Bradders36
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Everything posted by Bradders36
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Aerodrome ICAO signs Mod
Bradders36 replied to NightIntruder's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi NightIntruder, Still no luck getting the access as it says "could not process request" Funnily enough I've found the mod on my hard drive, but I've lost the instructions, could you send them to me at all? Cheers again, Bradders -
Aerodrome ICAO signs Mod
Bradders36 replied to NightIntruder's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi NightIntruder, It seems both download links have gone, have you removed this mod from circulation? I hope not as it's a great mod! Cheers -
PedagneMOD upgrade pack Arma 3 Released
Bradders36 replied to Aspide@73's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a fantastic mod but I'd like to ask a couple of questions about the Typhoon; How come it isn't equipped with a laser targeting pod/turret? (I might have missed that) Is it going to be ACE3 compatible? It'd be great to get some other weapons on it. The aircraft can't climb above 10000ft and isn't as quick as it is in real life, could the speed/handling be changed to be a bit more agile and be able to climb to 32000ft+? -
F/A-18 Super Hornet and Su-35S Flanker E
Bradders36 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the help TeTeT. It's a fantastic aircraft to fly, credit to all modders involved! -
F/A-18 Super Hornet and Su-35S Flanker E
Bradders36 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Forgive me if this is a still question but I can't see the JDAMs on the service menu. Do I need to download another weapons pack? -
RKSL 3 - A new start... Discussion
Bradders36 replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've had a good play around with the Puma for the past few days and it's fantastic? Why did you bother to call it a 'beta' it's a finished article in my humble opinion. Any chance of some more sneaky peeks at your Typhoon or Tonka in game? Although I get to work with them everyday, it is much more satisfying to see them accurately brought to life in Arma 3! -
RWCO: Rotor Wing Combat Overhaul
Bradders36 replied to PVT Watt.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I remember correctly, Franze/Nodunit said the turret on their Apache was having a bit of bother in MP. Is this due to be fixed in this overhaul? http://forums.bistudio.com/showthread.php?162767-AH-64D-Apache-Longbow-for-ArmA2-by-Nodunit-and-Franze&p=2696580&viewfull=1#post2696580 If so, hats off to you, your team and Nodunit/Franze for putting together the daddy of all attack helicopters. -
[WIP] USAF Air Asset MOD
Bradders36 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm not the most well versed in understanding ArmA and it's ways so apologies if I seemed a bit naive but Raid hit it on the head. Good stuff to read, even if I don't understand the most of it! -
[WIP] USAF Air Asset MOD
Bradders36 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounds great Fuller. I have a question regarding flight handling, are you going to use the stock A3 planes now to create proper fixed wing handling? I've noticed most models that have been put in A3 have not had this due to them being released before BI made the Wipeout etc, but will you be using that handling config as a base and then adjusting it to each aircraft? I.e. bigger planes turn slower and can't be as dynamic as a jet fighter? -
Another couple of questions to ask; When I bank in the aircraft, it doesn't turn at all. You have to use the rudder and pull back on the stick to make it turn. Any update on that? And any chance of getting the cockpit instruments (mainly the digital horizon) to work with height indicators, speed, engine information etc? Still loving the plane.
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RKSL 3 - A new start... Discussion
Bradders36 replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I hope you guys release the Seaking Addon I saw a few times in development but never saw in A2 :( Best helicopter ever. -
[WIP] USAF Air Asset MOD
Bradders36 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will the C-17 have a fully working cockpit? I.E Panels and gauges all work? And will you tone the handling down too so it feels more like a cargo aircraft? -
RKSL 3 - A new start... Discussion
Bradders36 replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I pray the Tornado GR4 is next. Dying for it! (Hence the username) -
Have you thought about altering the handling of the aircraft? I mentioned the same point in the C-17 thread regarding it's a bit too jet fighterish on the handling and it needs to be more sluggish like a cargo aircraft should be like in A2. Is there any way you'd consider making the seating capacity a bit higher as well? Or is that not possible?
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Hope you guys get the handling nailed down as I said earlier. Been messing with it more and more, it needs a heavier touch/sluggish sorta controls. Also, any word on if the instruments in the cockpit might get a look over as the horizon doesn't work etc. That'd be awesome.
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I'd probably suggest using the standard C-130 handling from A2 and trying to export that to A3. I think it's not just the C-17 but the C-130 and Yak airliner that have been imported lack the intentional, sluggish movement that make it a transport aircraft rather than feeling like a big fighter jet.
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Nice to see this make it out. Although the handling does look a bit off as in it banks way too sharply for a cargo aircraft. Is there anyway to tone it down a bit so it actually feels more like a C-17?
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[CLOSED] FFAA V6 (Spanish Army Mod)
Bradders36 replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks great guys. Have you got anymore tasty screens of aircraft? I'd love to see that Seaking make a re-appearance again! (Albeit with the gear fixed the right way round ;) ) -
Really cannot wait for this addon. Just pure awesome.
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Boeing/SOAR MH-47E Release v1.3
Bradders36 replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've also noticed with the sling load, once you release the cargo it just disappears without a trace? Is that just me or is this a known bug?