skream
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Everything posted by skream
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I havent ever said I knew how to fix it. This isn't software development. This is a product they have made 100's of 1000's off of. Customer service and letting the customers know what is going on should be forefront.
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I had a working product to a product broken because of an update, If it were a car I would have the problem fixed free of charge. However because its a game Bohemia seem to think that because we spent money on it so long ago they don't need to fix it. They Updated it They Broke it.
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I want my money back...
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Thanks for the quick fix!
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They have fixed the slot screen issue, Magical!
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570Mb update any ideas on change log?
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https://feedback.bistudio.com/T123291 Someone beat me to it.
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Will do that now. If they push this public lots of people will be very upset.
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Also having this issue, We have 60+ players twice weekly bu unfortunately i can't fix that slot screen! Changing Interface size didn't help.
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Project: "Battle of Fallujah" Map
skream replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks amazing! Just one thing please don't make it TOO object heavy, Optimisation on a map like this is key! Especially when it comes to 60-80 Players online vs AI ;) -
Project: "Battle of Fallujah" Map
skream replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My bad, Didn't see why that would be such a massive break of the rules? Sorry for asking for an ETA was literally inquisitive was all.... Hardly impatient or pestering. -
Project: "Battle of Fallujah" Map
skream replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How is this Map coming a long is there any ETA? Smashing work gents! Looking forward to the finished result! -
[WIP] Terrain Diyala province Iraq
skream replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Cype, I'm Skream/Howard from www.16aa.net. On one of our operations nights we can have anything from 60-80 people involved in a multirole infantry fighting enviroment, We have just started a campaign which I am one of the developers on and are using your map however we seem to be struggling with very quick and sudden FPS drops believed to be from the palm trees or map being to heavily populated.... Are you able to create a lighter version of the map? Are there any steps in place to change the palm trees or at least remove the density of them? This is an amazing map and we have at least 10-12 operations planned for this with a massive amount of screenshots and videos made further advertising your map however we are concerned about the play-ability of the map. Relying on a quick fix to be created. OR with your permission being able to fix the map ourselves as long as we agree not to share this outside of the 16AA? Would this be something you could A) fix? or B) be interested in? I look forward to your response! Howard/Skream -
CMS Worked all along, its more the usage of it that people struggle with, Its created to play the game in a realistic manner not so you can run around Jab your self with morphine and keep running.
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Combat Medical System v0.1 Alpha Released
skream replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There have been countless medical experts working in the development of this, Most Notably British and US military medics, I am sure they discussed the preferred way of doing this there are a number of visual clues that would appear in real life but may not be there in a game. That is probably why this system is being used. Anyways Great release lads! A little video courtesy of some man eating trenches eating about a sections worth of guys, This is the 16AA PS THE MUSIC DOES GO AWAY ABOUT 30 Secs in! -
Beautiful Addon... Just Beautiful Makes me want to fly right now.
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Combat Medical System
skream replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
-Snipped- -
There is terrible music it does go away about 20 seconds in, and there is some swearing, This is an Alpha build. So there will be changes and bugs. This is the 16AA medical Emergency response team,going in to a reported T1 casualty, to find 3 T1's and then a T3 turned T1. Enjoy.
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Combat Medical System
skream replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Extremely great piece of kit! -
Mastiff 2 Protected Patrol Vehicle
skream replied to legion7698's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome! Question, Any chance there is a Model with out the weaponry on top? -
Mission Request (SOCOM US NAVY SEAL Style PVP)
skream replied to CombatComm's topic in ARMA 3 - BETA DISCUSSION
At the 16AA we do quite a few side missions a few i have made are Navy Seal missions. -
Herp Derp No I Didn't! Cheers pal.
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No update for me...
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Not sure if I am one for the gore but as an optional Addon within Arma 3 that would be good.
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^ He is a legend.