-
Content Count
86 -
Joined
-
Last visited
-
Medals
Everything posted by Rellikplug
-
large [SP/MP][COOP] Patrol Operations - Official Thread
Rellikplug replied to roy86's topic in ARMA 3 - USER MISSIONS
Excellent, as always. I look forward to it. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Rellikplug replied to roy86's topic in ARMA 3 - USER MISSIONS
I added a zeus slot to PO3.1 we run on our public server. Only the admin has access and the cost system is in-place. For example the lightning bolt take 100% of the available resources and the resources replenish at a rate of 25% per min. While having an admin able to use the zeus slot is a nice way to augment the game play, I don't see how having the zeus available to players or multiple players would be benificial. Also, I would very much like to see Patrol Ops remain a mission and not become a mod. It is nice to be able to run such a re-playable mission as vanilla on a public server which allows everyone to join without any complications. -
Virtual Ammobox System (VAS)
Rellikplug replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, not sure what I muked up but I overwrote all the scripts in the mission file and it's fixed. Odd, cuz it was working before and I hadn't changed anything. -
Virtual Ammobox System (VAS)
Rellikplug replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
After the 1.16 update and adding zeus to a mission, for some reason, we can no longer save loadouts. Also, when a player JIP any vest taken from the VAS disappears. VAS config //Allow player to respawn with his loadout? If true unit will respawn with all ammo from initial save! Set to false to disable this and rely on other scripts! vas_onRespawn = true; //Preload Weapon Config? vas_preload = false; //If limiting weapons its probably best to set this to true so people aren't loading custom loadouts with restricted gear. vas_disableLoadSave = true; //Amount of save/load slots vas_customslots = 9; //9 is actually 10 slots, starts from 0 to whatever you set, so always remember when setting a number to minus by 1, i.e 12 will be 11. //Disable 'VAS hasn't finished loading' Check !!! ONLY RECOMMENDED FOR THOSE THAT USE ACRE AND OTHER LARGE ADDONS !!! vas_disableSafetyCheck = false; /* NOTES ON EDITING! YOU MUST PUT VALID CLASS NAMES IN THE VARIABLES IN AN ARRAY FORMAT, NOT DOING SO WILL RESULT IN BREAKING THE SYSTEM! PLACE THE CLASS NAMES OF GUNS/ITEMS/MAGAZINES/BACKPACKS/GOGGLES IN THE CORRECT ARRAYS! TO DISABLE A SELECTION I.E GOGGLES vas_goggles = [""]; AND THAT WILL DISABLE THE ITEM SELECTION FOR WHATEVER VARIABLE YOU ARE WANTING TO DISABLE! EXAMPLE vas_weapons = ["srifle_EBR_ARCO_point_grip_F","arifle_Khaybar_Holo_mzls_F","arifle_TRG21_GL_F","Binocular"]; vas_magazines = ["30Rnd_65x39_case_mag","20Rnd_762x45_Mag","30Rnd_65x39_caseless_green"]; vas_items = ["ItemMap","ItemGPS","NVGoggles"]; vas_backpacks = ["B_Bergen_sgg_Exp","B_AssaultPack_rgr_Medic"]; vas_goggles = [""]; Example for side specific (TvT) switch(playerSide) do { //Blufor case west: { vas_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; //Opfor case west: { vas_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; }; */ //If the arrays below are empty (as they are now) all weapons, magazines, items, backpacks and goggles will be available //Want to limit VAS to specific weapons? Place the classnames in the array! vas_weapons = []; //Want to limit VAS to specific magazines? Place the classnames in the array! vas_magazines = []; //Want to limit VAS to specific items? Place the classnames in the array! vas_items = []; //Want to limit backpacks? Place the classnames in the array! vas_backpacks = []; //Want to limit goggles? Place the classnames in the array! vas_glasses = []; /* NOTES ON EDITING: THIS IS THE SAME AS THE ABOVE VARIABLES, YOU NEED TO KNOW THE CLASS NAME OF THE ITEM YOU ARE RESTRICTING. THIS DOES NOT WORK IN CONJUNCTION WITH THE ABOVE METHOD, THIs IS ONLY FOR RESTRICTING / LIMITING ITEMS FROM VAS AND NOTHING MORE EXAMPLE vas_r_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_r_goggles = ["G_Diving"]; //Remove diving goggles from VAS Example for side specific (TvT) switch(playerSide) do { //Blufor case west: { vas_r_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_r_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; //Opfor case west: { vas_r_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_r_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; }; */ //Below are variables you can use to restrict certain items from being used. //Remove Weapon vas_r_weapons = []; vas_r_backpacks = []; //Magazines to remove from VAS vas_r_magazines = []; //Items to remove from VAS vas_r_items = []; //Goggles to remove from VAS vas_r_glasses = []; -
F3 Mission Development Framework (F2 for ArmA 3)
Rellikplug replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The spectator script appears to be broken in Multiplayer on Dedicated. With it enabled players start in the ocean in the SW of the map. Also, I can't seem to get the briefing notes to show up on a dedicated server, they work fine in SP. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Rellikplug replied to roy86's topic in ARMA 3 - USER MISSIONS
I'd like to add the VAS to a ghost hawk. I added the string from the ammo box to the helo but when the helo respawns it doesn't have the VAS. How do I input the VAS string to have it work on helo respawn? -
Tactical Battlefield - A PvP Modification
Rellikplug replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First off, excellent to see the PvP game type of this caliber so early in A3. Also, as a fan of PR for arma, I am glad to see that the heart of the mod is still strong. What I see is a lot of EU times and servers. Would you guys be o- 477 replies
-
- pvp
- multiplayer
-
(and 2 more)
Tagged with:
-
Same here. No matter what I do I cannot get IEDs to spawn or suicide bombers to appear. Syncing the ambient modules to the player does not produce anything.
-
B.E.C. "Battleye Extended Controls" - Admin Tool
Rellikplug replied to nuxil's topic in ARMA 2 & OA - Servers & Administration
I rent a server that does not allow me to run programs on the server. Just to clarify, the exe must be run server side? -
Multi-Session Operations v4.5 released
Rellikplug replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Is there a chance this may be released in an I44 format?