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Hobbnob

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  1. Hobbnob

    3CB BAF Vehicles

    Awesome work on the trucks! The container system is amazing as well, we'll definitely be using that extensively in our group. Do you guys have any plans for the protected deployment variants on the HX77 chassis?
  2. Hobbnob

    3CB BAF Weapons

    If I may make a request for a low priority addition, it would be great to have an LLM01 attachment for the non-railed L85. Here's a couple of examples of what I mean: It's made by rheinmetall and there's actually a fair bit of info/reference out there for it since it's widely available, it was also used a bit on the railed L85 handguard. Technically I believe it can also fit on a glock 17 but it was long gone by the time the G17 was adopted. Speaking of pistols a P226 would be sweet, but I know you guys have a ton on your plate already and the work you do is absolutely top notch.
  3. Hobbnob

    3CB BAF Vehicles

    One thing I've always wondered about this mod, what's the purpose of folding up the gunner stand in the WMIK's? It removes the ability to get in the gunner seat obviously, but I don't see a reason to ever do it.
  4. Hobbnob

    Authentic Gameplay Modification

    Hey great mod! I've been using it for singleplayer for the past couple of days and it's a really good addition to the game. I have a couple of suggestions, mostly medical related: 1: Restrict AI movement when I'm interacting with them. Often I'm trying to heal (being a medic is so much fun with this mod) an AI that isn't unconscious and either he'll walk away before I can diagnose/help him, or he'll walk away while I'm working on him, which wastes a bandage and means he'll bleed out later and just become an unnecessary problem. 2: Restrict AI movement when unconscious. Currently you can easily tell unconscious enemies from dead enemies because their upper body moves around and tracks the other soldiers. It's not a big issue, but it would be nice to have that bit of extra tension is being wary of fallen enemies that could wake up at any point :) 3: Healing menu layout. I really like the radial menus, my only feedback is it would be nice to have left arm/left leg on the left side and right arm/right leg on the right side. Not a big deal though. 4: Force AI Surrender when healing an enemy. I was healing up an enemy fighter after a battle and was rather surprised when he got up and shot me :P I might have missed some option to take his weapon away though so maybe that's my bad. Other than that it's pretty flawless, I haven't gone far beyond the medical system yet but it's all brilliant so far :D
  5. Hobbnob

    J.S.R.S. 1.5

    Naaaw doesn't work for me, no ACE RU :P Oh well, it's time I updated my ACE anyway :D
  6. Hobbnob

    J.S.R.S. 1.5

    Good to see you guys went the torrent route. (No I'm not giving out the link. No I'm not downloading until the official release. I only realised there was even a 1.4 a couple of weeks ago since I got JSRS back in the 1.3 days so I'm content for the moment :D )
  7. Hobbnob

    J.S.R.S. 1.5

    JSRS would indeed be a great portfolio piece to get into the industry, accompanied by a comprehensive tech demo of course. What the industry however is looking for is the ability to create things like this consistently, repeatedly and to a deadline.
  8. Hobbnob

    J.S.R.S. 1.5

    You could use dropbox then give foxhound alone the link, then he can stick it on armaholic so people can use it. You could also stick it on piratebay and then everyone will get it faster.
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