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Texedova

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About Texedova

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  1. k figured it out. Trigger needs to be detected by civilians.
  2. still not working. Is it the init of the other soilder? I heard that the group has to be correct otherwise the unit doesn't spawn. I think this is right, but it might not be. Init Of Unit removeAllItems this; removeAllWeapons this; enableradio false; ZAIRFIELD = group this; _nul = [this] execVM "zombie.sqf"; _nul = [this] execVM "bite.sqf"; ---------- Post added at 16:34 ---------- Previous post was at 15:10 ---------- figured it out in the init it needs to be: ZAIRFIELD = createGroup West; ---------- Post added at 17:04 ---------- Previous post was at 16:34 ---------- New problem though... My player is a civillian. My trigger is set to civillain for the activation. As soon as i spawn in the trigger activates. I don't have to go into the trigger area to activate it. It only happens with civillians. Please help.
  3. Thank you but i am having troubles. I put this code into a script file and tried to call it from a trigger. It didn't work and i had markers on the map as well. Please help me. ZAIRFIELDSPAWN.sqf "B_Pilot_F" createUnit [getMarkerPos "ZAIRFIELDSPAWN_1", ZAIRFIELD, "removeAllItems this; removeAllWeapons this; enableradio false; _nul = [this] execVM "zombie.sqf"; _nul = [this] execVM "bite.sqf";", 0.5, "private"]; And what i had in the onAct of the trigger _nul = this execVM "ZAIRFIELDSPAWN.sqf";
  4. Hello everyone, I would like to spawn a unit by a trigger and make the unit have code in the init field upon spawn. Thank you in advance.
  5. Thank you Das Attorney. Mikie Boy appreciate your effort but i didn't really know the lines in the script so i couldn't customize it and i'd rather have my own scripts. Thank you though. Das Attorney, that worked perfectly thank you. Scripts are: Zombie.sqf _zomb = _this select 0; while {alive _zomb} do { if (_zomb distance player < 25 && {alive _zomb}) then { _zomb doMove getPosATL player; }; sleep 1; }; Bite.sqf _zomb = _this select 0; while {alive _zomb} do { if(_zomb distance player < 2 && {alive _zomb}) then { _zomb say "zombie_attack_2"; _zomb switchMove "AwopPercMstpSgthWnonDnon_End"; _damage = damage player; player setDamage (_damage + 0.2); player say "ouch"; }; sleep 2; };
  6. Ok. Now i've got a simple attack working. I'm running the attack from another file called "Bite.sqf". It looks like _zomb = _this select 0; while {alive _zomb} do { if(_zomb distance player < 2 && {alive _zomb}) then { _zomb say "zombie_attack_2"; player setDammage +0.2; player say "ouch"; }; sleep 2; }; The problem is, the sound does play over and over if i'm within 2m of the zombie. But, my character only takes damage once. Even if i go out of range and come back in. Please help. Thank you in advance. Also, I'm really sorry to keep bothering you Iceman77.
  7. ok now it's working, thank you heaps. I would like the zombie to attack the player as well. If it put the following would it work? _zomb = _this select 0; while {alive _zomb} do { if (_zomb distance player < 25 && {alive _zomb}) then { _zomb doMove getPosATL player; }; sleep 5; if(_zomb distance player <2 && {alive _zomb}) then { zomb switchmove "AwopPercMstpSgthWnonDnon_End" player setDammage +0.2; }; };
  8. It's okay. But now i am getting preprocessor failed..............error 7.
  9. Thank you for replying, but how do i use [this] execVM "zombie.sqf"; in the init of a unit. It was giving an error saying "Type Script, Expected Nothing"?
  10. I am running a .sqs file. And also I am sorry, i'm not sure what to check for in the .rpt. to initialize the code i have the the following line in the init of a blufor soilder. [this] exec "zombie.sqs";
  11. Hello people, I made this simple zombie script but it seems that the zombie (blufor soilder) doesn't move at all. He slightly turns to face me, but that's all he does. Please help me as soon as possible. Thank you so much in advance. Code: #start ?(not alive _zomb): exit _zomb = _this select 0; if(_zomb distance player <25 and alive _zomb) then {_zomb domove getpos player;} else {}; goto "start"
  12. Hey, my server starts up and says Dedicated host created. Host identity created. But when i look for my server name in arma 2 oa (using the hostname in the filter) it's not there in the internet section and neither for the LAN section. I have got the folder that generates TA2DST in the root directory for ArmA 2: CO (C:\Program Files\Bohemia Interactive\ArmA 2\) otherwise if i try and run a server it says... Dedicated host created. Battle eye Initilization failed. I would even be happy if someone could give me a tutorial or something on how to make a server using hamahci, i just want to be able to play on my own server with one of friends. .The settings are, Server Name: TEXEDOVA IS ANGRY!!! Reporting IP: [ArmA2:OA] arma2oapc.master.gamespy.com Port: 2302 (I have port forwarded port 2302 aswell) Max Players: 10 Server File: C:\Program Files\Bohemia Interactive\Arma 2\arma2oaserver.exe Disable VoN: Ticked PLEASE HELP PLEASE! Thank you in advance.
  13. [quote name='Soldia;2276515 ]What about joining the game directly (remote) by typing the IP. I normally use PlayWithSix and my server is shown there without any problems. The thing is i don't know what the ip for the is' date=' unless it is the [ArmA2:OA'] arma2oapc.master.gamespy.com
  14. 1. I Checked and everything was set to show or just being blank and i searched for texedova, then i search texedova is, and so on. Nothing got found. 2. The exact same message popped up. 3. How do I find out if the versions are the same? 4. I tried both still nothing showing up. Would it be possible to use Log Me In Hamachi for that part at all?
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