trent
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Everything posted by trent
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A BIS dev mentioned they wanted suggestions to make the game seem more polished and slick. This one stands out to me as inaccurate loading bars are symptomatic of unpolished and it was especially obvious in Take on Helicopters. When you start a mission from the beginning you go to the loading screen and then it pulls up the briefing & map screen. Then once you proceed from that another load screen appears before you go ingame. That's fine, but when you continue a mission or go ingame from the editor (which for me is far, far more frequent then starting a mission from scratch) it doesn't need to show the briefing page so at the loading screen the bar reaches 100% the first time before resetting to zero and loading the second time. A simple if/else statement would solve that so instead of having the load bar go from 0-100 twice in a row it does it once but at half-speed.
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Because BIS made a model for Arma 2 DLC, which is only a modified model of the L-39 from Operation Arrowhead, therefore they can recycle the assets.
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So, um, where exactly will the fun factor come from? They'll be a few laughs from crashing your ship into a million pieces but I think even hardcore sim fans will have trouble enjoying it if the meat of the gameplay is travelling at 0.5mph down gentle slopes on a barren wasteland to reach a pebble.
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I sincerely hope they re-use nothing from Carrier Command.
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Can add the Arma Otokar to OPFOR. http://www.arma3.com/images/post_images/arma_report_encoding_3.jpg http://www.otokar.com.tr/db/tr/urunler/g/arma_03.jpg
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Only a handful of patrol boats and a static Astute class submarine. However the Arma 2 nuclear submarine mods work even better in A3 due to the expanded underwater environment. Plenty of destroyer and cruiser mods too.
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
trent replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
trent replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Expanding the underwater combat possibilities. So you want me to uninstall an addon I use for my own personal singleplayer scenarios? Ok, it's done. Or is it? How would you even know? Tool. I've been here since OFP, so spare me the snobbery. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
trent replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice. I have the same addons installed. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
trent replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really? the vapour trails seem to be uniform despite the different authors. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
trent replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. A3 has great vapour trails from hi-speed maneuvers. Is the jet fighting AI in A3 or imported with A2? because they're doing a pretty good job. -
ever jump out of a vehicle few thousand metres in the editor?
trent replied to axclaw's topic in ARMA 3 - BETA DISCUSSION
When I eject I see the vehicle falling about 50m below me. Maybe it's clipping your character as you get out and "running him over"? -
Edge Magazine #253 has an A3 preview. No details yet.
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Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
trent replied to Failberry's topic in ARMA 3 - GENERAL
To be fair, did you notice with any BIS games a difference in graphical fidelity between the first screens and the last? Typically in preview shots the only things updated are like tweaked shaders or post-processing. -
http://defensetech.org/2013/04/05/video-f-35b-conducts-first-vertical-takeoff-and-landing/ Video of an F35 doing all 3 types of take-off and 2 types of landing. BIS take note of the sound. That's what a fighter jet sounds like to someone on the ground. Arma 2's weedy harrier engines were very disappointing. Good reference for how it should look in NVG as well.
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So Blufor's grenade launcher is the Metal Storm 3GL http://www.youtube.com/watch?v=IP_GTx4o134 which as you can guess from its name holds 3 shots. Will this be fixed? Seems a little weird that after 20 years the US replaces its single shot underbarrel grenade launcher with another single shot underbarrel grenade launcher. On that note, whist I do like the Walther P99, it seems a real odd choice as a sidearm replacement for the Beretta. P99's already been outdone with the PPQ. Imagine what it'll be like compared to the pistols 20 years from now.
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Cessna 185 Skywagon - Light Aircraft
trent replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of your Tu-22 next? -
Air Boats
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Seeing as there's interest, I'll post the rest of the sections, though word limit means multiple posts. @maionaze, I'll PM you the software name once I get home and check it. It was a pbo unpacker for Arma2. Characters & Clothing Wheeled Vehicles Tracked Vehicles
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Stripped out most of the binary code from the hidden folder paths if anyone wants to take a look. Guns
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Arma 2 addons that work with minimum tinkering
trent replied to trent's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In terms of addons, anything made by the community for A2 or A2OA. In terms of installations, neither. I only copy the addon PBO to A3 alpha's addon folder. -
helicopters don't explode when crashing into ground
trent replied to roguetrooper's topic in ARMA 3 - BETA DISCUSSION
eeh, I think people are over-doing the praise. I've literally never had a chopper explode when crashing in A3, even at speeds that should compact it into a tiny cube. It's gone too far in the other direction from A2's exploding due to slightly rough landing. As Arma can't simulate mesh deformation and damage to the extent of, say, Il-2 Sturmovik it has to use explosions and blackened hulks to represent effects of high kinetic impacts. Seeing a helicopter bounce off the ground like a cricket ball after falling from a kilometer is considerably worse than seeing it explode on impact. At least the particle effects help hide the transition. lol at people so obsessed with avoiding explosions like those dirty CoD games that they want to make Arma look even worse. -
Cessna 185 Skywagon - Light Aircraft
trent replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice. More please! Planes are the my go-to unit in Arma. -
http://www.mediafire.com/?endb5sd0tmq2vdl If anyone wants to the files in the link above contain the names of all assets mixed in with junk characters if you open them with Wordpad, including a very long list of uniform/equipment you can wear. Taken from unpacked pbos.
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Arma 3 extended weapons and units list taken from the Alpha
trent replied to trent's topic in ARMA 3 - GENERAL
If you mean stuff like this http://forums.bistudio.com/showthread.php?73241-ArmA-II-amp-OA-Classnames-No-questions-no-discussion-here! then yes, the names for each unit's folder seems to be the same format as class names. You can download the files here http://www.mediafire.com/?endb5sd0tmq2vdl Open them with Wordpad to get junk characters and the folder names. The characters file lists all the clothes you can wear but it didn't interest me so I didn't note them down. Those files also list the weapons used by each vehicle and the faction they belong to.