Causing too much lag on average computers) v0.4 - Little Bird: Removed AH-9 DAGR Version - Little Bird: Changed AH-9 Rockets to 7x DAR + 7x DAGR - Little Bird: New Ammo - 2000Rnd 12.7mm Raufoss Mk 300 Mod 0 (Tracer Red) - Little Bird: New Ammo - 1000Rnd 12.7mm Raufoss Mk 300 Mod 0 (IR only Tracer) - Little Bird: New Fire Modes (Mastersafe, Gun Low, Gun High, Rocket Single, Rocket Double) - Little Bird: Added FLIR / Targeting Pod for AH-9 CoPilot (Experimental, many tanks to Lala14) v0.3 - Little Bird: Added magazine 2000Rnd HE Tracer Red (tracer every shot) - Little Bird: Added magazine 2000Rnd HE Tracer IR (tracer every shot) - Little Bird: Added DAGR Version (6Rnd Magazine) - Little Bird: Added CCIP (by Joni Mäkelä, eRazeri and Xendance - http://www.armaholic.com/page.php?id=27403 - ALL CREDITS TO THEM) - Little Bird: Increased dispersion of the main gun v0.2 - Changed: Basic desert texture is now without paintings - Changed: Little Bird placeholder guns to 20mm Twin Cannon - Changed: mod.cpp - Added: Skull paintings (call via "setObjectTexture", check included ReadMe.txt) - Added: Zeus compatibility - Added: [EXPERIMENTAL] Included "Get on!" MRAP for 8 persons by phil (http://www.armaholic.com/page.php?id=24828) - Added: Community Base Addons A3 requirement for "Get on!" (http://www.armaholic.com/page.php?id=18767) - Added: Faction and mod logo in editor - Fixed: Container on HEMTT Box and HEMTT Repair hovering (missing texture) v0.1 - First release Credits - christian2526, BlackPixxel, meat & funkrusha (general help in many situations) - Bohemia Interactive - Vasilyevich (http://www.armaholic.com/page.php?id=26109) - AngelWingGamingJacob (http://www.armaholic.com/page.php?id=26023) - Lala14 - Targeting Pod for Air Vehicles (http://forums.bistudio.com/showthread.php?179309-Release-Script-TGP-Targeting-Pod-for-Air-Vehicles) - Mikero for his awsome tools DOWNLOAD (17.53MB) http://www.mediafire.com/download/qmwhy2ptaecy8ee/%40TF47_DVP_v0.5.rar Requirements: Community Base Addon for Arma 3 (CBA_A3) http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3 This Mod is released under the CUP License (CUP-L), Version 1 (http://cup-arma3.org/license)
  2. audiocustoms

    HAFM - Eurocopter EC-635

    If i'm allowed to name a suggestion: Boxer by ARTEC - Multirole modular APC. Would fit to the vanilla 2035 style. And it comes with a build in toilet (ROFL)
  3. audiocustoms

    HAFM EC-635 Helicopter

    Outstanding explanation, couldn't be better!
  4. audiocustoms

    Task Force Arrowhead Radio

    English, please...
  5. You can, when the mod is no longer supported and may cause problems on your machine in the near future ;) It is like publishing a copy of WIN3.1 with the quote "newest version, up to date"...
  6. audiocustoms

    [MELB] Mission Enhanced Little Bird

    Hey, awsome mod! I have a config of a GAU-19B i used in one of my mods. It also includes mags and .50 cal HEIAP ammo with tracers on every round and also IR tracer rounds (12.7mm Armor-Piercing-Incendiary-Tracer, Mk 300 Mod 0). And the dispersion of the gun is already altered to useful values... If you have any use, feel free to take it! http://pastebin.com/fen6pZDU Greez...
  7. audiocustoms

    Audio Tweaking (dev branch)

    @Bucic So, what do you want to tell me? That my presentation of simple audio physics is wrong? I don't get your statement...
  8. Well then, it is copyright infringement IMO
  9. audiocustoms

    Audio Tweaking (dev branch)

    Implementing HRTF 3D audio based on binaural recorded sources would also mean to rerecord all existing audio. It is impossible to use the existing mono/stereo sounds, and afaik there is absolutely no stock material with weapons and military vehicles recorded in binaural style. Well, have fun BI... This means month of work to only get the sounds done (btw, im free to hire ;)) Next thing to look at is the real time calculation. There are many, many factors to consider (i'm not a programmer, so there might be a lot of more): - Where is it coming from (direction horizontal, vertical) - What are the surroundings? Landside, forrest, urban... - Reflections and damping (flat hard surface, structured hard surface, soft surface, .....) - time-of-arrival differences - Is the listener static or moving? If moving, all has to be recalculated constantly. Even if only the head is moving it's direction ... just to name a few and this is only ONE source. The playback to simulate a real 3D sound is mostly based on two things: time-of-arrival difference between left and right ear, and the roominformation. You're facing north and the shot is coming from north north/west at. So the sound traveling to your right ear takes longer than to your left ear. Simulating the height is done by altering the frequency response AND time-of-travel difference. Simulating direction, heigt positioning AND distance is time-of-arrival difference and altering the frequnecy for height PLUS again altering the frequency to simulate the air damping PLUS volume correction based on sound level reduction formula. Ok, this was VR, let's ro to stratis... Imagine you have some houses to your right and on your south/west, 50m distance. Behind those houses is a hill with a forrest 75m away. Now you not only have the direct sound, but also multible indirect soundsources with differend surfaces and directions who want to be simulated. Now it is direct sound ((t-o-a horizontal) + (t-o-a vertical + freq height) + freq air damping + SPL reduction distance) + (all this for the reflection from houses right + surface damping frequency) + (all this for the reflection from houses s/w + surface damping frequency) + (all this for the reflection from hill with forrest + surface damping frequency). And again, this is only ONE SOUND and the listener is NOT MOVING. Now imagine a huge battle with many of those sources and their calculations and you are running around... So who is calculating all this? Arma Engine? I'm not sure the engine can handle this at it's current state, and we all know that Arma and performance are not always the best friends. Those are just some thoughts, and i'm sorry if some stuff might not clear enough. It's hard to explain such stuff in english ;)
  10. AFAIK Arma has no option for ingame handling loudness, only like mega said... Kicking the shit against the limiter like crazy...
  11. HAFM NH90 Bundeswehr Retexture v1.05 by audiocustoms, RedPhoenix I decided to do a German Bundeswehr Retexture of the fabulous HAFM NH90 by Aplion I also added AGM fastrope on the ramp to it. (Thx to omegaspectre for the info) Media: ​ Voice Information and Warning System for NH90 Audio Options / Radio needs to be turned on! DOWNLOAD MOD: http://www.mediafire.com/download/vwr4r4n8fhjwa94/%40TF47_NH90_105.rar DOWNLOAD PSD FILES: http://www.mediafire.com/download/johmneghwa8wxoy/HAFM_NH90_Bundeswehr_PSD_v3.rar Those PSD files are not very pretty, but might be helpful for others Thx to Aplion for the UV-Maps! REQUIREMENTS: HAFM NH90 by Aplion http://forums.bistudio.com/showthread.php?189058-HAFM-NH90-Helicopter Community Base Addon CBA_A3 http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3 REUPLOADING THIS MOD TO THE STEAM WORKSHOP IS NOT ALLOWED! Changelog: - 1.05 Overall coloring lighten up Audiolevel correction mainrotor and internal sound - 1.04 CBA_A3 requirement added Voice Information and Warning System for NH90 (Original by TECAK, Blender - http://forums.bistudio.com/showthread.php?184520-Voice-informer-for-planes) Info when gear is still out an speed is over 100km/h Info when ramp is open and speed over 150km/h Info when gear is still in, speed under 100km/h and height under 25m Info when sinkrate is over 7.7m/s Info for altitude when sinkrate is over 15m/s and height is under 150m Info for pullup when sinkrate is over 15m/s and height is under 100m Info for damage / critical damage / failure of engine, mainrotor, tailrotor, instruments, fuelpressure, hull Info maximum speed, when speed is over 300km/h Info when slingload weight is over 4.000kg (i know it is set to 12.000kg in the config, but the real heli can't lift more than 4.000kg) Missile Warn System 3/6/9/12 o'clock v1.03 Minor color correction Removed AGM (included in HAFM NH90) v1.02 Completely reworked textures with even more details! Special thanks to RedPhoenix! v1.01 darkend the overall coloring added new dust and dirt map minor detail tweeking v1.0 First Release
  12. audiocustoms

    HAFM NH90 Bundeswehr Retexture

    I checked and the NH90 is showing up under Bundeswehr -> Air.
  13. audiocustoms

    TF47 Desert Vehicle Pack (ReTex) [WIP]

    Thx for the info. I will take care of it asap.
  14. audiocustoms

    HAFM NH90 Bundeswehr Retexture

    Thx for the info. I will take a look asap.
  15. audiocustoms

    Task Force Arrowhead Radio

    This is related to HLC Weapons mod, not TFAR...
  16. Hey... I'm helping on a FLIR camera for a mod ATM and i got a problem that i'm not able to solve. What i want to achieve is that the copilot has his radar, but not when he switches to the FLIR camera. All i got looks like this. The radar shows up like this either in normal copilot view and when in camera: http://abload.de/img/flir_newyjj71.png (816 kB) Any suggestions?
  17. audiocustoms

    Task Force Arrowhead Radio

    Game not running means also TFAR not active. So it is kinda obvious that there is no differentiation between dead or alive player. Why would anybody join a crowded TFAR game chanel anyway? Absolutely no need for differentation without a game running, total nonsens...
  18. audiocustoms

    Audio Tweaking (dev branch)

    Soundmodding is pretty useless at this point. I think the audio configs will change a lot with the next few uptates and i would have no patience to rework a huge soundmod with every arma update. I was thinking of working a soundmod very often... But yeah, like i said not at this point.
  19. audiocustoms

    Lowlandswarrior RNLAF AH-64D Apache

    Would it be possible to implement hiddenSelectionsTextures?
  20. audiocustoms

    HAFM NH90 Bundeswehr Retexture

    UPDATE: First post Updated. New download link Changelog: - 1.05 Overall coloring lighten up Audiolevel correction mainrotor and internal sound
  21. audiocustoms

    Task Force Arrowhead Radio

    Hey... Any news on a radio retransmitter / relay station?
  22. audiocustoms

    HAFM NH90 Helicopter

    The audio level of the soundfile is all fine, it's only a matter of the configs. Also the M134... If you like i can take a look at it and after EC635 you can copy/paste the stuff if you like the new values.
  23. audiocustoms

    HAFM NH90 Helicopter

    Hey... So i got some feedback from my community. Is it possible to increase the external rotor sound? My ground troops told me the NH90 is like a stealth chopper :D And would it also be possible to get more spray on the M134? It's almost like painting a straight line at 300m.
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